Viable builds for Uldir

Guides and discussions of all things specific to the Pyromaniacs of Azeroth.
RIPLI
Posts: 2
Joined: Sat Nov 24, 2018 12:05 pm

Viable builds for Uldir

Unread postby RIPLI Sat Nov 24, 2018 12:17 pm

Hello everyone.

I would like to know your opinion on builds for fire mages right now.

So, obviously the most popular - Blaster mastery build with azerite trait stacking. The main question - is it worth to use 370 ilvl blaster mastery gear over 385 uldir/random-azerites pieces?

Also i heard that Pyroclasm build is smth viable now, what requirements should i met in order to use it? By requirement i mean stats distribution and azerites.

The last one i want you to share you thought about stat distribution and simulations (raidbots/askmrrobot), should i believe in their result and numbers as, for example, BM build is like walking on the 0.1-0.2 second edge of keeping the buff up, so i am not sure that the numbers are accurate in simulations.

I apologize in advance for my language, English is not my native.

Thanks in advance!
nickseng
Posts: 250
Joined: Mon Jun 09, 2014 3:52 am

Re: Viable builds for Uldir

Unread postby nickseng Mon Nov 26, 2018 8:33 am

So, obviously the most popular - Blaster mastery build with azerite trait stacking. The main question - is it worth to use 370 ilvl blaster mastery gear over 385 uldir/random-azerites pieces?
...

The last one i want you to share you thought about stat distribution and simulations (raidbots/askmrrobot), should i believe in their result and numbers as, for example, BM build is like walking on the 0.1-0.2 second edge of keeping the buff up, so i am not sure that the numbers are accurate in simulations.
Yeah, BM trait is usually worth 15 ilvls.

The BM APL got pushed into simc, so if you're running Raidbots Nightly sim, it will be accurate.
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Herpie
Posts: 42
Joined: Thu Nov 06, 2014 6:10 pm

Re: Viable builds for Uldir

Unread postby Herpie Mon Nov 26, 2018 11:21 am

Pyroclasm is viable but i think it does considerably less damage then blaster master builds.
Ive been playing pyroclasm since the start of Uldir and at the start of this tier was able to get good logs with it.
Compared to my guildies it was bad though... but since fire received 2 flat buffs the DPS was similar to most other guildies on other classes.
Ive been middle-of-the-pack DPS in our guild which is now 8/8 HC - 3/8 mythic.

But since more and more fire mages play blaster master, my logs have been dropping considerably. If you want to compete with other firemages for good logs, there is only one way to go it seems... blaster master.

Pyroclasm can still do good dps, (good enough to meet raid-boss requirements) i would define this as viable :)
But you won't out-dps most other, similarily skilled dps on other classes.

The upside of pyroclasm is that it is pretty easy to get in to. it can be played with IF or Rune of Power (with RoP performing slightly better in raid, and quite a bit better in m+).

Statwise pyroclasm is most compatible with Crit and haste, but versatility isnt far behind. Mastery probably isnt the best pick for raiding, especially if you have blastermaster traits on gear (that devaluates mastery a lot).
Ive raided uldir with crit as highest stat, and haste as highest stat, and for me personally getting crit highest for the Array buff got me the best results.

TLDR:

Pyroclasm is fine (for meeting minimal dps requirments of uldir bosses) if your guild accepts playing sub-optimal builds. You won't get great logs, and wont out-dps similarily skilled people on most other dps classes. Blaster master DPS potential is much higher.
RIPLI
Posts: 2
Joined: Sat Nov 24, 2018 12:05 pm

Re: Viable builds for Uldir

Unread postby RIPLI Thu Nov 29, 2018 9:51 pm

Pyroclasm is viable but i think it does considerably less damage then blaster master builds.
Ive been playing pyroclasm since the start of Uldir and at the start of this tier was able to get good logs with it.
Compared to my guildies it was bad though... but since fire received 2 flat buffs the DPS was similar to most other guildies on other classes.
Ive been middle-of-the-pack DPS in our guild which is now 8/8 HC - 3/8 mythic.

But since more and more fire mages play blaster master, my logs have been dropping considerably. If you want to compete with other firemages for good logs, there is only one way to go it seems... blaster master.

Pyroclasm can still do good dps, (good enough to meet raid-boss requirements) i would define this as viable :)
But you won't out-dps most other, similarily skilled dps on other classes.

The upside of pyroclasm is that it is pretty easy to get in to. it can be played with IF or Rune of Power (with RoP performing slightly better in raid, and quite a bit better in m+).

Statwise pyroclasm is most compatible with Crit and haste, but versatility isnt far behind. Mastery probably isnt the best pick for raiding, especially if you have blastermaster traits on gear (that devaluates mastery a lot).
Ive raided uldir with crit as highest stat, and haste as highest stat, and for me personally getting crit highest for the Array buff got me the best results.

TLDR:

Pyroclasm is fine (for meeting minimal dps requirments of uldir bosses) if your guild accepts playing sub-optimal builds. You won't get great logs, and wont out-dps similarily skilled people on most other dps classes. Blaster master DPS potential is much higher.
I believe if you are playing troll - BM is a must have for you. Any other races sometimes have struggle with this 0.1-0.2 second for buff so for them it would be easier to play with pyroclasm.

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