7.1.5 PTR Notes

Guides and discussions of all things specific to the Pyromaniacs of Azeroth.
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Erosis
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7.1.5 PTR Notes

Unread postby Erosis Tue Nov 15, 2016 10:25 pm

Original changes can be found here: http://www.mmo-champion.com/content/611 ... uild-23038
Blue Updates are located at the bottom of this post 12/22
Talent Swaps/Replacements:
Cauterize and Cold Snap have been replaced with Blast Wave and Blazing Soul in Row 2, respectively.

Alexstrasza's Fury has replaced Blast Wave in Row 4.

Frenetic Speed has replaced Ice Floes in Row 5.

Image
____________________________________________________________

Talent Changes:

Image Conflagration has been damage buffed to 45% of spellpower (up from 40%).

Image Firestarter now causes both Fireball and Pyroblast to crit on targets above 90% health (was 85%).

Image Blast Wave now explodes around yourself instead of the target. Scaling has been nerfed from 200% spellpower to 100%. (Replaced Cauterize)

Image Blazing Soul refills your Blazing Barrier [see spell below] by 40% of damage dealt. This cannot exceed the max shield provided by Blazing Barrier and only functions when the shield is active. This talent does not refresh the duration of Blazing Barrier. (Replaced Cold Snap)

Image Rune of Power has been nerfed to 40% increased damage (down from 50%).

Image Alexstrasza's Fury causes Dragon's Breath to always crit and contribute one charge towards Hot Streak. This is a passive buff (bugged tooltip shows 45 second cooldown).

Image Flame On now reduces the cooldown of Fire Blast by 2 seconds and increases charges by 1. This is a passive buff (bugged tooltip shows 45 second cooldown).

Image Controlled Burn has been improved to a 20% chance to activate Hot Streak after gaining heating up (up from 10%).

Image Frenetic Speed increases your movement speed by 30% for 3 seconds after casting scorch. (Replaced Ice Floes - Now Frost Only) Considering keeping Ice Floes. http://us.battle.net/forums/en/wow/topi ... 7#post-127" target="_blank

Image Flame Patch has been damage buffed to 400% of spellpower (up from 200%).

Image Cinderstorm has been damage buffed to 65% of spellpower (up from 58%).

Image Meteor has been damage buffed to 1,100% of spellpower and burns for 280% of spellpower (up from 562.5% and 150%, respectively).

____________________________________________________________

Baseline Changes:

Secondary Stats - Values have been nerfed as follows:
  • Critical Strike requires 400 rating per 1% bonus (up from 350)
    Haste requires 375 rating per 1% bonus (up from 325)
    Mastery requires 400 rating per 1% bonus (up from 350).
    Versatility requires 475 rating per 1% bonus (up from 400).
NOTE: Neck and ring items have been buffed to remain relevant for ilvl.

Passive Damage Aura - As of build 23194 (12/7), fire has received a hidden 15% damage buff aura to all abilities. http://ptr.wowhead.com/spell=137019/fire-mage" target="_blank

Image Blazing Barrier - New shield that absorbs 700% of spell power for 60 seconds. Deals 50% of spellpower as damage back to melee attackers. Has a 25 second cooldown. Replaces Ice Barrier. Does not prevent spell pushback from damage. NOTE: Molten Skin artifact trait has been modified and now requires an active Blazing Barrier for the physical damage reduction bonuses. They have been buffed to 5%, 10%, and 15% to compensate (up from 3%, 6%, and 9%). Image of the new shield: http://wow.zamimg.com/uploads/screensho ... 589012.jpg

Image Cauterize - Cooldown increased to 5 minutes and is now baseline (up from 2 minutes).

Image Critical Mass - Now provides 15% passive crit and increases crit by 10% from all sources. It no longer gives additional crit scaling (1.1x) for specific fire spells. Molten Armor has been completely removed.

Image Pyretic Incantation - Nerfed to 2% increased critical strike damage per consecutive crit (down from 5%).

Image Combustion - Nerfed to provide 50% of our critical strike stat as mastery for the duration (down from 100%).

Image Phoenix Flames - Buffed damage to 330% of spellpower on target and 110% splash (up from 300% and 100%, respectively).

Image Fireball - Buffed damage to 200% of spellpower (up from 175%).

Image Pyroblast - Buffed damage to 420% of spellpower (up from 376%).

Image Flamestrike - Buffed damage to 230% of spellpower (up from 207%).

Image Scorch - Buffed damage to 60% of spellpower (up from 50%).

Image Fire Blast charges have remained unchanged. Buffed damage to 160% of spellpower (up from 140%).

