Fire is a spec that revolves around critical strikes and burst damage, while possessing some unique mechanics such as casting while casting. In Battle for Azeroth Fire remains a strong progression spec due to its high mobility, cheat death and immunity. This guide should cover all you need to know to get started playing your Fire mage in Mythic+ or Raids.
1 - Changes from Legion
2 - Overview
3 - Abilities
4 - Talents
5 - Rotation
6 - Stats
7 - Gearing
8 - Gems, Enchants, and Consumables
9 - Racials
10 - Macros and Add-ons
11 - Advanced
Fire has received no baseline changes, naturally the spec plays differently due to the removal of the artifact. On top of that there are several talent changes:
The artifact ability http://www.wowhead.com/spell=194466/phoenixs-flames has returned as a tier 4 talent in place of http://www.wowhead.com/spell=205033/controlled-burn.
The Legendary http://www.wowhead.com/item=132406/marq ... e-sun-king has returned as a tier 7 talent in place of http://www.wowhead.com/spell=198929/cinderstorm.
The Legendary http://www.wowhead.com/item=132454/kora ... ning-touch has returned as a tier 1 talent in place of http://www.wowhead.com/spell=205023/conflagration.
http://www.wowhead.com/spell=205023/conflagration has moved to tier 6 in place of http://www.wowhead.com/spell=157976/unstable-magic.
Mages once again have http://bfa.wowhead.com/spell=475/remove-curse and http://bfa.wowhead.com/spell=1459/arcane-intellect.
Damage buffs such as http://www.wowhead.com/spell=116011/rune-of-power and http://www.wowhead.com/spell=1463/incanters-flow only affect spell damage. Other sources of damage, such as trinkets, are unaffected.
Fire as a spec involves maximising the number Http://www.wowhead.com/spell=195283/hot-streak, and maximising damage during our Http://www.wowhead.com/spell=190319/combustion window.
Http://www.wowhead.com/spell=195283/hot-streak is gained by achieving two direct critical strikes in a row. One critical strike gives us Http://www.wowhead.com/spell=48107/heating-up, and a critical strike while Http://www.wowhead.com/spell=48107/heating-up is active gives us Http://www.wowhead.com/spell=195283/hot-streak. Http://www.wowhead.com/spell=195283/hot-streak makes our next Http://www.wowhead.com/spell=11366/pyroblast or Http://www.wowhead.com/spell=2120/flamestrike instant cast and doubles its http://www.wowhead.com/spell=12654/ignite damage.
In order to assist us with this, Fire mage possesses the unique ability to cast Http://www.wowhead.com/spell=108853/fire-blast while casting, making it easier to convert Http://www.wowhead.com/spell=48107/heating-up into Http://www.wowhead.com/spell=195283/hot-streak.
Fire has several tools to maximise the number of critical strikes and Http://www.wowhead.com/spell=195283/hot-streaks:
http://www.wowhead.com/spell=117216/critical-mass gives us a flat 15% critical strike chance, and increases the critical strike rating we gain from other sources such as gear by an additional 10%.
http://www.wowhead.com/spell=157642/enh ... rotechnics gives Http://www.wowhead.com/spell=133/fireball an additional 10% critical strike chance each time it fails to crit.
http://www.wowhead.com/spell=190319/combustion gives us 100% critical strike chance for the duration.
http://www.wowhead.com/spell=205026/firestarter makes Http://www.wowhead.com/spell=133/fireball and Http://www.wowhead.com/spell=11366/pyroblast a guaranteed critical strike while the target is at or above 90% health.
http://bfa.wowhead.com/spell=269644/searing-touch makes http://www.wowhead.com/spell=2948/scorch a guaranteed critical strike while the target is at or below 30% health.
Http://www.wowhead.com/spell=108853/fire-blast and http://bfa.wowhead.com/spell=257541/phoenix-flames are guaranteed to critically strike.
Http://www.wowhead.com/spell=133/fireball is our filler ability, it does low damage and is used generate http://www.wowhead.com/spell=48107/heating-up. Each time Http://www.wowhead.com/spell=133/fireball fails to crit it gains an additional 10% critical strike chance, stacking until Http://www.wowhead.com/spell=133/fireball finally crits.
Http://www.wowhead.com/spell=108853/fire-blast is a medium damage ability that always crits and is usable while casting. The primary use of Http://www.wowhead.com/spell=108853/fire-blast is to convert Http://www.wowhead.com/spell=48107/heating-ups gained from Http://www.wowhead.com/spell=133/fireball into Http://www.wowhead.com/spell=195283/hot-streaks so we can use our payoff spells.
Http://www.wowhead.com/spell=11366/pyroblast is a high damage single target ability with a long cast time. It becomes an instant cast spell while Http://www.wowhead.com/spell=195283/hot-streak is active.
Http://www.wowhead.com/spell=2120/flamestrike is an AOE ability with a long cast time. It becomes an instant cast spell while Http://www.wowhead.com/spell=195283/hot-streak is active.
Http://www.wowhead.com/spell=2948/scorch is a very low damage, very short cast time ability that can be cast while moving.
http://www.wowhead.com/spell=31661/dragons-breath is a frontal cone AOE that disorientates all targets hit. It does okay damage but has extremely short range. Mainly used as crowd control or a quick interrupt.
