Last updated: February 19, 2015.
Living Bomb has two components: the DOT (spell ID 44457), and the explosion (spell ID 44461). It is an instant cast with base 1.5 second GCD, which can be reduced by haste.
Living Bomb DOT does a total of 100% spellpower in 4 ticks over 12 seconds, each tick being 25% spellpower. The ticks can crit and multistrike. The number of ticks can be increased by haste, while the duration is unaffected, resulting in a final partial tick. Living Bomb DOT does not benefit from mastery. Living Bomb DOT has no target limit, and can be applied to as many targets as desired.
Living Bomb DOT obeys all standard DOT pandemic-extension rules. When directly applied to a target with X seconds remaining, the new duration is:
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(12 + min(X, 3.6)) seconds
The explosion does 80% spellpower to all targets within 10 yards. Explosion impacts can crit and can multistrike. The explosion is not affected by haste or mastery. There is no target number cap on the explosion, but the total explosion damage of each Living Bomb is affected by the 20 target AOE damage cap. Multiple Living Bombs exploding at the same time will have separate caps.
An explosion is triggered when any of the following 3 conditions are met:
1. Living Bomb DOT expires on the target.
2. The target has an active Living Bomb DOT when it dies.
3. Living Bomb DOT has a remaining duration of less than 3.6 seconds, and the player directly applies a new Living Bomb on the target. (Reference)
An explosion is NOT triggered when the target has an active Living Bomb DOT, and the player refreshes it by spreading Living Bomb DOT onto it, regardless of the remaining duration.
Living Bomb DOT is spreadable by Inferno Blast. The standard Inferno Blast spreading rules apply - the number of targets is limited by the perk/glyph, appears to prioritize closest targets, and cannot be spread onto Prismatic Crystal.
Spreading onto targets with active Living Bomb DOTs also follows standard DOT spreading rules. For a spread source with X seconds remaining and target with Y seconds remaining, the result duration on the target is:
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(X + min(X * 30%, Y * 30%)) seconds
There is a known bug with DOT spreading causing tick time resets, most notably with Bloodboil for Death Knights. This same bug affects Living Bomb with Inferno Blast spreading. A fix is anticipated for this with Patch 6.1.
Due to how Haste only affects the DOT portion of LB, and how Incineration increases crit rating gained by Fire Mages by 15%, Living Bomb itself's secondary scaling strength follows this order:
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Crit > Multistrike > Versatility > Haste >> Mastery (Zero gain)