Nëlfy's 7.1.5 Arcane Guide - Updated 2/14/17

Guides and discussions of all things specific to the Mana Adepts of Azeroth.
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Nëlfy's 7.1.5 Arcane Guide - Updated 2/14/17

Unread postby a0kalittlema0n Wed Oct 05, 2016 12:26 am

Arcane Mage Guide 7.1.5
Nëlfy - Aerie Peak - US
akalittleman#1387
https://www.warcraftlogs.com/rankings/c ... 723/latest
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Updated: 2/14/2017


Frosted's Post on Trinkets, Sims, etc:
https://www.altered-time.com/forum/view ... f=3&t=2618

Binkenstein's Trinket Comparison Chart:
http://i.imgur.com/YC1iQaW.png
Image

Arcane Mage PvE 7.1.5 Guide Video



Mythic + Arcane Mage Tips Video
Spoiler:
Spoiler:
Table of Contents:
I Changes
II Introduction
III Overview
IV Talents
V Rotation
VI Stat Weights
VII Legendaries
VIII FAQ
I - Changes
Mana no longer increases damage based on what percentage you're at.
4 x http://www.wowhead.com/spell=30451 -> Abarrage is no longer mana neutral
http://www.wowhead.com/spell=122293 is baseline for Arcane
Plenty of talent changes
II - Introduction
Arcane is a system based off of mana management, http://www.wowhead.com/spell=30451s, and http://www.wowhead.com/spell=5143 procs. http://www.wowhead.com/spell=190740 is responsible for increasing our damage, maximum mana, and mana regeneration.
III - Overview
http://www.wowhead.com/spell=30451, http://www.wowhead.com/spell=1449, and http://www.wowhead.com/spell=5143 all grant a stack of [url]hhttp://www.wowhead.com/resource=16[/url] which stacks up to 4. Each http://www.wowhead.com/resource=16 increases mana cost by 125% and damage by roughly 70% (increased by mastery).

http://www.wowhead.com/spell=5143s and http://www.wowhead.com/spell=157980 are the only spells that cost no mana, where http://www.wowhead.com/spell=30451 and http://www.wowhead.com/spell=1449 are both mana spenders. Each http://www.wowhead.com/spell=30451, http://www.wowhead.com/spell=1449, http://www.wowhead.com/spell=157980, http://www.wowhead.com/spell=114923, and http://www.wowhead.com/spell=153626 all have a 15% chance to proc a charge of http://www.wowhead.com/spell=5143 while http://www.wowhead.com/spell=30451 has a 30% chance.
IV - Talents
Tier 15

http://www.wowhead.com/spell=205022: Provides 10% max mana and a passive attacking pet. Better for AoE and got significant QoL changes from 7.1
http://www.wowhead.com/spell=236628: This increases damage done by http://www.wowhead.com/spell=5143 by 12% for each charge of Arcane Charges you have. This further demands that you only cast http://www.wowhead.com/spell=5143 with 4 arcane charges.
http://www.wowhead.com/spell=205035: Has the potential to be great, just lacks direct damage output that http://www.wowhead.com/spell=205022 does. This brings back the idea of WoD Arcane when staying high on mana until burn phase rewards your conserve DPS. Also gets better on longer fights with T19 4 set.

tl:dr - Amplification is looking like the best talent for this tier by far.


Tier 30

http://www.wowhead.com/spell=212653: Great for mobility. I can't imagine not using this with all of our cast times and lack of instant cast spells. Great for kiting as well, helps our survive-ability through mobility. This is off the GCD as opposed to just having Blink
http://www.wowhead.com/spell=236457: Minimizes the possibility of dropping Evocation cast, and makes Arcane Missiles cast able while moving. Great for any fights with a knockback or heavy movement where you might not get a full evocation cast off while standing still.
http://www.wowhead.com/spell=235463: Great for defensive utility if mana is in excess. Typically won't be used for raiding as far as I can tell.

tl:dr - Use http://www.wowhead.com/spell=212653 or http://www.wowhead.com/spell=236457 depending on what you like and/or how you need them for specific encounters.