Image Ice block now has a 4 minute cooldown (down from 5 min). Ice Block now also properly resets among your cooldowns after wiping on an encounter.

____________________________________________________________

Legendaries:

Image Kil'jaeden's Burning Wish - Int/Crit/Haste/Mastery trinket with the following effect: 'Use: Fire a vortex of destruction that seeks your current enemy. When it reaches the target, it explodes, dealing 862,800 Fire damage to all nearby enemies within 10 yds.' Has a 1.2 min cooldown. http://ptr.wowdb.com/items/144259-kilja ... rning-wish

Image Pyrotex Ignition Cloth - Crit/Haste gloves with the following effect: Phoenix Flames reduces the remaining cooldown on Combustion by 6 sec. http://ptr.wowdb.com/items/144355-pyrot ... tion-cloth

Image Koralon's Burning Touch - Effect buffed to: Scorch now also deals 350% extra damage and is a guaranteed Critical Strike below 30% health (up from 25%).

Image Marquee Bindings of the Sun King - Nerfed from 300% increased pyroblast damage to 275%.

Image Norgannon's Foresight - Effect changed to: Standing still for 8 sec grants you Foresight, allowing you to cast while moving for 5 sec. This duration begins when you start moving.

Image Prydaz, Xavaric's Magnum Opus - Effect changed to: Every 30 sec, gain an absorb shield for 25% of your maximum health for 30 sec (up from 15% maximum health and no longer requires avoiding damage). New secondary stats are crit and haste (changed from crit and mastery).

Image Sephuz's Secret - Effect has been buffed. Interrupts and dispels are now included as activators and the haste bonus has been increased to 25% for 10 seconds (up from 15% for 10 seconds).

____________________________________________________________

Important Blue Posts:

Bracers Testing
Hey all, as a quick example of the "in flux" status of 7.1.5, we are currently testing a change to the Marquee Bindings that would bring the damage down to 250% instead of 200% (down from 300% on live). Keep in mind that the PTR is NOT FINAL and we are still testing numerous changes to various specs and items.
http://us.battle.net/forums/en/wow/topi ... 6#post-105" target="_blank

Ice Floes
I've passed the feedback along that Ice Flows is one of the the things that player's feel are hurting the spec. As said, we are still iterating, so I'll update you guys as things come to me.
http://us.battle.net/forums/en/wow/topi ... 7#post-127" target="_blank

Smoother DPS
While Fire was mostly in a good place, we’re looking at two related issues in 7.1.5; the degree to which critical strike dominates other stats, and the overly high amount of damage concentrated into Combustion. Focusing on critical strike’s very strong contribution to the damage of Combustion, as well as that of Pyretic Incantation, addresses both of these. We'll be adjusting the damage of Fire’s core spells to leave its total damage similar to what it was before these changes. We're also giving Fire its own element-themed shield, as with Arcane. http://us.battle.net/forums/en/wow/topi ... age=14#268" target="_blank

Developer Q&A 12/7 Paraphrasing:
Rune of Power should be a situational talent for low-movement fights. In the long term, the talent will be reworked by possibly changing the cooldown and its duration. For 7.1.5., the team will balance the other talents in the row to make them appealing. https://www.twitch.tv/warcraft/v/105899941?t=0h48m22s

Specific legendaries will continue to be balanced if they offer too much of an advantage. The drop rates of legendaries will also be increased as the expansion continues to allow for new players and alts to catch up and dedicated players to continue finalizing their collection. https://www.twitch.tv/warcraft/v/105899941?t=1h01m02s

Big Changes to Legendaries
As we mentioned this during the live Q&A last week, we feel the biggest shortcoming of the current Legendary system is that, for some specs, there are some items that are clearly better than others in nearly all situations. As a result, players who have received a different Legendary item feel unlucky, as they didn’t receive the “best” one.

So, we’re making some fairly substantial changes to Legendary items intended to bring them more in line with each other. Items that give a raw throughput increase (without significant situational restrictions or drawbacks) are having their overall power reduced, and we’re taking another pass at several of the more niche items to make sure that, when they’re usable, they feel powerful.

Essentially, we feel that if a Legendary is only usable in certain situations, it should feel extremely valuable in those situations. Conversely, if a Legendary is nearly always going to increase your overall performance, that increase should be relatively smaller. Up until this point, we’ve made the mistake of allowing several items to be both extremely impactful AND always useful, which has made other Legendaries feel “bad” by comparison. It’s also caused some specs to feel as though they need a particular Legendary in order to compete. Those are the issues we’d like to solve.