Http://www.wowhead.com/spell=190319/combustion is our primary DPS cooldown. It gives us 100% critical strike chance for 10 seconds, and converts 50% of our excess critical strike into mastery for the duration.
http://www.wowhead.com/spell=1953/blink teleports us 20 yards forwards and is our main mobility tool.
http://bfa.wowhead.com/spell=1459/arcane-intellect is a castable buff that increases your groups Intellect by 10% for 1 hour.
http://www.wowhead.com/spell=235313/blazing-barrier gives us a small shield for 60 seconds; useful for periods of high damage.
http://www.wowhead.com/spell=45438/ice-block is an immunity that prevents all damage, but we cannot move or cast spells for the duration. Can be cancelled by pressing http://www.wowhead.com/spell=45438/ice-block again.
http://bfa.wowhead.com/spell=475/remove-curse dispels all curses from a friendly target.
http://www.wowhead.com/spell=66/invisibility turns us invisible after a short delay. Can be used to fizzle several targeted boss abilities.
http://www.wowhead.com/spell=30449/spellsteal steals 1 beneficial magic buff from the target. Note some incredibly powerful buffs cannot be stolen and will simply be purged.
http://www.wowhead.com/spell=205020/pyromaniac gives our Http://www.wowhead.com/spell=195283/hot-streak an 8% chance to instantly reactivate when consumed.
http://bfa.wowhead.com/spell=269644/searing-touch makes Http://www.wowhead.com/spell=2948/scorch a guaranteed critical strike and gives it 150% additional damage on targets at or below 30% health.
http://bfa.wowhead.com/spell=269644/searing-touch and http://www.wowhead.com/spell=205026/firestarter provide very similar DPS depending on character and the choice will come down to where the damage is most useful.
http://bfa.wowhead.com/spell=269644/searing-touch gives us the ability to use almost our entire rotation while moving when the target is below 30% health. This is incredibly powerful for progression encounters as the execute phase is very often the most difficult phase of the encounter.
http://www.wowhead.com/spell=205026/firestarter currently gives the highest DPS in the opener. You should consider how valuable the first 10% of the fight is, as it may be more useful to talent into damage that helps early on if the fight has a difficult phase one.
Due to the execute phase of a fight generally being the toughest and dragging out due to mechanics and occasionally deaths, I recommend http://bfa.wowhead.com/spell=269644/searing-touch for almost every raid encounter.
In the rare scenario that you cannot take advantage of the other two talents, such as enemies that start or end at different health percentages, default to http://www.wowhead.com/spell=205020/pyromaniac.
http://www.wowhead.com/spell=236645/shimmer replaces http://www.wowhead.com/spell=1953/blink, http://www.wowhead.com/spell=236645/shimmer functions similar to http://www.wowhead.com/spell=1953/blink, but has an additional charge, can be cast while casting, and is not on the global cooldown.
http://www.wowhead.com/spell=157981/blast-wave is an AOE ability around our character that deals a small amount of damage while knocking back and slowing all enemies hit.
http://www.wowhead.com/spell=236645/shimmer is the default choice here, it is an incredibly powerful mobility tool and with proper usage allows us almost 100% uptime.
http://www.wowhead.com/spell=235365/blazing-soul has niche uses when a 2nd http://www.wowhead.com/spell=1953/blink isn’t needed, but this is a rare scenario and http://www.wowhead.com/spell=236645/shimmer will likely still be better.
http://www.wowhead.com/spell=157981/blast-wave provides close to no value in current raid encounters.
http://www.wowhead.com/spell=55342/mirror-image is a fire and forget cooldown that creates 3 copies of our character for 40 seconds, these copies do not mimic our abilities and simply cast Http://www.wowhead.com/spell=133/fireball for the duration. They inherit our stats except Mastery.
http://www.wowhead.com/spell=116011/rune-of-power is an active ability that places a rune on the ground for 10 seconds. Standing near the rune increases our spell damage by 40%.
http://www.wowhead.com/spell=55342/mirror-image does not compete with the other two options.
The other two talents are situational, the choice is encounter and role dependent.
http://www.wowhead.com/spell=116011/rune-of-power provides the highest damage and has good synergy with both Http://www.wowhead.com/spell=153561/meteor and http://bfa.wowhead.com/spell=269650/pyroclasm. However on movement intensive encounters or encounters where you cannot get full http://www.wowhead.com/spell=116011/rune-of-power value, consider http://www.wowhead.com/spell=1463/incanters-flow unless you really need the burst damage.
http://www.wowhead.com/spell=235870/alexstraszas-fury makes http://www.wowhead.com/spell=31661/dragons-breath a guaranteed critical strike and causes it to contribute to Http://www.wowhead.com/spell=195283/hot-streak.
http://bfa.wowhead.com/spell=257541/phoenix-flames does high damage to our target and splashes a small amount of damage to nearby enemies. Always critically strikes.