Tier 45

http://www.wowhead.com/spell=55342: Mediocre damage-wise, but a set and forget CD. Has a 2 minute CD which doesn't line up too well with other CDs we have. Great for taking aggro while questing.
http://www.wowhead.com/spell=116011: This is the min max talent of the tier. This grants the best ability to line up CDs/Trinkets, burst with mana, and deal the highest damage. Higher skill cap to stay in the rune the whole time, but provides a challenge and new skill cap to the class. (Does not snapshot, everything goes up or down the second you step in or out of the rune)
http://www.wowhead.com/spell=1463: Great for fights with high movement or if you're not too great at using http://www.wowhead.com/spell=116011. This talent makes it easier to DPS without having to time things perfectly to make sure you can use your http://www.wowhead.com/spell=116011 all the time. Great for casual raiders or those playing an alt.

tl:dr - http://www.wowhead.com/spell=116011 for Min/Max and highest DPS, http://www.wowhead.com/spell=1463 if you just can't bare to use http://www.wowhead.com/spell=116011 and you'll be fine.


Tier 60

http://www.wowhead.com/spell=157980: Procs Arcane Missiles, has a knockup which is good utility for M+, but outside of that not an amazing raiding DPS talent. Would be better if paired with Rhonin's Assaulting Armwraps.
http://www.wowhead.com/spell=205032: Allows you to use a barrage every now and then to cleave without losing ST damage by having to rebuild your arcane charges. This talent is great with the Mystic Kilt of the Rune Master. Not to mention this and PoM will be great for questing as a QoL improvement. Quickens the opener as well, which I particularly like.
http://www.wowhead.com/spell=205028: Great AoE/Cleave talent. Great for Mythic+. Great in fights where you will be cleaving for an extended period of time. Actually sims higher than CU in ST, which is a bit silly, but meh.

tl:dr - http://www.wowhead.com/spell=157980 if you need knockup for M+, http://www.wowhead.com/spell=205028 for laziness or lack of ability to use CU on CD, and http://www.wowhead.com/spell=205032 for control on extra movement speed on ST encounters, QoL improvement, and Kilt.


Tier 75

http://www.wowhead.com/spell=235711: This is great for M+ as a way to travel between mobs quicker, especially if you're running without Shimmer. The only helpful talent in this row for raiding.
http://www.wowhead.com/spell=113724: Great for PVP, not so great for raiding.
http://www.wowhead.com/spell=205036: Gives your another Frost Nova. More kiting in questing/pvp. Outside of that useless.

tl:dr: http://www.wowhead.com/spell=235711 The End.


Tier 90

http://www.wowhead.com/spell=114923: Only talent on this tier that procs Arcane Missiles, but not the best DPS outputting talent. Adds skill cap of keeping uptime 90%+ before it's really competitibe DPS-wise (not counting the AM procs it gives).
http://www.wowhead.com/spell=157976: Great passive for fights with a lot of target swapping which would make keeping up Erosion's 8% up the whole time difficult. Also probably the best 2 target cleave spell since we aren't wanting to Arcane Explosion until we get more targets since the AM proc chance of Arcane Blast is much higher.
http://www.wowhead.com/spell=205039: Best talent DPS-wise, just requires that you keep up the 8% buff as much as possible. On a fight like Il'gynoth this will be a terrible talent due to low 8% uptimes.
tl:dr - http://www.wowhead.com/spell=205039 unless target swapping then http://www.wowhead.com/spell=157976.


