Looking for Stat Rating to % Values
Looking for Stat Rating to % Values
Hello everyone, Rue here, I'm trying to find out if anyone can provide a table, layout, or anything that shows what the relative RATING to PERCENTAGE is for each stat.
From what I gather and see, the below is mostly accurate from path notes and what not.
Critical Strike: 400 rating is equal to 1% for the stat.
Haste: 375 rating is equal to 1% for the stat.
Mastery: 400 rating is equal to 1% for the stat.
Versatility: 475 / 900 for +1% to +Damage & +Healing / Damage Reduction
However, Arcane's Mastery is multi fold. There's +Mana, +Regen, & +Damage. From what I see, the 400 rating is +1% for Mana/Regen. However, I cannot find any details identifying what the value of rating needed is, in order to increase damage by +1%.
I keep hearing that it's more costly to get +1% damage with Mastery, than it is to get +1% damage via Versatility, and as such, Vers is more preferred. However, no one has provided the rating# to my knowledge, or that I've seen.
If anyone would be so kind as to provide the Mastery Rating needed to equal +1% Damage via Mastery, that would be phenomenal and greatly appreciated ^_^
From what I gather and see, the below is mostly accurate from path notes and what not.
Critical Strike: 400 rating is equal to 1% for the stat.
Haste: 375 rating is equal to 1% for the stat.
Mastery: 400 rating is equal to 1% for the stat.
Versatility: 475 / 900 for +1% to +Damage & +Healing / Damage Reduction
However, Arcane's Mastery is multi fold. There's +Mana, +Regen, & +Damage. From what I see, the 400 rating is +1% for Mana/Regen. However, I cannot find any details identifying what the value of rating needed is, in order to increase damage by +1%.
I keep hearing that it's more costly to get +1% damage with Mastery, than it is to get +1% damage via Versatility, and as such, Vers is more preferred. However, no one has provided the rating# to my knowledge, or that I've seen.
If anyone would be so kind as to provide the Mastery Rating needed to equal +1% Damage via Mastery, that would be phenomenal and greatly appreciated ^_^
~Rue~
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Re: Looking for Stat Rating to % Values
I am not a numbers guy but I look at Lycoan's math, I saw this is his discord so I am quoting it out of context, hope it helps.
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Lycoan - 01/20/2017
Major edit:
The takeaway is that 400 mastery = 0.71% damage + 0.5% dmg when using 4AC blasts over the barrage rotation(edited)
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Lycoan - 01/20/2017
Major edit:
The takeaway is that 400 mastery = 0.71% damage + 0.5% dmg when using 4AC blasts over the barrage rotation(edited)
"
Re: Looking for Stat Rating to % Values
Definitely gives a starting point. I know there's got to be an exact rating# that'll give what +1.00% is equal to tho. I'm not a fan of mathing things out and figuring differences and what notI am not a numbers guy but I look at Lycoan's math, I saw this is his discord so I am quoting it out of context, hope it helps.
"
Lycoan - 01/20/2017
Major edit:
The takeaway is that 400 mastery = 0.71% damage + 0.5% dmg when using 4AC blasts over the barrage rotation(edited)
"
But yea, 400 to 0.71% is better than nothing so far. Thank you!
Anyone else got some info on it?
~Rue~
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Re: Looking for Stat Rating to % Values
So, I'm not a huge math person, but if I'm right, it looks like about 563-564 Mastery Rating = +1% damage.
This is how I got to it, but again, I'm very hazy about the math:
400 = 0.71%
X = 1.00%
0.71 / 400 = 0.001775
0.001775 * 563 = 0.999325%
0.001775 * 564 = 1.0011%
So it looks like the 563-564 is the figure I'm looking for.
If anyone is better at math, if they could check this and let me know if I'm on point, or far off. This would be greatly appreciated.
Sorry, I just really want to get that mastery rating number that equates to +1% damage via mastery. Just really need the raw per point, not basing on the AC stack count. That's a different thought once I obtain this.
Edit: Just worked w/ a co-worker who's better at math than I, he said it should be about 563.38028 per +1.00% of mastery. So rounding, about 563.5 would be the sweet spot if all math is accurate.
