[7.2] Fire Talents, Trinkets, Racials, Stats, Legendary

Guides and discussions of all things specific to the Pyromaniacs of Azeroth.
Xenost
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Xenost Thu Aug 25, 2016 11:50 am

Yeah it makes more sense that way, my bad.
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Frosted
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Frosted Thu Aug 25, 2016 5:30 pm

To confirm, CM does not interact with Enhanced Pyrotechnics.

I'll get the OP here updated by the weekend. But the nerf was pretty small.
Kyt
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Kyt Fri Aug 26, 2016 4:30 am

The Sun King bracers on live says 300% increased pyroblast damage. I always thought it was 200%.

Is this an undocumented change, or was I slow to notice this?

Edit: also the scorch belt is 350% now
DeathDefier
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby DeathDefier Fri Aug 26, 2016 5:48 am

They were changed today, you are not crazy!
tangosmango
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby tangosmango Sat Aug 27, 2016 3:44 am

where do you guys see these changes? i'm logged in on both beta and live and it shows the same numbers.

also, adventure guide on LIVE is missing a few legendaries. anyone notice that?
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Curnivore
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Curnivore Sat Aug 27, 2016 5:09 am

They were clearly changed on beta 2 days ago and they are changed on the tooltips of live too.
tangosmango
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby tangosmango Sat Aug 27, 2016 5:39 am

apparently not so clear as my adventure guide still shows old numbers
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Curnivore
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Curnivore Sat Aug 27, 2016 6:03 am

Maybe they are cached. Try with a deleted cache folder after a game shut down.
Ataraxey
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Ataraxey Sat Aug 27, 2016 7:31 am

If anyone's unsure of specifics, these are the changes to the legendaries from today:

8/25/2016 Legendary Tuning
- Cord of Infinity 40% threshold up from 25%
- Marquee Bindings of the Sun King up to 300% from 200%
- Koralon's Burning Touch up to 350% from 250%, mastery replaced with crit
- Sephuz's Secret works on attempted CC rather than successful

@Frosted - I assume this will push the bracers and helm closer to ring in terms of dps, but I am wondering how close they are now.
Blugatti
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Blugatti Sat Aug 27, 2016 8:15 am

the bracers were already better in the first place so if anything, this is just widening the gap between bracers and other legendaries.
http://www.proraiders.com/player/index. ... r=Blugatti" target="_blank
#1 WCL Fire mage EU/US. hey ps3 fart, hey xbox360 yah
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Rhuan
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Rhuan Sat Aug 27, 2016 11:04 am

If anyone's unsure of specifics, these are the changes to the legendaries from today:

8/25/2016 Legendary Tuning
- Cord of Infinity 40% threshold up from 25%
- Marquee Bindings of the Sun King up to 300% from 200%
- Koralon's Burning Touch up to 350% from 250%, mastery replaced with crit
- Sephuz's Secret works on attempted CC rather than successful

@Frosted - I assume this will push the bracers and helm closer to ring in terms of dps, but I am wondering how close they are now.
Is there a list of all Legendaries Tuning to link here?
Image
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Frosted
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Frosted Sat Aug 27, 2016 7:11 pm

Everything updated except for AoE talent rankings, which probably didn't change, but I'll do it anyways tonight.
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Rhuan
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Rhuan Sat Aug 27, 2016 11:16 pm

Hi Frosted, I have 2 question for you:
Q3) Spec Comparisons/
Single
Image
1) So the nerf to CM in single target is equivalent to about 8%? (I remeber that was 284 dps for Fire ST before the nerf).
2Target
Image
4Target
Image
2) Why Frost lose dps in priority target scenario compared to Single Target?

Code: Select all

head=collar_of_enclosure,id=134424,bonus_id=1727 neck=chain_of_the_underking,id=134495,bonus_id=1727,enchant=mark_of_the_claw shoulders=amice_of_the_unfurling_tempest,id=134432,bonus_id=1727 back=iceblood_shroud,id=134411,bonus_id=1727,enchant=binding_of_intellect chest=tunic_of_smoldering_ire,id=137352,bonus_id=1727 wrists=harrowing_soulspun_bracers,id=134437,bonus_id=1727 hands=gloves_of_unseen_evil,id=137506,bonus_id=1727 waist=timebreached_waistband,id=137413,bonus_id=1727 legs=burrowdweller_leggings,id=137424,bonus_id=1727 feet=paranoid_sprinters,id=137319,bonus_id=1727 finger1=seal_of_the_nazjatar_empire,id=134525,bonus_id=1727,enchant=binding_of_critical_strike finger2=band_of_callous_dominance,id=134528,bonus_id=1727,enchant=binding_of_critical_strike trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727 trinket2=portable_manacracker,id=137398,bonus_id=1727 main_hand=felomelorn,id=128820,gem_id=137470/137420/133022,relic_id=3412/3412/3412 off_hand=heart_of_the_phoenix,id=133959
Furthermore: I think that you forgot to change trinket 2 in the above profile.
Image
Architech
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Architech Sat Aug 27, 2016 11:42 pm

In addition to the CM nerf, there was also a trinket nerf - which hits all classes (but mages due to mechanics some what harder)
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Frosted
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Frosted Sun Aug 28, 2016 2:52 am

Hi Frosted, I have 2 question for you:
Q3) Spec Comparisons/
Single
Image
1) So the nerf to CM in single target is equivalent to about 8%? (I remeber that was 284 dps for Fire ST before the nerf).
2Target
Image
4Target
Image
2) Why Frost lose dps in priority target scenario compared to Single Target?