Tier 100:

http://www.wowhead.com/spell=155147: This is going to be our bread and butter talent of this tier. This helps to reduce mana during burst, and allow us to barrage less during our conserve phase. This talent will benefit greatest when paired with on-use trinkets, ring, necks, and will require much less mastery than any other build due to minimal use of mana comparatively.
http://www.wowhead.com/spell=234302: You will get more Arcane Blast casts off quicker with this talent. This would introduce another type of build that would require more mana overall than Overpowered. This has yet to be proven how well/bad this talent is with the right legendaries, but legendaries that comes to mind that would work well with this talent are Mystic Kilt, Rhonin's Bracers, and Gravity Spiral. This might also benefit from anything that gives AM procs since that will lower Evocations CD quicker as well as your more frequent Arcane Blasts.
http://www.wowhead.com/spell=153626: This talent has proven well in high consistent AoE situations (Skorpyron, Botanist, Spellblade, Tichondrius) and some people prefer it for M+ (especially for Skittish). Some top logs have AO used on some of these fights even on Mythic.


Artifact:

http://www.wowhead.com/spell=210726
This spell does great AoE/Cleave damage, should always be used in conjunction with http://www.wowhead.com/spell=116011, and preferrably if any AoE or Cleave is coming. It lines up with http://www.wowhead.com/spell=12042 every other use, and there should always be a http://www.wowhead.com/spell=116011 up when the time comes to use this.

Artifact Trait Chart:

Image

Talent Combinations:

Single Target
http://www.wowhead.com/spell=198923 - http://www.wowhead.com/spell=236457 - http://www.wowhead.com/spell=116011 - http://www.wowhead.com/spell=205028 - http://www.wowhead.com/spell=235711 - http://www.wowhead.com/spell=205039 - http://www.wowhead.com/spell=155147

Dungeon/AoE Build
http://www.wowhead.com/spell=198923 - http://www.wowhead.com/spell=236457 - http://www.wowhead.com/spell=116011 - http://www.wowhead.com/spell=205028 - http://www.wowhead.com/spell=235711 - http://www.wowhead.com/spell=205039 - http://www.wowhead.com/spell=155147/http://www.wowhead.com/spell=153626

V - Rotation
This will be assuming you've taken the recommended single target raiding talents.

Opener:

Prepot (http://www.wowhead.com/item=127843) While remembering that distance is important here
Precast http://www.wowhead.com/spell=210726
http://www.wowhead.com/spell=205032
http://www.wowhead.com/spell=30451 to 4 http://www.wowhead.com/resource=16 if no CU
http://www.wowhead.com/spell=116011
http://www.wowhead.com/spell=12042
http://www.wowhead.com/spell=205025
http://www.wowhead.com/spell=30451 x 2
Use http://www.wowhead.com/spell=5143 if you have at least 2 charges
http://www.wowhead.com/spell=30451


***Without http://www.wowhead.com/spell=205032 you will precast http://www.wowhead.com/spell=30451 then continue to 4 http://www.wowhead.com/resource=16 and follow that with http://www.wowhead.com/spell=210726. This will also be a preferred use as well if you have the Mystic Kilt because you'll want to begin burn and near the end you'll barrage and Charged Up to gain back any mana you might've spent during our Arcane Power.

The opener would change in this manner:

Prepot (http://www.wowhead.com/item=127843) While remembering that distance is important here
Precast http://www.wowhead.com/spell=30451
http://www.wowhead.com/spell=30451 to 4 http://www.wowhead.com/resource=16
http://www.wowhead.com/spell=210726
http://www.wowhead.com/spell=116011
http://www.wowhead.com/spell=12042
http://www.wowhead.com/spell=205025
http://www.wowhead.com/spell=30451 x 2
Use http://www.wowhead.com/spell=5143 if you have at least 2 charges
http://www.wowhead.com/spell=30451

ST Rotation:

There are two parts of our rotation, Burn and Conserve.

Burn Phase:

This consists of having Arcane Power, http://www.wowhead.com/spell=116011, and/or Mark of Aluneth off cooldown
In this phase you will always start with this priority

Start with 4 http://www.wowhead.com/resource=16
Refresh http://www.wowhead.com/spell=114923
http://www.wowhead.com/spell=210726 (if off CD)
http://www.wowhead.com/spell=116011
http://www.wowhead.com/spell=12042 (if off CD)
http://www.wowhead.com/spell=157980 (if off CD, but don't hold for burn)
http://www.wowhead.com/spell=5143if you have procs
http://www.wowhead.com/spell=30451(http://www.wowhead.com/spell=1449if 2 or more targets)

Since http://www.wowhead.com/spell=210726, http://www.wowhead.com/spell=12042, and http://www.wowhead.com/spell=116011 all have different CDs you'll have moments where you can't use all three at once, therefore adapt to the situation.

