If you could design a 4th spec..
Posted: Sun Sep 20, 2015 2:51 pm
..What would it be?
Thought this would be a fun exercise in creativity (cause Blizz will likely never consider such a thing) to see what the mage community has rolling around in their brains. Got the idea from a post on the blizzard forums, and I posted an idea of my own, but I wanted to bring that idea here and share it with others and see what other people come up with.
So.. without further ado:
Name: Time-dancer [Mage]
Spec: DPS (Support)
Source: Hourglass Sand/Mana [Think combo points] 5 sands is the max.
Main focus: Support
Example Spells:
Alter Time: Creates a void zone of warped time, slowing down attacks made against players inside the bubble, and speeding up players - increasing haste by 10% while inside the bubble, and granting a 40% move speed bonus for 10 seconds after the bubble fades. Costs 5 sands, 2m cd, lasts 15 seconds.
Reversal: Place a buff on an allied player for 10s. After the effect fades, they regain resources spent during the duration. [Think mop alter time + guardian spirit] Will bring a player back from the dead if they perish during Reversal. 3m cd, Costs 5 sands
Decoy: Freeze your target in a time-warped stasis, creating an astral image in their place for 6 seconds, absorbing all damage made against it. During this effect, any targets on the decoy can't change target and are immune to taunt. Costs 3 sands, 1m cd.
Ripple: Distort the fabric of time around your target, dealing (147% of spellpower) damage instantly, and leaving a damage over time effect for 3s dealing (29% spell power) damage every second. 2.5s cast, no cooldown. Generates 1 hourglass sand
--Mastery--
Collision of the Past: When you spend hourglass sand, you have a x% chance to summon a hero or event from the past at random to aid your cause, some providing different benefits than others.
Example events/heroes:
*Dust of Dalaran: A spire of sand erupts under up to 5 targets, then is blown away, knocking targets up into the air dealing (345% of spellpower) damage to affected targets.
*Jaina/Arthas/Sylvanas/Tyrande/Malfurion/Vol'jin/Baine/Thrall as heroes that deal x% damage over 10s while they're summoned.
*Divine Bell: A massive bell tolls, it's sound soothing all enemies for 8 seconds, causing them to deal 15% less damage for the duration.
*Opening of the Portal: Opens a smaller version of the dark portal, with a horde of orcs charging towards the enemy [Think chi-ji test during Twin Consorts] dealing 500,000 damage over 10s to all targets they come into contact with.
Thought this would be a fun exercise in creativity (cause Blizz will likely never consider such a thing) to see what the mage community has rolling around in their brains. Got the idea from a post on the blizzard forums, and I posted an idea of my own, but I wanted to bring that idea here and share it with others and see what other people come up with.
So.. without further ado:
Name: Time-dancer [Mage]
Spec: DPS (Support)
Source: Hourglass Sand/Mana [Think combo points] 5 sands is the max.
Main focus: Support
Example Spells:
Alter Time: Creates a void zone of warped time, slowing down attacks made against players inside the bubble, and speeding up players - increasing haste by 10% while inside the bubble, and granting a 40% move speed bonus for 10 seconds after the bubble fades. Costs 5 sands, 2m cd, lasts 15 seconds.
Reversal: Place a buff on an allied player for 10s. After the effect fades, they regain resources spent during the duration. [Think mop alter time + guardian spirit] Will bring a player back from the dead if they perish during Reversal. 3m cd, Costs 5 sands
Decoy: Freeze your target in a time-warped stasis, creating an astral image in their place for 6 seconds, absorbing all damage made against it. During this effect, any targets on the decoy can't change target and are immune to taunt. Costs 3 sands, 1m cd.
Ripple: Distort the fabric of time around your target, dealing (147% of spellpower) damage instantly, and leaving a damage over time effect for 3s dealing (29% spell power) damage every second. 2.5s cast, no cooldown. Generates 1 hourglass sand
--Mastery--
Collision of the Past: When you spend hourglass sand, you have a x% chance to summon a hero or event from the past at random to aid your cause, some providing different benefits than others.
Example events/heroes:
*Dust of Dalaran: A spire of sand erupts under up to 5 targets, then is blown away, knocking targets up into the air dealing (345% of spellpower) damage to affected targets.
*Jaina/Arthas/Sylvanas/Tyrande/Malfurion/Vol'jin/Baine/Thrall as heroes that deal x% damage over 10s while they're summoned.
*Divine Bell: A massive bell tolls, it's sound soothing all enemies for 8 seconds, causing them to deal 15% less damage for the duration.
*Opening of the Portal: Opens a smaller version of the dark portal, with a horde of orcs charging towards the enemy [Think chi-ji test during Twin Consorts] dealing 500,000 damage over 10s to all targets they come into contact with.