http://www.wowhead.com/spell=205029/flame-on is the default choice on both single target and AOE, the reduced cooldown on http://www.wowhead.com/spell=108853/fire-blast provides us with more Hot Streaks over the course of a fight, and the 3 charges increase our http://www.wowhead.com/spell=190319/combustion damage.
http://bfa.wowhead.com/spell=257541/phoenix-flames is currently outclassed by http://www.wowhead.com/spell=205029/flame-on on single target and sustained AOE. However it drastically increases our burst damage on AOE, so it may be worth considering if this is something that you find you need.
http://www.wowhead.com/spell=235870/alexstraszas-fury provides the highest damage on AOE. However due to the short range on http://www.wowhead.com/spell=31661/dragons-breath taking advantage of this damage is not always possible. Only choose this talent if you can reliably be in melee range of multiple targets.
http://www.wowhead.com/spell=205036/ice-ward gives http://www.wowhead.com/spell=122/frost-nova 2 charges.
http://www.wowhead.com/spell=113724/ring-of-frost creates a Ring that incapacitates up to 10 enemies that touch it for 10 seconds.
http://www.wowhead.com/spell=236058/frenetic-speed is the default choice here, it provides additional mobility especially when combined with http://bfa.wowhead.com/spell=269644/searing-touch.
http://www.wowhead.com/spell=205036/ice-ward and http://www.wowhead.com/spell=113724/ring-of-frost provide very little value on most raid encounters. If an encounter requires you to control adds, consider which talent gives more benefit to your raid. http://www.wowhead.com/spell=122/frost-nova is faster and more forgiving, but http://www.wowhead.com/spell=113724/ring-of-frost can be used from range.
http://www.wowhead.com/spell=205023/conflagration is a passive that causes Http://www.wowhead.com/spell=133/fireball to apply a DOT to the target and occasionally causes enemies affected by http://www.wowhead.com/spell=205023/conflagration or http://www.wowhead.com/spell=12654/ignite to pulse AOE damage.
http://www.wowhead.com/spell=44457/living-bomb places a DOT on the target that explodes at the end of the duration, dealing damage to nearby enemies and spreading http://www.wowhead.com/spell=44457/living-bomb to any enemy hit. This effect does not spread further.
http://www.wowhead.com/spell=205023/conflagration is the default choice for single target, it does low damage but it's better than nothing.
For multitarget encounters there is no strictly better answer between http://www.wowhead.com/spell=205037/flame-patch and http://www.wowhead.com/spell=44457/living-bomb, it depends on the type of AOE that is required.
I recommend http://www.wowhead.com/spell=44457/living-bomb on any encounter where priority damage is more important than add damage, as you can continue to Http://www.wowhead.com/spell=11366/pyroblast your primary target while using http://www.wowhead.com/spell=44457/living-bomb and http://www.wowhead.com/spell=12654/ignite to handle add damage. The other primary use of http://www.wowhead.com/spell=44457/living-bomb is burst damage at extremely high target counts.
I recommend http://www.wowhead.com/spell=205037/flame-patch on any encounter where AOE damage is more important than priority damage and you want to spend Http://www.wowhead.com/spell=195283/hot-streaks on Http://www.wowhead.com/spell=2120/flamestrike. You should avoid http://www.wowhead.com/spell=205037/flame-patch if the target's are constantly moving or don't live long enough to get full value from http://www.wowhead.com/spell=205037/flame-patch.
http://bfa.wowhead.com/spell=269650/pyroclasm gives a 15% chance for our next hard cast Http://www.wowhead.com/spell=11366/pyroblast to deal 225% additional damage whenever we consume Http://www.wowhead.com/spell=195283/hot-streak.
Http://www.wowhead.com/spell=153561/meteor is a ground targeted, hard hitting ability that leaves behind a patch of fire that deals damage for 8 seconds. The initial damage from the Http://www.wowhead.com/spell=153561/meteor is split between all targets hit.
http://www.wowhead.com/spell=155148/kindling is currently outclassed by the other options unless you think having Combustion during certain windows is more valuable.
The other 2 talents are character dependent - before making this decision I must insist that you sim yourself first. Http://www.wowhead.com/spell=153561/meteor usually sims the highest, and in addition provides higher mobility, more predictability, and lower risk. Therefore I would consider Http://www.wowhead.com/spell=153561/meteor the default pick. However some variables (mainly the addition of https://www.wowhead.com/spell=288755/wildfire) increase the power of http://bfa.wowhead.com/spell=269650/pyroclasm. If you find that http://bfa.wowhead.com/spell=269650/pyroclasm is simming significantly higher for you or you're facing a low movement encounter and don't mind the RNG, consider the talent. However due to the risk and large amounts of RNG I don't recommend http://bfa.wowhead.com/spell=269650/pyroclasm on progress unless its simming significantly higher.
Example build for a single target raid encounter:
Example build for a raid encounter with adds:
Example build for heavy AOE, such as pure add fights or Mythic+:
- http://bfa.wowhead.com/spell=269644/searing-touch or http://www.wowhead.com/spell=205020/pyromaniac
- http://bfa.wowhead.com/spell=257541/phoenix-flames or http://www.wowhead.com/spell=205029/flame-on with https://www.wowhead.com/spell=274596/blaster-master traits
- http://www.wowhead.com/spell=44457/living-bomb or http://www.wowhead.com/spell=205037/flame-patch
While outside Http://www.wowhead.com/spell=190319/combustion, follow this sequence:
1. Cast Http://www.wowhead.com/spell=133/fireball until one critically strikes and gives us http://www.wowhead.com/spell=48107/heating-up.