Conserve Phase:

The goal of the conserve rotation is to be able to time your evocation to have mana to sub 10% right before Evocation comes off CD.
There is no goal of staying as a certain % of mana during this phase since that was removed in WoD. How much mana you're hovering at will depend how soon or how late you need to begin burning your mana.

The basic conserve rotation is this:

http://www.wowhead.com/spell=157980 on CD
Build up to 4 http://www.wowhead.com/resource=16
Refresh http://www.wowhead.com/spell=114923 if talented
Burn any http://www.wowhead.com/spell=5143 procs
http://www.wowhead.com/spell=44425

AoE Rotation is the exact same things as both the burn and conserve rotations except that you replace http://www.wowhead.com/spell=30451 with http://www.wowhead.com/spell=1449.Continuing to http://www.wowhead.com/spell=1449 when you have less than 5 targets instead of spending your http://www.wowhead.com/spell=5143 charges will output less overall damage.

How to parse as an Arcane Mage:
Arcane Explosion
Knowing how to line up mana and AP with AoE phases and/or AoE as much as possible and correctly in encounters is going to be the main way you'll parse as an arcane mage.
Make sure Evocation is on CD for as many seconds as you can during the encounter.
Arcane Power burst phase is correct and not done off your RoP or during movement.
The obvious: 2 potions, lining up CDs / Hero, not holding CDs, and 95+% activity time (Always Be Casting = ABC)
VI - Stat Weights
I will start by saying I hate stat weights and blindly following any stat weight is subpar, not advised, and I really don't want to put these up here, nevertheless...

Int > Crit > Haste > Vers > Mastery

Is what I would suggest for stat priorities with a relative balance something close to this:

30% crit, 18% haste, 4% vers, 30% mastery

Once again, I highly discourage blindly following anyones %'s or stat weights, this will change depending on legedaries, I don't think you should be asking these questions and don't want to answer them. I DO however encourage you to understand what each stat does, ask more specific questions about them, and have a general theory as to what you think is best.

The real answer is stop blaming your bad DPS on your stat weights and practice raiding some more.

Information on how to Sim yourself: FinalBossTV:https://www.youtube.com/watch?v=kPvjkW0ZkxM
Lexi of Method: https://www.youtube.com/watch?v=V8XatwSqe7Q
VII - Legendaries
Rhonin's Assaulting Armwraps:
The effect on our rotation from this legendary is merely a longer burn phase, which keeps us in the burn phase longer. You will want to watch for the buff after Arcane Missile casts to make sure not to cast another Arcane Missiles when you have a free Arcane Blast. This is mostly a ST legendary and synergizes very well with e 2/4 set from Nighthold.

Mystic Kilt of the Rune Master:

One way to use the pants is to continue with your normal rotation, but burn further down after you evocate since you will build mana back up with barrage.

Another way is to use Charged Up talent over Supernova. This results in the ability to rapidly gain mana 2 times inbetween evocations. You can barrage > CU > barrage > ABx4 > barrage and quickly gain a solid 40% mana back, and then do the same thing later when it comes off CD again. This also gives a slightly better opener as well: Precast MoA > CU > RoP > AP > AB/AM > continue.

Gravity Spiral:
This grants you an extra charge of Evocation which allows the first use to start it's cool down while you still have another charge of evocation. This doesn't really alter your rotation very much but it does encourage burning mana ASAP on the pull when you have both charges. This also synergizes very well with the 4 piece bonus from Nighthold.
VIII - F.A.Q.
Q: Should I cast Ams inside of AP, or should I hold them until afterwards for mana conservation?
A: AM during AP is a DPS gain, however I recommend only spending your AMs during AP if you have RoP up, otherwise (during the last few seconds of AP) save the AM procs for a second RoP after that burn if that applies.