This is how I got to it, but again, I'm very hazy about the math:
400 = 0.71%
X = 1.00%
0.71 / 400 = 0.001775
0.001775 * 563 = 0.999325%
0.001775 * 564 = 1.0011%
So it looks like the 563-564 is the figure I'm looking for.
If anyone is better at math, if they could check this and let me know if I'm on point, or far off. This would be greatly appreciated.
Sorry, I just really want to get that mastery rating number that equates to +1% damage via mastery. Just really need the raw per point, not basing on the AC stack count. That's a different thought once I obtain this.
Edit: Just worked w/ a co-worker who's better at math than I, he said it should be about 563.38028 per +1.00% of mastery. So rounding, about 563.5 would be the sweet spot if all math is accurate.
~Rue~
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Re: Looking for Stat Rating to % Values
Conversion Factors
400 mastery -> 1 Point -> 1%/Point
475 vers -> 1%
400 crit -> 1%
375 haste -> 1%
Arcane Charges are an extra (1.0+( 0.6 + 1/2Mastery%)) for damage. Every additional % is therefore 2xMastery, or 800rating.
Your math is wrong because you are ignoring the base 60% damage that Arcane Charges grant and not realizing the mastery damage value is additive to the base AC damage multiplier.
400 mastery -> 1 Point -> 1%/Point
475 vers -> 1%
400 crit -> 1%
375 haste -> 1%
Arcane Charges are an extra (1.0+( 0.6 + 1/2Mastery%)) for damage. Every additional % is therefore 2xMastery, or 800rating.
Your math is wrong because you are ignoring the base 60% damage that Arcane Charges grant and not realizing the mastery damage value is additive to the base AC damage multiplier.
Re: Looking for Stat Rating to % Values
I normally trust your knowledge base, Frosted, but I believe it is 333 1/3 mastery rating per 1% mastery for Arcane. I have 8503 Mastery and +25.51%. Deltoramasta has 9181 and +27.54%Conversion Factors
400 mastery -> 1 Point -> 1%/Point
That makes it 666 2/3 mastery per 1% bonus damage
Re: Looking for Stat Rating to % Values
We re-calc'd the mastery stuff after the nerf back in...Novemeber I want to say? I'll dig around in the discord logs when I get home to find the exact math behind it. But pulling from spelldata,it's implying there is a 1.2%/point conversion and 0.6%/point for the damage multiplier.I normally trust your knowledge base, Frosted, but I believe it is 333 1/3 mastery rating per 1% mastery for Arcane. I have 8503 Mastery and +25.51%. Deltoramasta has 9181 and +27.54%Conversion Factors
400 mastery -> 1 Point -> 1%/Point
That makes it 666 2/3 mastery per 1% bonus damage
I guess I missed/forgot they changed the Point -> % conversion, whoops. Yeah, it's 400 rating / point, with a 1%/1.2point conversion ratio (instead of 1:1 like it was at some point).
so 400/1.2 -> 333.3 per %mastery, or 666.6rating per % dmg.
Re: Looking for Stat Rating to % Values
Ok, so then I need someone to explain to me this, since maybe I'm misunderstanding it overall.
The official data from Blizzard shows 400 rating = +1%. However, this doesn't take into account or work for the latter half of the Savant Mastery tooltip. I'm trying to solve for (X = +1% AC Dam) as the tooltip would reflect.
@Frosted:
Given your math above, I'd like it if you could input your mastery rating into the equation where it would be fitting, and show how this equates out.
I'm not sure where your variables are as it'snot elaborated on above, so I don't know where I'm plugging in my mastery rating to see the outcome of the +AC Damage, whether it's supposed to show the tooltip +DAM or the +Dam per AC Charge.
400 Rating = +1.00% Maximum Mana & Mana Regen
666.6 Rating = +1% AC Damage Increase
I'm really just trying to make sense of this as I'm seeing a bunch of data swinging around, but no allocation of variables so I can't associate what rating belongs to what +1 percentile for +AC Damage.
Sorry, I know this is all confusing, but I'm just looking for a cut and dry, then to have some backing data.