2. Use a Http://www.wowhead.com/spell=108853/fire-blast to convert the http://www.wowhead.com/spell=48107/heating-up into a Http://www.wowhead.com/spell=195283/hot-streak.
3. Consume the Http://www.wowhead.com/spell=195283/hot-streak using Http://www.wowhead.com/spell=11366/pyroblast.
4. Repeat the sequence, using any additional abilities such as Http://www.wowhead.com/spell=153561/meteor, http://bfa.wowhead.com/spell=257541/phoenix-flames and http://bfa.wowhead.com/spell=269650/pyroclasm procs in between.
Note that by the time a http://www.wowhead.com/spell=133/fireball reaches the target and critically strikes you will be already casting another Http://www.wowhead.com/spell=133/fireball - continue to cast, use Http://www.wowhead.com/spell=108853/fire-blast while casting, and use Http://www.wowhead.com/spell=11366/pyroblast at the end of the cast.
We always want to cast a Http://www.wowhead.com/spell=133/fireball before a Http://www.wowhead.com/spell=11366/pyroblast so that both spells hit the target at the same time. This is because there is a small grace window where if one spell crits and the other doesn’t, we don’t lose the Http://www.wowhead.com/spell=48107/heating-up gained from the spell that crit. Do note that this trick does not work with Scorch due to its faster travel time, so keep that in mind when moving or using http://bfa.wowhead.com/spell=269644/searing-touch.
1. Cast http://www.wowhead.com/spell=55342/mirror-image
2. Cast http://www.wowhead.com/spell=116011/rune-of-power if you are about to cap on charges, have a http://bfa.wowhead.com/spell=269650/pyroclasm proc, or about to enter Http://www.wowhead.com/spell=190319/combustion (ALWAYS save one charge for http://www.wowhead.com/spell=190319/combustion)
3. Hardcast a Http://www.wowhead.com/spell=11366/pyroblast with a http://bfa.wowhead.com/spell=269650/pyroclasm proc
4. Cast Http://www.wowhead.com/spell=153561/meteor (Attempt to sync http://www.wowhead.com/spell=153561/meteor with http://www.wowhead.com/spell=116011/rune-of-power - but do not activate http://www.wowhead.com/spell=190319/combustion until after Http://www.wowhead.com/spell=153561/meteor)
5. Cast http://bfa.wowhead.com/spell=257541/phoenix-flames if you are about to cap on charges
6. Cast Http://www.wowhead.com/spell=108853/fire-blast if you are about to cap on charges
7. Cast Http://www.wowhead.com/spell=11366/pyroblast if you have Http://www.wowhead.com/spell=195283/hot-streak
8. Cast http://www.wowhead.com/spell=108853/fire-blast if you have Http://www.wowhead.com/spell=48107/heating-up
9. Cast Http://www.wowhead.com/spell=2948/scorch if the target is below 30% and you have http://bfa.wowhead.com/spell=269644/searing-touch talented
10. Cast Http://www.wowhead.com/spell=133/fireball
Http://www.wowhead.com/spell=190319/combustion is our main DPS cooldown and requires a small amount of setup. In order to ensure we maximise our damage during Http://www.wowhead.com/spell=190319/combustion, we want to minimise the amount of hard casting we do and aim to chain instant casts. This means we want to enter Http://www.wowhead.com/spell=190319/combustion with 2+ charges of http://www.wowhead.com/spell=108853/fire-blast, and 2+ charges of http://bfa.wowhead.com/spell=257541/phoenix-flames.
If talented into http://www.wowhead.com/spell=116011/rune-of-power, 1 charge should always be saved for Http://www.wowhead.com/spell=190319/combustion and it should be used immediately before casting Http://www.wowhead.com/spell=190319/combustion. Http://www.wowhead.com/spell=190319/combustion should be used on cooldown as much as possible. It can be delayed slightly for things such as extra damage phases, or add spawns to take advantage of the additional http://www.wowhead.com/spell=12654/ignite damage as long as you do not lose a Http://www.wowhead.com/spell=190319/combustion cast during that encounter.
1. Cast Http://www.wowhead.com/spell=153561/meteor
2. Cast Http://www.wowhead.com/spell=11366/pyroblast with a https://www.wowhead.com/spell=269650/pyroclasm
3. Cast Http://www.wowhead.com/spell=11366/pyroblast with a Http://www.wowhead.com/spell=195283/hot-streak
4. Cast http://www.wowhead.com/spell=108853/fire-blast with a Http://www.wowhead.com/spell=48107/heating-upb
5. Cast http://bfa.wowhead.com/spell=257541/phoenix-flames with a Http://www.wowhead.com/spell=48107/heating-up
6. Cast Http://www.wowhead.com/spell=2948/scorch
An ideal Http://www.wowhead.com/spell=190319/combustion begins with a Http://www.wowhead.com/spell=195283/hot-streak and consists of chaining instant casts.