Q: Is it a DPS gain to bank http://www.wowhead.com/spell=5143procs for Touch of the Magi?
A: It hasn't been shown to be a DPS increase through sims (granted I didn't do them and didn't research to make sure it was correct), so the correct answer is to say no. Personally I don't think there is anything wrong with it if using http://www.wowhead.com/spell=205022 instead of http://www.wowhead.com/spell=205035, just never lose an http://www.wowhead.com/spell=5143proc or its definitely a DPS loss. Just think of it as a random DPS boost when you get TotM not something like a trinket proc that you wanna take advantage of.

Q: Does Arcane compete with Fire/Frost in raiding/M+?
A: Arcane is the most versatile atm. Fire is a tad bit better in M+, and Frost is better in Single Target and 2 Target cleave, where Arcane is above average at all of them but not hands down better than any by a large margin, where both fire and frost have larger weaknesses. Our advantage is we don't need to swap talents to AoE, ST, or Cleave effectively, where others definitely do.

Q: Are the new pots going to be better that Deadly Grace potions?
A: Yes and No, DG pots are better to use during heroism, but Potions of Prolonged Power pull ahead when in AoE situations.

Q: Is it better to sync RoP, MoA, AP, PoM or use them together on CD?
A: See the below resources for more info since this isn't a yes or no answer, but my answer is there is a 2k difference in a sim, but as well as what the other graphic shows, your knowledge of fight length, encounter, add spawns, DPS checks, etc will be a better guide to whether you should sync or desync your abilities. If you need to burst down an add and are a few seconds off, burn your PoM outside of AP to kill it, etc.

TL:DR: If you don't really care all that much just sync them together or use them on CD, it doesn't matter all that much.



Resources for Guide:
ImageImage
Last edited by a0kalittlema0n on Wed Feb 15, 2017 6:32 am, edited 66 times in total.
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby a0kalittlema0n Wed Oct 05, 2016 1:24 am

Boss Specific Tips

Here is the master list of all boss tips for mages. Spec specific ones included as well:
https://www.altered-time.com/forum/view ... f=2&t=2838

Meanwhile while I slowly add my tips to that list I'll leave relevant ones here.

Casting Arcane Missiles before you turn around to either run with Ice Floes or Shimmer and it will continue to cast even when not facing boss. This goes as well for when a boss is out of range, Arcane Missiles will continue to cast if you started in range when you began channeling.

Il'gynoth:
Stand near middle Corrupter Tentacle when 3 spawn to be able to Arcane Explosion all 3 of them.
Shimmer -> Displacement to get out far to sides for corrupter tentacles, inside the eye
Use the eye to keep up stacks of Quickening while waiting for Nightmare Horror to spawn to be able to keep solid DPS on him without resetting stacks.

Dragons of Nightmare:
Make sure to cleave Shades of Taerar, ghost adds, and dragons when they cross the encounter area with Arcane Explosion or Arcane Barrage (depending on mana situation)
Can preempt the fear with Ice Block (maybe with Greater Invisibility, haven't tried that)

Ursoc:
Make sure to always cast Evocation with an Ice Floes jut incase it gets cut short from a charge.
Making sure to time your mana so that you have it when Hero comes for the 30% burn phase as to actually help your raid team.
Cast Arcane Missiles right when Ursoc is about to charge to keep more DPS uptime on him when he might be out of range.

Elerethe Renferal:
Use Arcane Missiles trick to keep the DPS up while she is in air.
Try to cleave the spiders and boss with Arcane Explosion
Burn through your first mana bar and as much of the 2nd one as you can to give your mana time to regenerate while running to the next platform.
Ice Block the venom and stand still rather than kite it all over the platform.
Save Ice Floes charges for the push back to continue DPSing during that phase while still running against the push back.

