Is there a "reasonable" percentile to aim for?

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qivive
Posts: 3
Joined: Thu Feb 01, 2018 1:55 pm

Is there a "reasonable" percentile to aim for?

Unread postby qivive Fri Feb 02, 2018 5:08 pm

Hello,

with the overwhelming success of warcraftlogs and similar sites we can judge dps performance better than ever before. Not only are there enough parses to have a rough idea how much dps everyone else does, we can even filter alongside fight length, legendaries and item level brackets and so on. As a casual player, who likes to get better at the game, this system does reveal that some dps-affecting factors are not personal (fight length, encounter strategy, existence of other heavy AoE classes, proc luck, boss mechanics etc.) or are brought in artificially (padding, supporting a parsing player). Even the averaged item level is a source of potential distortion as weapon level has a much bigger impact than any other slot (taking higher, but not optimal pieces may result in heavy drops at the percentile while total ranking may still rise).

Looking at these factors its not always clear how much of a low ranking/percentile is due to wrong playstyle. Taking these uncertainties into account, what rank/bracket do you regard a solid performance ("Well this fight went good, I don't need to improve more on this one.")?

Personally I was aiming at around 75 percentile, less seemed to lenient, more may be to harsh regarding non-personal dps factors. But how much of a toons dps is really just the player behind it? Estimates? Can anybody, with any legendaries and any gear level composition with any viable boss tactics achieve 50/75/90 percentile? (not talking about top 300-500 or higher)

Q.
fewfew
Posts: 2
Joined: Sun Feb 04, 2018 7:39 pm

Re: Is there a "reasonable" percentile to aim for?

Unread postby fewfew Sun Feb 04, 2018 7:46 pm

Honestly I think it is a product of the environment that you raid in. Personally my guild is terrible at mechanics. So, if we want to clear content prior to the next tier releasing, we have to be min/maxing to dps through whatever mechanics are possible to. We're striving for 90%+. In a more realistic environment I think your baseline of 75%+ is a great target.
roldy
Posts: 32
Joined: Tue Jan 09, 2018 8:56 pm

Re: Is there a "reasonable" percentile to aim for?

Unread postby roldy Mon Feb 12, 2018 11:58 pm

[...]
Not sure if you're talking about parses during progression or farm so I am just going to cover both topics.

During progression (or basically in general) ranks are the least accurate and probably most toxic way of comparing player performance. During progression what counts is doing ANYTHING to maximize your chance of killing a boss. Sometimes but very rarely this means maximizing your overall dps, which would mean good logs. Most the time what counts is maximizing your survivability, playing mechanics (soaking etc), saving CDs for specific burn phases or add spawns or respecting dps stops all of which means sacrificing your overall dps for the good of your raid. While you might be able to compare players through ranks at the start of the tier the point we are at now certainly does not allow that, since a lot of guilds finished progression long ago and now try to push logs. Not to forget that most guilds with the best players log privately anyway.

While I enjoy pushing myself to the limit and going for parses deep into the tier, during progression I couldn't care less. The only number that counts during progression is the number of bosses killed compared to other guilds. If that means standing arround for a minute doing nothing or sitting in iceblock for 10 seconds soaking something so be it. An example would be a guy celebrating his 99% parse on his varimathras mythic firstkill with 0 damage done to adds while his guild kept wiping to the adds for hours only killing the boss because some guy ranking 10% hard carried them. Which of them would you rather have in your guild.

To illustrate my point an example from my guild. Ever since the start of ToS mythic progression my guild started to log mythic raids privately. Before we had multiple players parsing fairly high during progression, but we often wasted a lot of pulls because of dps whoring. Since ToS progression went very smoothly while firstkill ranks went down significantly. But now you can see hybrids (e.g. ele shamans) offhealing during heal intensive phases, people immediatly jumping in and helping on important jobs if a key player dies, people saving CDs for important burn phases, the list goes on.

TLDR: Ranks mean shit during progression, wiping to the adds on varimathras, heal adds on coven, cc breaks on aggramar, too little dps on the orbs at argus are frustrating things and lead to burnout and toxicity. If you want to be a player your guild likes to do progression with do your job and don't whore for good logs. VERY few bosses die because of reasons which also lead to high parses.

During farm I set a few goals for myself. Mythic I don't care much since clearing Antorus mythic takes a long time anyway so I don't want to risk wipes by whoring for logs. But I try to get 99% on every boss on normal/heroic every tier and go for a few rank ones if I got lucky with loot or feel like I have a good strategy for a certain fight. I know how to play my class since there's enough info out there. But if you want to improve checking wowanalyzer or looking specifically into what other players do is probably more productive.

Since I have no idea about your gear it's hard to say how well you should parse but you should be able to rank all 95+ easily on difficulties below what you're normally doing. So a mythic raider should fairly easily be able to do at least 90% but more like 95-99% on every heroic boss and in normal it should be a cakewalk to go all 99% without significant whoring.
Honestly I think it is a product of the environment that you raid in. Personally my guild is terrible at mechanics. So, if we want to clear content prior to the next tier releasing, we have to be min/maxing to dps through whatever mechanics are possible to. We're striving for 90%+. In a more realistic environment I think your baseline of 75%+ is a great target.
What you just said is a contradiction in and on itself. Did it ever come to mind that maybe your guild sucks at doing mechanics BECAUSE your dps are only striving for high parses? :lol:
Took us for example 20 tries to down coven mythic with the best dps sitting @60% and the average probably being arround 30-40. But boss is dead so who cares.

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