Example with http://www.wowhead.com/spell=205029/flame-on:
Http://www.wowhead.com/spell=190319/combustion -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=108853/fire-blast -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=108853/fire-blast -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=108853/fire-blast -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=2948/scorch -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=2948/scorch -> Http://www.wowhead.com/spell=11366/pyroblast
Example with http://bfa.wowhead.com/spell=257541/phoenix-flames:
Http://www.wowhead.com/spell=190319/combustion -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=108853/fire-blast -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=108853/fire-blast -> Http://www.wowhead.com/spell=11366/pyroblast -> http://bfa.wowhead.com/spell=257541/phoenix-flames -> Http://www.wowhead.com/spell=11366/pyroblast -> http://bfa.wowhead.com/spell=257541/phoenix-flames -> Http://www.wowhead.com/spell=11366/pyroblast -> http://bfa.wowhead.com/spell=257541/phoenix-flames -> Http://www.wowhead.com/spell=11366/pyroblast
As we are trying to maximise the number of Http://www.wowhead.com/spell=195283/hot-streaks during Http://www.wowhead.com/spell=190319/combustion, Http://www.wowhead.com/spell=2948/scorch should be used instead of Http://www.wowhead.com/spell=133/fireball due to the quick cast and almost non-existent travel time.
Please note that casting Http://www.wowhead.com/spell=11366/pyroblast with a https://www.wowhead.com/spell=269650/pyroclasm proc inside Http://www.wowhead.com/spell=190319/combustion is a very minor gain. If there is even the slightest chance that you may have to cancel the cast you should not take the risk.
When using https://www.wowhead.com/item=168989/hyp ... bonus=4777 you should slightly change your Http://www.wowhead.com/spell=190319/combustion rotation.
The active should be used inside Http://www.wowhead.com/spell=190319/combustion after spending your last Http://www.wowhead.com/spell=108853/fire-blast charge, so that your last 3 spell casts were Http://www.wowhead.com/spell=108853/fire-blast -> Http://www.wowhead.com/spell=11366/pyroblast -> Http://www.wowhead.com/spell=108853/fire-blast. This will give you two additional Http://www.wowhead.com/spell=108853/fire-blast charges.
Opener with http://www.wowhead.com/spell=205020/pyromaniac or http://bfa.wowhead.com/spell=269644/searing-touch:
Pre-pot -> Pre-cast Http://www.wowhead.com/spell=11366/pyroblast -> http://www.wowhead.com/spell=116011/rune-of-power -> Http://www.wowhead.com/spell=153561/meteor -> Http://www.wowhead.com/spell=108853/fire-blast if your Http://www.wowhead.com/spell=11366/pyroblast crit -> Activate Http://www.wowhead.com/spell=190319/combustion and enter the priority explained above.
Opener with http://www.wowhead.com/spell=205026/firestarter:
Pre-pot and Pre-cast Pyroblast like before, however Http://www.wowhead.com/spell=190319/combustion should not be activated until the boss reaches 90% health. Until then, spam Http://www.wowhead.com/spell=133/fireball -> Http://www.wowhead.com/spell=11366/pyroblast until the target reaches 90%, using Http://www.wowhead.com/spell=108853/fire-blast and http://bfa.wowhead.com/spell=257541/phoenix-flames if they are at maximum charges. Use one charge of http://www.wowhead.com/spell=116011/rune-of-power (if talented) at the beginning of your http://www.wowhead.com/spell=205026/firestarter window, saving the next one for Http://www.wowhead.com/spell=190319/combustion.
Note that when using http://www.wowhead.com/spell=205026/firestarter the target health and critical strike chance of the spell are checked on cast, not on impact. This means that if you cast a Http://www.wowhead.com/spell=133/fireball or Http://www.wowhead.com/spell=11366/pyroblast while your target is above 90% health, but they drop below 90% health before the spell reaches them; the spell will still have 100% critical strike chance.
Because of how our http://www.wowhead.com/spell=12846/mastery:-ignite works, the target count that we begin our AOE rotation on varies depending on gear, the higher our mastery value, the better Http://www.wowhead.com/spell=11366/pyroblast becomes in an AOE scenario, and the higher the target count to begin casting Http://www.wowhead.com/spell=2120/flamestrike. But in general:
- Begin casting http://www.wowhead.com/spell=31661/dragons-breath if 3 targets are within range.
- Replace Http://www.wowhead.com/spell=11366/pyroblast with Http://www.wowhead.com/spell=2120/flamestrike at 4 targets without http://www.wowhead.com/spell=205037/flame-patch and 2 targets with http://www.wowhead.com/spell=205037/flame-patch. Remember that Http://www.wowhead.com/spell=11366/pyroblast damage on AOE comes from http://www.wowhead.com/spell=12654/ignite, if the targets aren't going to live for the duration of an http://www.wowhead.com/spell=12654/ignite it may be worth just casting Http://www.wowhead.com/spell=2120/flamestrike regardless.