Cenarius:
Be using Arcane Explosion for almost all add phases if cleaving is possible and doesn't push adds at the wrong time.

Xavius:
Arcane Explosion for the big add that comes out.
Absolutely make sure you are as close to 0% mana when you come out of dream. This is a DPS must on this fight.
Shimmer -> Displacement to soak puddles from adds.
Any adds close to each other can be cleaved rather than single targeted down.
Try to get the 2nd dream phase, it's amazing.
Last edited by a0kalittlema0n on Tue Oct 18, 2016 2:56 pm, edited 2 times in total.
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby x1xruex1x Wed Oct 05, 2016 1:41 am

Hey ya! Do you happen to have a target for your Artifact Trait path? I'm guessing like most, go for Rules of Three first, and then at that point, which one would you go for?

Definitely liking the general outline you have going here ^_^
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Zulandia Wed Oct 05, 2016 7:23 am

Hey ya! Do you happen to have a target for your Artifact Trait path? I'm guessing like most, go for Rules of Three first, and then at that point, which one would you go for?

Definitely liking the general outline you have going here ^_^
Not the OP but this is the one Frosted sim'd out/I made the graphic for: Image


a0kalittlema0n is welcome to use it as well if so inclined.
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Aramus Wed Oct 05, 2016 5:18 pm

Nice guide OP, but you pretty often write Arcane Missiles when it should be Arcane Charge.
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Xanderz Wed Oct 05, 2016 10:06 pm

MoA gets the bonus off of RoP right? If so shouldn't we use it and NT before RoP and AP?
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby x1xruex1x Wed Oct 05, 2016 10:38 pm

MoA gets the bonus off of RoP right? If so shouldn't we use it and NT before RoP and AP?
Yes, MoA gets the increase from RoP. From what I've learned, it's best to do NT/MoA first then your RoP and AP second.
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Mrbrown Thu Oct 06, 2016 12:16 pm

NT is a dot, and copy ur stats at the moment u cast it therfore u want to use it after RoP and AP. MoA does not count as a dot, therefor u can cast ur RoP and AP after MoA and still get most of ticks + the final blow with cds.

So 4x AB > RoP > AP > NT followd by AM and AB spam.
Is the perfect opening
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Adimera Thu Oct 06, 2016 1:22 pm

NT is a dot, and copy ur stats at the moment u cast it
DoTs don't snapshot anymore.

They changed this behaviour before WoD with dots. They now change their damage and tickrate dynamically which means if you get a trinketprocc with haste or in this case Rune of Power,Nether Tempest will adept the 50% spelldamage increase or the higher tickrate of the haste-procc.

The only thing Nether Tempest does snapshot,is the number of Arcane Charges you are using it at.
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Mrbrown Thu Oct 06, 2016 6:01 pm

You are actually correct, i did not know this.

So opening will then be 4xAB-MoA-NT-RoP-AP-then spam

Learning new things everyday
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Mrbrown Thu Oct 06, 2016 6:03 pm

But this supernova tallent, i dont care much about. With the charge up tallent u get a really good opener + once every conseravti phase u can clear ur stacks with barrage witch have alot higher chance to prom AM right? then u can charge up, reaply NT and use ur AM proc then barrage again.
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Fuze Thu Oct 06, 2016 8:24 pm

So, I've been working with Arcane for a bit now and I really enjoy it. thank you for this guide. I did however come up with my own rotation based around how long it took me to complete a burn phase, and also how much time i had left on Evocate if I started my burn phase immediately after. I am certain it's extremely close to your own priority.

