6.1 changes
Re: 6.1 changes
Bosses in raids and dungeons are not snarable. In CMs, set bonuses are disabled. It's hard to think of a case where the 4PC would make a big difference.
Re: 6.1 changes
For the moment it is still 30% more frostbolt damage against unsnared targets (=bosses and everything) and +50% against snared targets.
30% more fb damage will have some interesting effects on haste & mastery, and may create a gameplay similar to 6.0 when we did not want to use ice lances procs.
30% more fb damage will have some interesting effects on haste & mastery, and may create a gameplay similar to 6.0 when we did not want to use ice lances procs.
Re: 6.1 changes
IIRC, currently the DPCT of Frostbolt is only around 60% of that of a lance w/ FoF. Even with the 30% buff and some extra haste, I doubt the DPCT of Frostbolt will be high enough for us to ignore FoF procs (and don't forget how FoF improves our mobility!)For the moment it is still 30% more frostbolt damage against unsnared targets (=bosses and everything) and +50% against snared targets.
30% more fb damage will have some interesting effects on haste & mastery, and may create a gameplay similar to 6.0 when we did not want to use ice lances procs.
Besides, the current Frost Mage builds that stacks multi isn't about FoF, but about BF, and the procced FFB has much higher DPCT than both of those.
And if I'm understanding this correctly, this set bonus is for 660 Warlord Season 1 gear, and the sheer ilvl of what's dropped in Heroic/Mythic BRF will easily overshadow any set bonus advantage.
However, this might be an example of PvP design messing with PvE balance: Frostbolt can be spammed much more freely in PvE, where you usually don't have to worry about the mob interrupting/silencing you.
Re: 6.1 changes
IIRC, currently the DPCT of Frostbolt is only around 60% of that of a lance w/ FoF. Even with the 30% buff and some extra haste, I doubt the DPCT of Frostbolt will be high enough for us to ignore FoF procs (and don't forget how FoF improves our mobility!)For the moment it is still 30% more frostbolt damage against unsnared targets (=bosses and everything) and +50% against snared targets.
30% more fb damage will have some interesting effects on haste & mastery, and may create a gameplay similar to 6.0 when we did not want to use ice lances procs.
However, if we take Icicles into account, the DPCT of Frostbolt may eventually overtake, and it might even be achievable with current items. Can someone do a bit of calculation on this?
Besides, the current Frost Mage builds that stacks multi isn't about FoF, but about BF, and the procced FFB has much higher DPCT than both of those.
And if I'm understanding this correctly, this set bonus is for 660 Warlord Season 1 gear, and the sheer ilvl of what's dropped in Heroic/Mythic BRF will easily overshadow any set bonus advantage.
However, this might be an example of PvP design messing with PvE balance: Frostbolt can be spammed much more freely in PvE, where you usually don't have to worry about the mob interrupting/silencing you.
Re: 6.1 changes
In the new build frost's mirror image has _not_ been nerfed, correct?
Re: 6.1 changes
I think that fire will remain a niche spec for the entire expansion. The day it will be competitive on single target it will also be out of control in multi target combat and get nerfed. They need to rework the dot spreading to balance the spec, like full damage on first two additional targets, half on 3rd and 4th or something like this.I don't think that Arcane/Fire will remain untouched - it may wait until they see some BRF data, but my guess is that Arcane and Fire will be brought down a bit.
With the the current mechanic fire is impossible to balance.
Re: 6.1 changes
Tier-17 4-piece bonus for Fire Mages is now approximately 0.7 procs per minute (down from 1 proc per minute).
http://blue.mmo-champion.com/topic/3598 ... anuary-29/" target="_blank
http://blue.mmo-champion.com/topic/3598 ... anuary-29/" target="_blank
Re: 6.1 changes
They really need to up the proc duration to like 5 seconds then. 4 seconds is too short for a proc rate like that.Tier-17 4-piece bonus for Fire Mages is now approximately 0.7 procs per minute (down from 1 proc per minute).
http://blue.mmo-champion.com/topic/3598 ... anuary-29/" target="_blank
http://us.battle.net/wow/en/character/v ... d/advanced Fire for Mythic Raiding
<Side Project> 7/7 Mythic Highmaul 5/10 Mythic Blackrock Foundry
<Side Project> 7/7 Mythic Highmaul 5/10 Mythic Blackrock Foundry
Re: 6.1 changes
Eh, according to my probably awful napkin math it becomes a 7% single target increase up from 10%, bringing it in line with other set bonuses.
