Darkmoon Fairy Trinket

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Syntek
Posts: 8
Joined: Sun Jul 09, 2017 8:13 pm

Darkmoon Fairy Trinket

Unread postby Syntek Tue Aug 01, 2017 10:20 am

Mod edit: Moved to Q&A

Hey guys,

so far I had the worst luck with trinkets and am currently playing with a warforged LFR Charm of the Rising Tide(895) and a Titanforged(895 too) PVP trinket with int and Versatility on use.

Would it be worth it to get a Darkmoon Fairy trinket at ilvl 900 or is it not good for Frost mage?
Katsumi
Posts: 202
Joined: Fri Nov 25, 2016 11:21 am

Re: Darkmoon Fairy Trinket

Unread postby Katsumi Tue Aug 01, 2017 11:22 am

That versatility stat stick is actually not that bad. If you can reach the crit cap otherwise it's a decent option.

I wouldn't invest in the darkmoon trinket, you'll get lucky soon.
Syntek
Posts: 8
Joined: Sun Jul 09, 2017 8:13 pm

Re: Darkmoon Fairy Trinket

Unread postby Syntek Tue Aug 01, 2017 12:13 pm

Thanks for the reply.

I'm currently sitting at 31.0% crit. For some reason simcraft sims crit very low now even though I don't have crit cap.,
Do you have any idea why this is and should I still go for 33% or just trust simcraft?
Katsumi
Posts: 202
Joined: Fri Nov 25, 2016 11:21 am

Re: Darkmoon Fairy Trinket

Unread postby Katsumi Tue Aug 01, 2017 2:32 pm

Someone closer to simcraft should confirm:

Simcraft probably adds a certain value to your current stat weights to then re-evaluate what would happen if you increased your crit by X, given your current distribution of the other stats. If X puts you above the hardcap the new stat weight for crit will be low. Now if X is, say, 2000 and you're already close to the cap you might end up considerably above it, but if you were to increase your crit by a few hundred you'd still be fine.

I've seen the same happening to my weights as you have, just aim for 33.4% and disregard the weights for items with a comparable stat budget.
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Norrinir
Global Moderator
Posts: 173
Joined: Fri Feb 05, 2016 12:44 am

Re: Darkmoon Fairy Trinket

Unread postby Norrinir Tue Aug 01, 2017 6:29 pm

Someone closer to simcraft should confirm:

Simcraft probably adds a certain value to your current stat weights to then re-evaluate what would happen if you increased your crit by X, given your current distribution of the other stats. If X puts you above the hardcap the new stat weight for crit will be low. Now if X is, say, 2000 and you're already close to the cap you might end up considerably above it, but if you were to increase your crit by a few hundred you'd still be fine.

I've seen the same happening to my weights as you have, just aim for 33.4% and disregard the weights for items with a comparable stat budget.
That is indeed how it works. At level 110, simc is adding 1313 extra rating.

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