I am currently sitting at 13.13% Haste and 43.76% Mastery


Opener
1. AB to 4 AC
2. RoP/AP (Only If burn phase has more than their duration in time left)
3. AM @ 3 Stacks
4. NT
5. MoA
6. SN
7. AM all stacks
8. AB until OOM
9. Refresh NT and Evocate to 100% followed by Arcane Barrage (Quickening really helps get through Evocate faster I've found)

Conserve
1. AM @ 3 Stacks
2. SN on CD
3. AB to 4 AC
4. Clear AM charges
5. Refresh NT
6. Arcane Barrage at or near 88% Mana
7. Begin Burn phase When Evocation cooldown is at approximately 50s remaining

Burn Phase
1. AM @ 3 Stacks
2. AB to 4 AC
3. RoP/AP (Only If burn phase has more than their duration in time left)
4. Refresh NT
5. MoA
6. SN on CD
7. AM all stacks
8. AB until OOM
9. Refresh NT and Evocate to 100% mana followed by Arcane Barrage (under 7% Mana)


does anyone have any input or criticism they can give for my rotation?
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x1xruex1x
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby x1xruex1x Thu Oct 06, 2016 10:42 pm

So, I've been working with Arcane for a bit now and I really enjoy it. thank you for this guide. I did however come up with my own rotation based around how long it took me to complete a burn phase, and also how much time i had left on Evocate if I started my burn phase immediately after. I am certain it's extremely close to your own priority.

I am currently sitting at 13.13% Haste and 43.76% Mastery


Opener
1. AB to 4 AC
2. RoP/AP (Only If burn phase has more than their duration in time left)
3. AM @ 3 Stacks
4. NT
5. MoA
6. SN
7. AM all stacks
8. AB until OOM
9. Refresh NT and Evocate to 100% followed by Arcane Barrage (Quickening really helps get through Evocate faster I've found)

Conserve
1. AM @ 3 Stacks
2. SN on CD
3. AB to 4 AC
4. Clear AM charges
5. Refresh NT
6. Arcane Barrage at or near 88% Mana
7. Begin Burn phase When Evocation cooldown is at approximately 50s remaining

Burn Phase
1. AM @ 3 Stacks
2. AB to 4 AC
3. RoP/AP (Only If burn phase has more than their duration in time left)
4. Refresh NT
5. MoA
6. SN on CD
7. AM all stacks
8. AB until OOM
9. Refresh NT and Evocate to 100% mana followed by Arcane Barrage (under 7% Mana)


does anyone have any input or criticism they can give for my rotation?

It looks interesting. I'm at work right now, but I want to dabble with this later tonight when I get home. It looks interesting, but can't say for certain how I fully feel with it til I get some testing underway!

Thanks for the posting!
~Rue~
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Battle Tag: Rue#1731
Character: Felona
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x1xruex1x
Posts: 174
Joined: Fri Sep 30, 2016 10:20 pm

Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby x1xruex1x Thu Oct 06, 2016 10:43 pm

But this supernova tallent, i dont care much about. With the charge up tallent u get a really good opener + once every conseravti phase u can clear ur stacks with barrage witch have alot higher chance to prom AM right? then u can charge up, reaply NT and use ur AM proc then barrage again.
I can see what you're getting at with the SN versus Charged Up. I had toyed with Charged Up for a bit, but found myself forgetting to utilize it often enough to be useful.

Do you have a bit more detailed rotation for that phase that kind of shows the general flow of things from start of conserve to end of conserve?
~Rue~
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Battle Tag: Rue#1731
Character: Felona
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Mrbrown
Posts: 13
Joined: Wed Sep 14, 2016 12:02 pm

Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Mrbrown Fri Oct 07, 2016 11:56 am

Yeah i would to post a video of my burst, but what program to use? Fraps only gives me 30 sec :p
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a0kalittlema0n
Posts: 71
Joined: Sat Oct 01, 2016 4:14 pm

Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby a0kalittlema0n Sat Oct 08, 2016 2:48 am

So, I've been working with Arcane for a bit now and I really enjoy it. thank you for this guide. I did however come up with my own rotation based around how long it took me to complete a burn phase, and also how much time i had left on Evocate if I started my burn phase immediately after. I am certain it's extremely close to your own priority.