- Cast http://www.wowhead.com/spell=44457/living-bomb at 2 targets if both targets will live for the full duration of both bombs. If there is any doubt cast http://www.wowhead.com/spell=44457/living-bomb at 3 targets.
Http://www.wowhead.com/spell=190319/combustion no longer buffs the damage of trinkets, however some trinkets will still benefit our Http://www.wowhead.com/spell=190319/combustion by giving us additional stats. You should always overlap these items with Http://www.wowhead.com/spell=190319/combustion. If you have multiple on use trinkets you should prioritise the one that benefits Http://www.wowhead.com/spell=190319/combustion the most during Http://www.wowhead.com/spell=190319/combustion. You must ensure you take into account the 20 second shared cooldown when activating your second trinket as you don't want to delay Http://www.wowhead.com/spell=190319/combustion to wait for your first trinket.
You should generally try to avoid using two on use trinkets that rely on Http://www.wowhead.com/spell=190319/combustion synergy. The exception is https://www.wowhead.com/item=169314/azs ... =4798:1487 which can be used roughly 20 seconds before Http://www.wowhead.com/spell=190319/combustion so that you still have the https://www.wowhead.com/spell=296971/latent-arcana intellect buff when you enter Http://www.wowhead.com/spell=190319/combustion, but you can also gain the benefit from your second trinket.
In general you should be trying to use essences on cooldown, but do not use them during http://www.wowhead.com/spell=116011/rune-of-power or Http://www.wowhead.com/spell=190319/combustion as these buffs only affect spell damage. The exception to this rule is Lucid Dreams, proper Lucid Dreams usage can be found in the advanced section of this guide.
Fire has no stat breakpoints, no hard caps, and no specific stat percentages to aim for - that's not how stats work anymore.
- Critical Strike increases the critical strike rate of our abilities and therefore the rate at which we generate Http://www.wowhead.com/spell=195283/hot-streaks. It also increases our http://www.wowhead.com/spell=12846/mastery:-ignite during http://www.wowhead.com/spell=190319/combustion.
- Haste increases the cast time of our spells, reduces our global cooldown, and reduces the recharge time of Http://www.wowhead.com/spell=108853/fire-blast.
- Versatility provides a flat damage increase and damage taken reduction.
- http://www.wowhead.com/spell=12846/mastery:-ignite causes our direct damage spells to deal additional damage over 8 seconds. Occasionally spreads to nearby enemies, this does not refresh the duration
Some notes about how talents affect our stats:
- http://www.wowhead.com/spell=205026/firestarter drastically reduces the value of Critical Strike rating.
- http://bfa.wowhead.com/spell=269644/searing-touch slightly reduces the value of Critical Strike rating.
- http://www.wowhead.com/spell=155148/kindling slightly increases the value of Critical Strike rating.
- http://www.wowhead.com/spell=205037/flame-patch increases the value of Haste on multiple targets.
As with all gearing related decisions you should trust your own sims over any generic lists or advice you see on the internet.
For more detail on corruption effects for all specs, check out Dorovon's thread
Your best Azerite traits are gernally https://www.wowhead.com/spell=274596/blaster-master and https://www.wowhead.com/spell=288755/wildfire depending on gear and talent setups. I recommend you visit Herodamage or Bloodmallet for full details on Azerite traits and trinket lists.
https://ptr.wowhead.com/spell=263962/re ... protection provides a large shield every 30 seconds, in general shields are better than healing especially on difficult progression encounters where near one shots are common. This is good at preventing single heavy hits and provides high HPS on fights with constant ticking damage due to the shield always getting full value. The downside of this trait is that the application is not player controlled and thus cannot reliably be used to soak big hits.
https://ptr.wowhead.com/spell=274379/eldritch-warding provides similar advantages to https://ptr.wowhead.com/spell=263962/re ... protection but being able to control the application makes it much more reliable for heavy hits. The downside is that this costs a global, therefore its inferior on fights with high ticking damage where you would want to be using it on cooldown.
https://ptr.wowhead.com/spell=268437/impassive-visage provides very high HPS on fights with constant ticking damage due to it being triggered on cooldown. If you are not triggering it on cooldown however it is usually not worth the pickup.
https://ptr.wowhead.com/spell=268599/vampiric-speed is very good for fights with lots of small adds, fast dungeons and open world content but unfortunately isn't great in most raid encounters.
Gem and Enchants:
- Gems: https://ptr.wowhead.com/item=168641/quick-sand-spinel or https://www.wowhead.com/item=168638/lev ... -intellect
- Weapon Enchant: https://www.wowhead.com/item=153479/enc ... f-elements
- Ring Enchants: https://ptr.wowhead.com/item=168447/enc ... d-of-haste
- Food: https://ptr.wowhead.com/item=168313/baked-port-tato
- Flask: https://www.wowhead.com/item=168652/gre ... ss-fathoms
- Potion: https://www.wowhead.com/item=169299/pot ... idled-fury
- Rune: https://www.wowhead.com/item=160053/bat ... gment-rune
Fire generally has more impactful racials than some of the other specs in the game. Do not underestimate races with utility racials such as goblin.