We’re actively working on these changes right now and expect to have them ready for the next PTR build. We’ll be doing additional class tuning where necessary as a followup, once these changes are in place.
https://us.battle.net/forums/en/wow/top ... 046#post-1" target="_blank
Last edited by Erosis on Tue Dec 27, 2016 3:53 am, edited 97 times in total.
Luxory
Posts: 6
Joined: Tue Nov 15, 2016 10:28 pm

Re: 7.1.5 PTR Notes

Unread postby Luxory Tue Nov 15, 2016 10:31 pm

Flame On Immediately grants 2 charges of Fire Blast Reduces the cooldown of Fire Blast by 3 seconds and increases the maximum number of charges by 1. Fire Mage - Level 60 Talent. Instant. 45 sec cooldown. 45 sec cooldown.

RIP.
Notdev
Posts: 15
Joined: Tue Feb 10, 2015 11:12 pm

Re: 7.1.5 PTR Notes

Unread postby Notdev Tue Nov 15, 2016 10:32 pm

Pretty clear fire will need a retuning after this.

Flame On Immediately grants 2 charges of Fire Blast Reduces the cooldown of Fire Blast by 3 seconds and increases the maximum number of charges by 1. Fire Mage - Level 60 Talent. Instant. 45 sec cooldown. 45 sec cooldown.

Might be better overall? But a combustion nerf.

Ice floes gone.

Combustion Engulfs you in flames for 10 sec, increasing your critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage - Fire Spec. 10% of Base Mana. Instant. 2 min cooldown.

Another Combustion nerf, this one massive.

Rune of Power Places a Rune of Power on the ground for 10 sec which increases your spell damage by 50% 40% while you stand within 8 yds. Max 2 charges. Mage - Level 45 Talent. 30 yd range. 1.5 sec cast. 10 sec cooldown.

Yet another combustion/burst nerf.

Not sure how the new Critical Mass/Molten Armor will affect our crit overall.
Luxory
Posts: 6
Joined: Tue Nov 15, 2016 10:28 pm

Re: 7.1.5 PTR Notes

Unread postby Luxory Tue Nov 15, 2016 10:35 pm

Ice floes gone.
Its still there, just moved talent tiers.
Notdev
Posts: 15
Joined: Tue Feb 10, 2015 11:12 pm

Re: 7.1.5 PTR Notes

Unread postby Notdev Tue Nov 15, 2016 10:37 pm

Ice floes gone.
Its still there, just moved talent tiers.
Ice Floes Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges. Mage - Level 75 Talent. Instant. Frost Mage - Level 30 Talent. Instant.
Isn't clear but seems to me that it's being changed to Frost only.
Notdev
Posts: 15
Joined: Tue Feb 10, 2015 11:12 pm

Re: 7.1.5 PTR Notes

Unread postby Notdev Tue Nov 15, 2016 10:45 pm

Combustion nerf is only on pvp. on pve unchanged so far
Ok, I see it now. Still will need a big base damage buff IMO. We're already mediocre right now, will only be bad if these changes aren't made up for.
Dalilla
Posts: 1
Joined: Tue Nov 15, 2016 10:46 pm

Re: 7.1.5 PTR Notes

Unread postby Dalilla Tue Nov 15, 2016 10:51 pm

Image
Screenshot from PTR.
I think combustion nerfed also for PVE :(
User avatar
Woke
Posts: 52
Joined: Mon Jul 20, 2015 9:48 pm

Re: 7.1.5 PTR Notes

Unread postby Woke Tue Nov 15, 2016 11:01 pm

Fire will be the go to for AoE fights. Frost most likely best for single target and cleave now given the buffs
willemh
Posts: 20
Joined: Sat Nov 29, 2014 12:24 pm

Re: 7.1.5 PTR Notes

Unread postby willemh Tue Nov 15, 2016 11:08 pm

Obviously the scale of changes means a complete rebalance needs to be done. It really is way too early to jump into any conclusions. The intend is to reduce our burst phase and increase our sustained phase. We'll see how it turns out in a few months. (remember 7.1.5 is going to land somewhere after nighthold so really wont be up for another 3 months orso.
Luxory
Posts: 6
Joined: Tue Nov 15, 2016 10:28 pm

Re: 7.1.5 PTR Notes

Unread postby Luxory Tue Nov 15, 2016 11:15 pm

Patch 7.2 and Nighthold
Nighthold is targeted to open in mid to late January.
When Patch 7.2 comes out players will still be progressing through Nighthold, but probably ready for all of the other new outdoor content.