I am currently sitting at 13.13% Haste and 43.76% Mastery


Opener
1. AB to 4 AC
2. RoP/AP (Only If burn phase has more than their duration in time left)
3. AM @ 3 Stacks
4. NT
5. MoA
6. SN
7. AM all stacks
8. AB until OOM
9. Refresh NT and Evocate to 100% followed by Arcane Barrage (Quickening really helps get through Evocate faster I've found)

Conserve
1. AM @ 3 Stacks
2. SN on CD
3. AB to 4 AC
4. Clear AM charges
5. Refresh NT
6. Arcane Barrage at or near 88% Mana
7. Begin Burn phase When Evocation cooldown is at approximately 50s remaining

Burn Phase
1. AM @ 3 Stacks
2. AB to 4 AC
3. RoP/AP (Only If burn phase has more than their duration in time left)
4. Refresh NT
5. MoA
6. SN on CD
7. AM all stacks
8. AB until OOM
9. Refresh NT and Evocate to 100% mana followed by Arcane Barrage (under 7% Mana)


does anyone have any input or criticism they can give for my rotation?
A few things to point out really quickly.

You always want to line up MoA with a RoP since it hits like a truck when it explodes. So the MoA at #5 is ok if it is lined up with your 2nd RoP.

Not having MoA happen (Explode) under AP is goign to be a DPS loss.

Waiting until 3 AM stacks is perfect in theory, but terrible in execution, you want to burn a AM immediately after you finish an AB cast when you currently have 2 AM stacks (you're are 2 AM stacks, cast AB, then immediately AM after incase you get a 3rd and then continue to cast AB)

SN and NT are your highest DPET (Damager per execute time) spells, so it's best to get NT rolling before AP/RoP and to SN inside of AP/RoP if possible without capping on mana.

You'll want to cast at LEAST 1 AB when you hit 100% mana to give you time to regen mana as you build stacks back up. This coincides with not Evocating with 3 AM procs as well

What would be even better to do would be to burn all your mana from 88% down to evo, then evo with an AM proc, continue the quickening when evo hits 100%, THEN begin your burn, since you'll fit in a LOT more casts into your RoP/AP phase. Still only uses about 40% mana since AP is decreasing the cost of your AB.
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Causese
Posts: 102
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Causese Sat Oct 08, 2016 6:57 pm

if you want to see it in action:
https://www.youtube.com/watch?v=UaU2z-0RxD0" target="_blank

should be about the same rotation
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whisperingsage
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Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby whisperingsage Mon Oct 10, 2016 3:43 am

But this supernova tallent, i dont care much about. With the charge up tallent u get a really good opener + once every conseravti phase u can clear ur stacks with barrage witch have alot higher chance to prom AM right? then u can charge up, reaply NT and use ur AM proc then barrage again.
Besides the opener, the problem with charged up for conserve is that supernova is free, and charged up means you spend mana casting barrage, and three four charge ABs instead of getting more regen. The problem during burn is that even if a 4 charge barrage does better damage than supernova, you're spending a gcd on barrage and another gcd on charged up, versus one gcd on supernova.

So while charged up is more flexible, costing you more mana during conserve or using another gcd during burn makes it not as good as supernova for single target. And then of course it's not as good as rebound during aoe.
Zamui
Posts: 8
Joined: Mon Dec 29, 2014 6:44 am

Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Zamui Tue Oct 11, 2016 7:04 pm

Guys, actually wich is the better necklace enchant? Mark of the Hidden Satyr or Mark of the Claw?
Kauchy
Posts: 3
Joined: Wed Oct 12, 2016 1:18 am

Re: Nëlfy's 7.0 Arcane Mage Guide

Unread postby Kauchy Wed Oct 12, 2016 1:20 am

Hello,

Arcane player too here, currently 852 iLvl, but my dps is so low and i think i'm doing something wrong

https://www.warcraftlogs.com/reports/PN ... GQ#fight=3" target="_blank
http://eu.battle.net/wow/fr/character/h ... chy/simple" target="_blank

Fact is i dont really know what i am doing wrong and i gotta improve at least to 200k on every single fight (if possible)

Thank you !

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