Weak Auras is the only add-on that I consider mandatory for World of Warcraft raiding. It is incredibly powerful and incredibly customisable. If you don't want to go through the effort of creating your own, there are a few I recommend:
Wago.io to find other premade Weak Aura's for both mages and boss encounters.
BigWigs or Deadly Boss Mods provide boss timers and notifications. Deadly Boss Mods is a bit more "in your face" with notifications and warnings whereas BigWigs is slightly quieter. Personal preference between the two.
Details! is by far the best damage meter out there. Makes it easier to analyse wipes and DPS while being easy on your CPU.
There are also some small optimizations that can be made through macros in order to master your fire mage.
Macro all cooldowns, racials, and items into one key.
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#showtooltip /cast Combustion /cast Blood Fury /cast Berserking /use 11 /use 12 /use 13 /use 14 /use 2
@cursor macros automatically cast ground targeted abilities wherever your mouse cursor is, saving you a click.
Example with http://www.wowhead.com/spell=2120/flamestrike, works for all other ground targeted spells, such as http://www.wowhead.com/spell=153561/meteor.
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#showtooltip /cast [@cursor] Flamestrike
Can be used to cancel http://www.wowhead.com/spell=45438/ice-block and immediately http://www.wowhead.com/spell=236645/shimmer. Useful when Ice Blocked in a void zone as you'll http://www.wowhead.com/spell=236645/shimmer out and take no damage.
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#showtooltip /cancelaura Ice Block /cast Blink
The macro below can be used to automatically cancel http://www.wowhead.com/spell=45438/ice-block if you try to cast a spell while blocked; and automatically targets something if you try to cast a spell with no target.
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#showtooltip /cancelaura Ice Block /cast Fireball /targetenemy [noexists][dead]
Uses whatever you have in the tier 3 talent row. Defaults to http://www.wowhead.com/spell=2948/scorch with http://www.wowhead.com/spell=1463/incanters-flow or no talent.
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#showtooltip /use [talent:3/2]Mirror Image; [talent:3/3]Rune of Power; Scorch
http://www.wowhead.com/spell=2139/counterspell macro. Prioritizes Mouseover > Focus > Target.
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#showtooltip Counterspell /cast [@mouseover,harm] Counterspell;[@Focus,harm] Counterspell; [harm] Counterspell
The same macro but for http://www.wowhead.com/spell=30449/spellsteal
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#showtooltip Spellsteal /cast [@mouseover,harm] Spellsteal;[@Focus,harm] Spellsteal; [harm] Spellsteal
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#showtooltip Remove Curse /cast [@cursor]Remove Curse
On 2 targets it can be worth hard casting Http://www.wowhead.com/spell=2120/flamestrike if you have http://www.wowhead.com/spell=205037/flame-patch talented. The general idea is to be always hard casting Http://www.wowhead.com/spell=2120/flamestrike, while using all Http://www.wowhead.com/spell=108853/fire-blast and http://bfa.wowhead.com/spell=257541/phoenix-flames charges to generate Hot Streaks while ignoring our filler spell Http://www.wowhead.com/spell=133/fireball. If you are talented into http://bfa.wowhead.com/spell=269644/searing-touch, begin using http://www.wowhead.com/spell=2948/scorch as normal once the boss reaches 30% health.
Do note that while this is a DPS gain if both targets are hit by the Http://www.wowhead.com/spell=2120/flamestrike and get hit by the full http://www.wowhead.com/spell=205037/flame-patch duration. You should consider how realistic this is in dungeon and raid encounters, as due to the long Http://www.wowhead.com/spell=2120/flamestrike cast time it may be worth just playing normally.
https://www.wowhead.com/spell=274596/blaster-master is a trait that gains some amount of value when gamed properly. In order to maximise our damage with this trait inside Http://www.wowhead.com/spell=190319/combustion, we want to Http://www.wowhead.com/spell=108853/fire-blast with the minimum amount of time left on the buff so that we can maximise our stacks and uptime.
If we do the regular Http://www.wowhead.com/spell=190319/combustion rotation, we wont be able to Http://www.wowhead.com/spell=108853/fire-blast at the end of the buff while still generating Http://www.wowhead.com/spell=195283/hot-streak, therefore we use a combination of http://www.wowhead.com/spell=2948/scorch and Http://www.wowhead.com/spell=108853/fire-blast, which still generates Http://www.wowhead.com/spell=195283/hot-streak but allows us to Http://www.wowhead.com/spell=108853/fire-blast at more specific times without munching a proc. During Http://www.wowhead.com/spell=190319/combustion, you should enter a http://www.wowhead.com/spell=2948/scorch and Http://www.wowhead.com/spell=108853/fire-blast with as little time as possible left on the buff before firing off a double Http://www.wowhead.com/spell=11366/pyroblast and entering another http://www.wowhead.com/spell=2948/scorch. However once you reach the point near the end of Http://www.wowhead.com/spell=190319/combustion where you will run out of Http://www.wowhead.com/spell=108853/fire-blast charges before Http://www.wowhead.com/spell=190319/combustion ends, feel free to just spend Http://www.wowhead.com/spell=108853/fire-blast normally (alternating with Http://www.wowhead.com/spell=11366/pyroblast).
https://www.wowhead.com/spell=274596/blaster-master interacts slightly differently with the Lucid Dreams Azerite Essence. Because of the increased recharge time from the one use effect we don't need to space our Http://www.wowhead.com/spell=108853/fire-blast out to maximise the duration of each stack to maintain the https://www.wowhead.com/spell=274596/blaster-master buff. We can instead focus on maximising the number of 3 stack Http://www.wowhead.com/spell=11366/pyroblast inside Http://www.wowhead.com/spell=190319/combustion as long as we don't drop https://www.wowhead.com/spell=274596/blaster-master while Http://www.wowhead.com/spell=190319/combustion is still active.