Code: Select all

head=collar_of_enclosure,id=134424,bonus_id=1727 neck=chain_of_the_underking,id=134495,bonus_id=1727,enchant=mark_of_the_claw shoulders=amice_of_the_unfurling_tempest,id=134432,bonus_id=1727 back=iceblood_shroud,id=134411,bonus_id=1727,enchant=binding_of_intellect chest=tunic_of_smoldering_ire,id=137352,bonus_id=1727 wrists=harrowing_soulspun_bracers,id=134437,bonus_id=1727 hands=gloves_of_unseen_evil,id=137506,bonus_id=1727 waist=timebreached_waistband,id=137413,bonus_id=1727 legs=burrowdweller_leggings,id=137424,bonus_id=1727 feet=paranoid_sprinters,id=137319,bonus_id=1727 finger1=seal_of_the_nazjatar_empire,id=134525,bonus_id=1727,enchant=binding_of_critical_strike finger2=band_of_callous_dominance,id=134528,bonus_id=1727,enchant=binding_of_critical_strike trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727 trinket2=portable_manacracker,id=137398,bonus_id=1727 main_hand=felomelorn,id=128820,gem_id=137470/137420/133022,relic_id=3412/3412/3412 off_hand=heart_of_the_phoenix,id=133959
Furthermore: I think that you forgot to change trinket 2 in the above profile.
I did forget to change trinkets. Sorry about that - fixed to use DMC as I did in these sims (I had thought it would be highest, o well).

1) Archi answered this above, this is both CM nerf and Trinket nerf in it, so it's further down than before.

2) Frost loses Priority Target DPS on AoE sims because it uses different talents for AoE situations, which are not as good Priority Target DPS.
UberHotDog
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Joined: Sun Aug 28, 2016 2:58 am

Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby UberHotDog Sun Aug 28, 2016 3:10 am

Hi Frosted !

Awesome Sims, really appreciate all the hard work you put into this.

One question though. Have you considered the neck that is obtainable from Archeology?
Prizerock Neckband

I understand that getting hold of the right one might be time consuming but having 3 sockets wouldn't make it BiS for fire ?

Thanks!
Architech
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Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Architech Sun Aug 28, 2016 4:10 am

If you can post a some details on the Archeology Ring I can do something with it

But as of now I do not know the following, which i need to know in order to sim it

Screenshot of the item @ 815 (dropped) item level
How the stats roll and how much
what item level it can, if it can, be upgraded to
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Rhuan
Posts: 25
Joined: Sun Jun 21, 2015 12:51 pm

Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Rhuan Sun Aug 28, 2016 12:50 pm

If you can post a some details on the Archeology Ring I can do something with it

But as of now I do not know the following, which i need to know in order to sim it

Screenshot of the item @ 815 (dropped) item level
How the stats roll and how much
what item level it can, if it can, be upgraded to
http://www.wowhead.com/item=131736/prizerock-neckband" target="_blank

789 Stamina, 3 socket, socket Bonus: 480 leach

No secondary stats, I think it is BiS only for timewalking.

Obtainable from Archeology quest as all rare of Archeology
Image
Covery
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Joined: Sun Aug 28, 2016 2:22 pm

Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Covery Sun Aug 28, 2016 2:31 pm

Hello

Thanks for this awesome works it will helps a lot !

I still have 3 questions concerning the rotations used during your simulations :

- Are you using flamestrike in AOE sim ? If yes how many targets do you need to use flamestrike over pyro ?

- How do you manage flame on while using kindle talent (the one available when combustion is not up) ? Are you using it with the second charge of RoP then delaying combustion untill flame on is up OR are you saving flame on to use combustion as soon as possible ?

- Will you continue this awesome job using NE items (especially for trinket) ?

Thanks !

PS : Sorry for my english, it is not my native language :)
Architech
Posts: 31
Joined: Sat Sep 20, 2014 8:35 pm

Re: [7.0] Fire Talents, Trinkets, Racials, Stats, Legendary

Unread postby Architech Sun Aug 28, 2016 3:45 pm

If you can post a some details on the Archeology Ring I can do something with it

But as of now I do not know the following, which i need to know in order to sim it

Screenshot of the item @ 815 (dropped) item level
How the stats roll and how much
what item level it can, if it can, be upgraded to
http://www.wowhead.com/item=131736/prizerock-neckband" target="_blank

789 Stamina, 3 socket, socket Bonus: 480 leach

No secondary stats, I think it is BiS only for timewalking.

Obtainable from Archeology quest as all rare of Archeology
I appreciate the effort, but this kinda misses the point. If the ring does not roll secondary stats (other than 3 sockets) than it is significantly worse than any other 840 ring with crit.

but

Image

Is the mystery that needs to be solved. What can the random enchantment end up as in terms of secondary stats

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