So with that, what I want to know, is what amount of mastery rating it takes to increase the second line of the "Mastery: Savant" skill from 4.80% to 5.80%.Mastery: Savant
Requires level 78
Increases Mana Regen & Maximum Mana by 9.6%
Arcane Charges increase the damage of affected spells by an additional 4.80%
The official data from Blizzard shows 400 rating = +1%. However, this doesn't take into account or work for the latter half of the Savant Mastery tooltip. I'm trying to solve for (X = +1% AC Dam) as the tooltip would reflect.
@Frosted:
I would like it if you might elaborate in more detail on this. I'm not sure if I had explained my request properly earlier, but just above I detailed what I'm looking for. Just the straight math it takes to get the tooltip to increase by +1% for the damage portion.Arcane Charges are an extra (1.0+( 0.6 + 1/2Mastery%)) for damage. Every additional % is therefore 2xMastery, or 800rating.
Your math is wrong because you are ignoring the base 60% damage that Arcane Charges grant and not realizing the mastery damage value is additive to the base AC damage multiplier.
Given your math above, I'd like it if you could input your mastery rating into the equation where it would be fitting, and show how this equates out.
I'm not sure where your variables are as it'snot elaborated on above, so I don't know where I'm plugging in my mastery rating to see the outcome of the +AC Damage, whether it's supposed to show the tooltip +DAM or the +Dam per AC Charge.
So, in a straight forward answer, would this be accurate?I guess I missed/forgot they changed the Point -> % conversion, whoops. Yeah, it's 400 rating / point, with a 1%/1.2point conversion ratio (instead of 1:1 like it was at some point).
so 400/1.2 -> 333.3 per %mastery, or 666.6rating per % dmg.
400 Rating = +1.00% Maximum Mana & Mana Regen
666.6 Rating = +1% AC Damage Increase
I'm really just trying to make sense of this as I'm seeing a bunch of data swinging around, but no allocation of variables so I can't associate what rating belongs to what +1 percentile for +AC Damage.
Sorry, I know this is all confusing, but I'm just looking for a cut and dry, then to have some backing data.
~Rue~
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Re: Looking for Stat Rating to % Values
mastery % = Rating/(400/1.2)
So 333rating / ( 400 / 1.2 ) = 0.99% Mastery. The 1.2 comes from the Points -> % conversion factor, which is different from every spec. Arcane Mana/Mana regen has a 1.2 conversion factor.
The damage portion of Arcane mastery has a 0.6 conversion factor. So Rating/(400/0.6) or 333/(400/0.6) = 0.4995%.
The AC damage bonus can just be simplified here to be 1.0 + (0.6 + 1/2*Mastery%), which is what I said originally. 1.0 is because AC is a damage increase multiplier. 0.6 is the base multiplier amount. 1/2Mastery% is how it scales with mastery.
So to get 1% AC damage, or go from 60 to 61% (or 1.6 to 1.61) you need 1.0 + ( 0.6 + 1/2*(1%Mastery), or 2%, or 666.6 rating.
So 333rating / ( 400 / 1.2 ) = 0.99% Mastery. The 1.2 comes from the Points -> % conversion factor, which is different from every spec. Arcane Mana/Mana regen has a 1.2 conversion factor.
The damage portion of Arcane mastery has a 0.6 conversion factor. So Rating/(400/0.6) or 333/(400/0.6) = 0.4995%.
The AC damage bonus can just be simplified here to be 1.0 + (0.6 + 1/2*Mastery%), which is what I said originally. 1.0 is because AC is a damage increase multiplier. 0.6 is the base multiplier amount. 1/2Mastery% is how it scales with mastery.
So to get 1% AC damage, or go from 60 to 61% (or 1.6 to 1.61) you need 1.0 + ( 0.6 + 1/2*(1%Mastery), or 2%, or 666.6 rating.
Re: Looking for Stat Rating to % Values
the +damage per charge on mastery rating is 1/2 the mana regen coefficient...
like Verse
( +5% damage done, then 2.5% damage reduced damage taken) for super eazy maths.
checked my armory...
around 28% mastery ---> ~8% additional damage per charge.
like Verse
( +5% damage done, then 2.5% damage reduced damage taken) for super eazy maths.
checked my armory...
around 28% mastery ---> ~8% additional damage per charge.