This is a bit difficult to understand over text so I provided some images to help you understand the rotation.
While this may seem a bit unintuitive but I recommend practicing it in game. After a few practice Combustions, how to game the trait will make a lot more sense.
It is a minor gain to cast https://www.wowhead.com/spell=2139/counterspell to increase Lucid Dreams procs. The gain is very minor, but if you aren't using https://www.wowhead.com/spell=2139/counterspell for anything else its free.
As of 8.1 this trait is no longer extremely overpowered. It is still worth gaming; but not worth stacking or sacrificing a huge amount of item levels.
Patch 8.3 adds a few new features that affect how you play your mage - namely corruption, new essences and https://www.wowhead.com/item=169223/ash ... of-resolve
Instead of titan forging, items can now drop corrupted; giving them a number of corruption (which has negative effects on your character) and a positive bonus such as a stat or damage proc. Looking at what corruption effect does the most damage can be a little miss-leading as you will often be seeing the ceiling of such an effect, and it may come at a high corruption cost. As you begin to gear your character in patch 8.3 and have very few corruption items, you should be aiming for which corruption gives the most damage out of the box. However as we move further into the patch, and players gain more and more corruption items and options, you will instead want to squeeze as much damage as possible into each point of corruption and instead aim for the traits with the best corruption/dps ratio.
Corruption is not without its cost however, and at certain breakpoints you will start to feel negative effects.
1 Corruption: https://www.wowhead.com/spell=315176/grasping-tendrils
20 Corruption: https://www.wowhead.com/spell=315169/eye-of-corruption
40 Corruption: https://www.wowhead.com/spell=315197/grand-delusions
60 Corruption: https://www.wowhead.com/spell=315857/cascading-disaster
80 Corruption: https://www.wowhead.com/spell=315179/inevitable-doom
Due to the potency of https://www.wowhead.com/spell=315197/grand-delusions, and https://www.wowhead.com/spell=315169/eye-of-corruption being fairly ignorable at times, I recommend you do not exceed 39 corruption.
Patch 8.3 adds three new essences to the game - https://www.wowhead.com/azerite-essence ... e-dying-35, https://www.wowhead.com/azerite-essence ... iration-36 and https://www.wowhead.com/azerite-essence ... ss-void-37. With https://www.wowhead.com/azerite-essence ... e-dying-35 being the most potent for fire mage.
Due to the corruption resistance provided by these essences, you will likely always want to have one of them equipped. Note the effect is unique and equipping multiple of these essences does not further increase your corruption resistance.
https://www.wowhead.com/item=169223/ash ... of-resolve is the new legendary cloak that is acquired from Wrathion. I won't be going into detail on how to obtain or upgrade it. But I do encourage you to prioritise your cloak upgrades as they provide a hefty boost in corruption resistance.
At level 6 your cloak will gain an active ability to cleanse all corruption and grant immunity for 6 seconds on a 3 minute cool down. This should be used during periods where your negative corruption effects activate, especially during critical moments such as during Combustion or when trying to deal with an important boss mechanic.
Check out the Mage Discord, Hall of the Guardians - https://discord.gg/8huqAW5. I am usually around here, so don't be afraid to ask any questions.
Fire Sim Dump, contains all information you need to know about stats, racials, and talents - viewtopic.php?f=4&t=4868
Glynny's Guide to Frost - viewtopic.php?f=5&t=6894
Dutch's Guide to Arcane - https://www.icy-veins.com/wow/arcane-mage-pve-dps-guide
- 17/7/18 - created
- 13/8/18 - updated for BFA release
- 4/9/18 - updated trinkets and talents for Uldir release
- 16/9/18 - updated trinkets to reflect hotfixes
- 18/9/18 - updated azerite traits to reflect hotfixes
- 3/10/18 - updated pyroclasm information
- 7/10/18 - added hardcast Flamestrike info
- 23/1/19 - minor changes for BFD release
- 5/2/19 - updated pyro/meteor info
- 18/2/19 - reworded firestarter/searing touch info and updated combustion/pyroclasm info
- 20/2/19 - added info on defensive traits
- 14/3/19 - added zandalari/kultiran racials
- 27/6/19 - 8.2 - added basic essence sims
- 28/6/19 - added lucid usage
- 30/6/19 - added general essence usage
- 2/7/19 - updated to new consumables
- 24/7/19 - added notes on hyperthread wristwraps
- 20/1/20 - added corruption and updated trinkets for 8.3
- 6/2/20 - added corruption/cloak/essence information for 8.3