Hi there,
I've been reading the Altered-Time SimulationCraft post and I have a couple more questions about it. I, BrainYtje (Armory), have been simulating my character to figure out what its stat weights are, but it seems like a lot of the options depend on it. I've understood that "iterations" makes your program do more simulation so you have less error% overall. Also the fight style determines a lot to what DPS and stat weights it simulates.
Now is my question, do I follow the stat weights that the program suggests or do I just follow general stat weights as suggestion by icy-veins, AMR, and Noxxic? Do I follow Multi >= Crit > Haste? Or do I follow whatever the simulation craft says which is mostly Haste > Multi > Crit or Multi > Haste > Crit? So what is BiS for me then? Whatever AskMrRobot suggests when I fill in the proper stat weights? Or do I follow Icy-Veins?
I'm a little confused. Let me know if you need more information from me!
Simulation #1 (BeastLord Fight)
Simulation #2 (Hectic Add Cleave)
SimulationCraft - What stat weights do I follow?
Re: SimulationCraft - What stat weights do I follow?
First: Never Noxxic. Just dont go there.
Second: AMR and Icy-Veins calculate their statweights on a number of basic gear setup. The result is allways an average. This average is allways good but never perfect. If u follow them simple you will get maybe 95%. For the last 5% you allways have to sim yourself.
Now to simcraft: Most sims are made for 1 target. The problem is that encounters tend to be not like a simulation. There are adds spawning and dying on timers or random.
I would allways recommend looking at your current situation. You are 12/13 Hero working on Archi. I dont know if u will set a foot into mythic or not but what i can say you are not bleeding edge progress (which is totally fine).
For that i would follow something like the general rule:
Pure frost: Enchant/socket MS, weapon haste.
Arcane/Frost: Enchant/socket haste
As you have no crafted gear the question for the second stat is nearly pointless. Equip highest itemlvl and its fine.
Second: AMR and Icy-Veins calculate their statweights on a number of basic gear setup. The result is allways an average. This average is allways good but never perfect. If u follow them simple you will get maybe 95%. For the last 5% you allways have to sim yourself.
Now to simcraft: Most sims are made for 1 target. The problem is that encounters tend to be not like a simulation. There are adds spawning and dying on timers or random.
I would allways recommend looking at your current situation. You are 12/13 Hero working on Archi. I dont know if u will set a foot into mythic or not but what i can say you are not bleeding edge progress (which is totally fine).
For that i would follow something like the general rule:
Pure frost: Enchant/socket MS, weapon haste.
Arcane/Frost: Enchant/socket haste
As you have no crafted gear the question for the second stat is nearly pointless. Equip highest itemlvl and its fine.
Re: SimulationCraft - What stat weights do I follow?
I'm consider changing up my spec according to raid boss, so I believe I want to go haste now. Sooo Haste/Mastery off-hand from H Manno > Crit/Multi off-hand from N Gore or do I want to go with my main stats crit and multi since mastery is useless for frost?Pure frost: Enchant/socket MS, weapon haste.
Arcane/Frost: Enchant/socket haste
As you have no crafted gear the question for the second stat is nearly pointless. Equip highest itemlvl and its fine
Would it be better if I just run a simulation of "Hectic Add Cleave" and "Beast Lord"?
Re: SimulationCraft - What stat weights do I follow?
I don't think the AoE APLs have been cleaned up and vetted properly, so I wouldn't use the beastlord/addcleave sims as 4+ targets pushes the sim into a suboptimal AoE APL. For arcane I use a single target patchwerk sim and for frost I use a 2 target patchwerk sim to approximate statweights.
Re: SimulationCraft - What stat weights do I follow?
The stat weights seem WAY different with that simulation... I wonder! A lot of my BiS heroic gear changes now...
Beastlord: Int (1.00) > SP (.91) > Multi (.71) >= Haste (.71) > Crit (.65) > Vers (.63) > Mast (.33)
Patchwork (2 targets): Int (1.00) > SP (.91) > Multi (.68) > Haste (.61) > Mast (.60) > Crit (.59) > Vers (.56)
Beastlord: Int (1.00) > SP (.91) > Multi (.71) >= Haste (.71) > Crit (.65) > Vers (.63) > Mast (.33)
Patchwork (2 targets): Int (1.00) > SP (.91) > Multi (.68) > Haste (.61) > Mast (.60) > Crit (.59) > Vers (.56)
Re: SimulationCraft - What stat weights do I follow?
Pls stop doing Beastlordsims. There is not one fight in HFC which is like Beastlord. You are running into something which is not adaptable to the real world.
Re: SimulationCraft - What stat weights do I follow?
Would you recommend patchwork with 1/2 targets like Kirielle said?Pls stop doing Beastlordsims. There is not one fight in HFC which is like Beastlord. You are running into something which is not adaptable to the real world.
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