Re: Looking for Stat Rating to % Values
Thank you for the clarification. I just got home, so I'm gonna test the math against my rating number to see that I'm plugging it in properly.
~Rue~
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Re: Looking for Stat Rating to % Values
Ok, so after checking. The 666.6 seems to be spot on for +1% towards the tooltip for damage.
However, I encountered an odd issue that I just can't fathom.
Link to IMGUR upload
http://imgur.com/a/Cu2zA
In the below, you can see that I have no gear on, 0 mastery rating. the gloves has +668 mastery, so ALMOST perfect match of the 666. So essentially it should equate to a +1%.
When I equip it, I noticed that my mastery rating in the tooltip went to 681...that's 13 points higher???
How the heck is this happening? The built-in mage armor passive is no longer in effect, so there's no more passive mastery. I don't have any food, flask, pot, anything on myself. Absolutely no gear, shirts, tabards, etc.
So yea, I'm now confused on this!
Aside of that, thank you for the rating# check.
However, I encountered an odd issue that I just can't fathom.
Link to IMGUR upload
http://imgur.com/a/Cu2zA
In the below, you can see that I have no gear on, 0 mastery rating. the gloves has +668 mastery, so ALMOST perfect match of the 666. So essentially it should equate to a +1%.
When I equip it, I noticed that my mastery rating in the tooltip went to 681...that's 13 points higher???
How the heck is this happening? The built-in mage armor passive is no longer in effect, so there's no more passive mastery. I don't have any food, flask, pot, anything on myself. Absolutely no gear, shirts, tabards, etc.
So yea, I'm now confused on this!
Aside of that, thank you for the rating# check.
~Rue~
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Re: Looking for Stat Rating to % Values
Since you are a Human, you get extra secondary stats- That explains the difference that you are seeing.
Re: Looking for Stat Rating to % Values
They still have that in the game?? I thought they got rid of that stuff way back when they tried to rebalance to racial perks?Since you are a Human, you get extra secondary stats- That explains the difference that you are seeing.
Oh well. YAY FOR DATA BEING THROWN OFF...yet again, because of a human!
Thank you Ronark ^_^
~Rue~
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Re: Looking for Stat Rating to % Values
It goes through a new iteration for what feels like expansion. Glad to help!
Re: Looking for Stat Rating to % Values
Hi guys, long time reader of the forums here but 1st time posting, this whole expansion I've had the kind of feeling that mastery is way undervalued, reading these calculations here are they based on 1 stack of arcane charge or 4? Because if 1% per charge is 666.6 rating then with 4 charges that would be 4%, making it way more efficient than vers. Again could be completely mistaken but I'm seeing better damage with mastery than vers.
Re: Looking for Stat Rating to % Values
No, 666.6 Mastery is actually exactly a 1% increase in damage done by these spells.Hi guys, long time reader of the forums here but 1st time posting, this whole expansion I've had the kind of feeling that mastery is way undervalued, reading these calculations here are they based on 1 stack of arcane charge or 4? Because if 1% per charge is 666.6 rating then with 4 charges that would be 4%, making it way more efficient than vers. Again could be completely mistaken but I'm seeing better damage with mastery than vers.
Arcane Blast Damage (before traits/vers) = 192.4% * [1+(.60 + M/2)*C], where C = Charges and M = Mastery
Assume M = 30% Mastery, Arcane Blast would do:
192.4 * [1 + (.60+.15)*C]. A 4-charge therefore does 192.4 * 4 = 769.6% spell power
If we add 2% Mastery (666.6 rating), the 4-charge Arcane Blast does
192.4*[1+(.76)*C = 192.4 * 4.04 = 777.3% spell power.
The increase in damage is equal to 7.7% of your spell power. However, that is meaningless when comparing to versatility, which is a raw % damage increase. We need to be looking at the relative increase in power. Therefore, we do a simple percent increase calculation: (new value - old value)/(old value).
(777.3 - 769.6)/769.6 = 1% increased damage
So 666.6 mastery rating equates to exactly 1% increased damage. Meanwhile, 475 versatility rating equates to exactly 1% increased damage. The reason you might see a dps increase with mastery is because of a reduction in Arcane Barrages required to maintain your rotation. In terms of raw output in which we ignore mana consumption, versatility is much more valuable.
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