Re: 6.1 changes
This change makes me sad:
http://www.wowhead.com/news=246084/6-1- ... ebruary-3r" target="_blankIce Floes: Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges.
Re: 6.1 changes
portal is still a mage spellThis change makes me sad:
http://www.wowhead.com/news=246084/6-1- ... ebruary-3r" target="_blankIce Floes: Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges.
- yeahyeahyeahhh
- Posts: 10
- Joined: Fri Feb 06, 2015 8:51 pm
Re: 6.1 changes
Aww that change sucks! It was fun doing stuff like changing specs, disenchanting, etc while movign!
Re: 6.1 changes
It's not just non-mage spells that are affected by this on PTR. Arcane Missiles, Blizzard, ring of frost, evocation, and loads more can not be channeled/cast while moving using ice floes.This change makes me sad:
http://www.wowhead.com/news=246084/6-1- ... ebruary-3r" target="_blankIce Floes: Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges.
This can't possibly be intended? At least not arcane missiles...
Re: 6.1 changes
Maybe thats the single target dps nerf to Arcane which some ppl expected... take away even more mobility lolIt's not just non-mage spells that are affected by this on PTR. Arcane Missiles, Blizzard, ring of frost, evocation, and loads more can not be channeled/cast while moving using ice floes.This change makes me sad:
http://www.wowhead.com/news=246084/6-1- ... ebruary-3r" target="_blankIce Floes: Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges.
This can't possibly be intended? At least not arcane missiles...
Re: 6.1 changes
This isn't a Nerf, if anything they are fixing a bug in a spell which allowed you to get 2 movement casts from one charge. The side effect is that you can no longer finish your current spell on the move to prevent abuse.
Re: 6.1 changes
Yeah that's what I figured was being done. First time playing Arcane all expac on Blackhand last night I noticed I could used Ice Floes to channel AM and I could still use the charge on AB afterwards.This isn't a Nerf, if anything they are fixing a bug in a spell which allowed you to get 2 movement casts from one charge. The side effect is that you can no longer finish your current spell on the move to prevent abuse.
http://us.battle.net/wow/en/character/v ... d/advanced Fire for Mythic Raiding
<Side Project> 7/7 Mythic Highmaul 5/10 Mythic Blackrock Foundry
<Side Project> 7/7 Mythic Highmaul 5/10 Mythic Blackrock Foundry
Re: 6.1 changes
This is most likely a Fix to Ice Floes+Hearthstone or Ice Flows+Mounting and stuff like that.
Atleast thats how i interpret it, because beside the word "mage" everything remained the same.
Atleast thats how i interpret it, because beside the word "mage" everything remained the same.
- flyinfungi
- Posts: 3
- Joined: Sat Nov 29, 2014 12:13 am
Re: 6.1 changes
Buff to Comet Storm on PTR. An increase of 10.35%.
Talents
Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does [ 1 + 51.6% of Spell Power 1;] Frost damage, split between all enemies within 4 yards of its impact point. Mage - LvL 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
Live:
Calls down a series of 7 icy comets on and around the target, each of which does (41.25% of Spell power) Frost damage, split between all enemies within 4 yards of its impact point.
Talents
Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does [ 1 + 51.6% of Spell Power 1;] Frost damage, split between all enemies within 4 yards of its impact point. Mage - LvL 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
Live:
Calls down a series of 7 icy comets on and around the target, each of which does (41.25% of Spell power) Frost damage, split between all enemies within 4 yards of its impact point.
Re: 6.1 changes
You're misreading the change. 51.6% is just the 25% buff hotfix baked into the tooltip. The actual change is buffing it to 100% per comet.
http://ptr.wowhead.com/spell=153595/comet-storm" target="_blank
http://ptr.wowhead.com/spell=153595/comet-storm" target="_blank
Re: 6.1 changes
So they are essentially doubling Comet Storm's damage?
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