Search found 12 matches

by Clutchykins
Tue Sep 04, 2018 7:08 pm
Forum: Post Questions & Ask for Help >>Here!<<
Topic: FROST- How do you use Balefire Branch and what is your opener?
Replies: 1
Views: 6168

Re: FROST- How do you use Balefire Branch and what is your opener?

I'd pre-use Orb as to already have it not be a disruptive global during your burn with the trinket. Other than that your order and priority seems fine to me
by Clutchykins
Tue Sep 04, 2018 7:01 pm
Forum: Arcane
Topic: How does everyone feel about 8.0 Arcane?
Replies: 24
Views: 34920

Re: How does everyone feel about 8.0 Arcane?

but all you're doing is arcane blast and arcane barrage. literally 0 reason to ever cast arcane missiles Aside from this being wrong, ok. If we're talking a computer-perfect sim, fine, but in-game is not perfect and we have to make decisions based on mechanics and movement. There are many applicati...
by Clutchykins
Sat Sep 01, 2018 3:13 pm
Forum: Arcane
Topic: How does everyone feel about 8.0 Arcane?
Replies: 24
Views: 34920

Re: How does everyone feel about 8.0 Arcane?

>remember that it adds on to the AP buff if it procs while your cooldowned AP is active. I was wrong here, after playtesting it will only cap to 10s (likely a parameter of how the spell is coded, and OP/Legion's artifact weapon add(ed) onto the max), but the likelihood of this happening is probably ...
by Clutchykins
Wed Aug 29, 2018 9:19 pm
Forum: Arcane
Topic: 8.0 Arcane Mage Guide
Replies: 1
Views: 8164

Re: 8.0 Arcane Mage Guide

Not a fan of Rune of Power with Arcane Power being tied to global. You get a max of 4 spells off while not having the spell and using Incanter's allows you mobility and the same damage from not wasting a global, particularly when paired with Time Anomaly, which should allow you to alternate use of P...
by Clutchykins
Mon Aug 27, 2018 7:47 pm
Forum: Arcane
Topic: How does everyone feel about 8.0 Arcane?
Replies: 24
Views: 34920

Re: How does everyone feel about 8.0 Arcane?

Removing the stacks of arcane missiles was an awful deicison. It makes the rotation feel so clunky and makes slipstream unreliable. I didn't even use slipstream, but I can't understand the reasoning behind the change. They also made mana management easier, which I feel was one of the things that ma...
by Clutchykins
Wed Nov 29, 2017 7:31 pm
Forum: Arcane
Topic: What could make us better?
Replies: 10
Views: 13332

Re: What could make us better?

My personal opinion is that people would rather play the easier specs than Arcane, and I don't blame them. But in my opinion, the damage steroid that is AP is more important than the other main cooldowns for Frost and Fire and really benefits raiding. Think of all of the transitional damage that is ...
by Clutchykins
Wed Sep 06, 2017 3:16 am
Forum: Arcane
Topic: Arcane new spell animations
Replies: 8
Views: 10851

Re: Arcane new spell animations

I can't help but feel that they are Blizzard's way of telling us to play a different spec, so I'm already farming Fire legendaries. Explosion is too much, missiles feels weak, the new animations feel like wet noodles to be honest.
by Clutchykins
Wed Jul 19, 2017 5:45 pm
Forum: Fire
Topic: Kindling is back ?
Replies: 24
Views: 32953

Re: Kindling is back ?

The Big issue was, that if you mess up your Combustion Window of 10 secs every 90 secs, your Damage was shit. This also applies to Arcane but they didn't completely re-design our kit for a tier or two. One of the learning curves of playing is using cooldowns appropriately and in windows that allow ...
by Clutchykins
Wed Jul 19, 2017 5:42 pm
Forum: Arcane
Topic: Off staff in the order hall...
Replies: 6
Views: 8959

Re: Off staff in the order hall...

Noticed this yesterday but had seen it another time and didn't think much of it. I just assumed it was going to be our final appearance for the Argus zone, but why would they have it already displayed?
by Clutchykins
Wed Jul 19, 2017 5:19 pm
Forum: General Discussion
Topic: New mage spell effects/animations in 7.3
Replies: 6
Views: 10388

Re: New mage spell effects/animations in 7.3

Looks like they are adding the buffered textures from D3 and the projectile movements for Arcane Missiles, looks good IMO. We already knew we were playing the D3 MMO anyways.
by Clutchykins
Wed Jul 19, 2017 4:38 pm
Forum: Arcane
Topic: Arcane scaling going forward discussion
Replies: 19
Views: 20453

Re: Arcane scaling going forward discussion

I feel as if we are analyzing Arcane from a sustained perspective, but this is one of the top or the single burstiest spec in the game. Where you can view logs and put a finger on how we are at a statistical disadvantage because we aren't melee and take time, consideration, and set-up to supplement ...
by Clutchykins
Thu Feb 23, 2017 8:56 pm
Forum: Arcane
Topic: 7.1.5 Mythic NH ArcaneMage Guide
Replies: 17
Views: 22175

Re: 7.1.5 Mythic NH ArcaneMage Guide

I think the biggest problem a mage is going to have in higher difficulties is learning the correct positioning, maybe you can go into detail about where you are positioning your toon to maximize your dps on encounters. I know that's my biggest problem in tackling Mythic, it always seems as if I'm st...

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