I doubt 7.1.5 is coming after Nighthold, i believe it comes right before.
kaywiz
Posts: 15
Joined: Fri Nov 11, 2016 11:57 pm

Re: 7.1.5 PTR Notes

Unread postby kaywiz Tue Nov 15, 2016 11:20 pm

Not sure what the nerf to bracers is going to be, but if fire is losing ice floes then that already seems like a massive nerf. So many fights where standing still for a 4.5 seconds will get you killed.
Rivriven
Posts: 3
Joined: Wed Sep 28, 2016 4:37 pm

Re: 7.1.5 PTR Notes

Unread postby Rivriven Tue Nov 15, 2016 11:28 pm

Bracers deal 200% dmg instead 300%.
kaywiz
Posts: 15
Joined: Fri Nov 11, 2016 11:57 pm

Re: 7.1.5 PTR Notes

Unread postby kaywiz Tue Nov 15, 2016 11:37 pm

Is a 200% pyro worth hard casting? Especially considering you are locked in place with the loss of ice floes?
Aech
Posts: 7
Joined: Sun Aug 28, 2016 11:13 pm

Re: 7.1.5 PTR Notes

Unread postby Aech Tue Nov 15, 2016 11:39 pm

You can see the current legendaries on the wowDB ptr site, here's filtered to mages.

http://ptr.wowdb.com/items?filter-ilvl- ... quality=32" target="_blank

The bracers are 200%. Sephuz and Pyrdaz buffed pretty signifigantly. The other fire legendary affect is Koralon's Burning Touch, which now gives scorch 100% crit on targets below 25%, which is very interesting and probably makes scorch an effective execute with that belt.
Destru
Posts: 6
Joined: Thu Dec 18, 2014 1:10 pm
Location: Finland

Re: 7.1.5 PTR Notes

Unread postby Destru Tue Nov 15, 2016 11:48 pm

The fire blast "nerf" seems like a tooltip fix for the lower level fire blasts. If not dear god Fire would need a big raw damage buff.

Image

Image

Image

Otherwise pretty dire changes indeed, they need to tune the raw numbers after these and if they don't weeeellll Arcane is looking pretty good.
mml
Posts: 27
Joined: Mon Sep 05, 2016 8:24 am

Re: 7.1.5 PTR Notes

Unread postby mml Wed Nov 16, 2016 12:16 am

well did some fast testing on ptr. 75kk dmg on single target dummy and results are dramatic. 310-320k dps.

Where on live i do 370-400k (depends on xavius trinket) in the same amout of time.

I used the same item setups with double legendary ring (sepuz and shard of exodar).

remember that there was still no Secondary stats rework so i have 60% crit on ptr. If they try to reduce the amount of secondaries fire will fall way behind other classes in dps

http://eu.battle.net/wow/en/character/b ... l/advanced" target="_blank
my armory if someone wants to check
Manta
Posts: 5
Joined: Mon Feb 23, 2015 5:17 pm

Re: 7.1.5 PTR Notes

Unread postby Manta Wed Nov 16, 2016 12:32 am

Fireblast have with the talent 3 charges (with talent) and 3seconds CD reduce ;)

you get all 8,34 seconds (with talent!) a new charge (think the 45sec cd is removed)


not sure its better or not ^^" (have laggs at the moment, not a good idea to test)
Last edited by Manta on Wed Nov 16, 2016 12:36 am, edited 1 time in total.
Manta
Posts: 5
Joined: Mon Feb 23, 2015 5:17 pm

Re: 7.1.5 PTR Notes

Unread postby Manta Wed Nov 16, 2016 12:37 am

without flame on:

2 charges, 11,1 seconds cd (no whole cd anymore!)
mml
Posts: 27
Joined: Mon Sep 05, 2016 8:24 am

Re: 7.1.5 PTR Notes

Unread postby mml Wed Nov 16, 2016 12:40 am

in 1st rune i have 1 less pyro with time warp (troll race)
on 2nd rune it depends on rng but overall rotation is more acceptable than its on live now. 3sec reduced recharge time is huge and its gonna be go to talent.

btw seems like Combustion has been nerfed on pve also. standing in order hall i have on combustion 12127 (32%) (17% - 5041 unbuffed)

ON live servers:
5041 unbuffed (17%)
on combustion 17380 (43%)

lets hope thats just a bug (tooltip says 50% not 100%)
ggNerfed
Posts: 1
Joined: Wed Nov 16, 2016 1:56 am

Re: 7.1.5 PTR Notes

Unread postby ggNerfed Wed Nov 16, 2016 1:59 am

I spend a lot of time of just doing my rotation on the raid dummy in our hall. I did 3 similar runs for 50-70 million damage on PTR with same gear and I'm coming up 25k-45k less on PTR, FeelsBadMan

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