fire m+ "guide" 2.3k io fire mage
Posted: Sun Dec 23, 2018 3:17 am
Hi I'm Sadlo, aka a boosted mythic raider and 2k io Fire/Frost Mage. I was 5.5k io in legion before the artifact buff as well.
This is just a general idea on what I do personally, from dungeon to dungeon and affix to affix things change and over time you'll learn how to adjust to these and pick what pew pews better.
Feel free to post questions here if you have any and I'll try to respond as I can. I'm not the best mage and I'm sure someone could post a better guide, but figured I'd share what I've been doing after browsing some of the posts on here. I stream sometimes but rarely read chat since I'm focused on the keys I'm doing or the people I'm playing with so feel free to ask questions here or add my Btag Sadlo#1909 most mage streamers are also super informative if you ask 1 or 2 specific questions without bombarding them
Edits will all be at the bottom so you don't have to reread anything
Raider.io
https://raider.io/characters/us/darkspear/Sadlo
logs
https://www.warcraftlogs.com/character/id/27887816
Again this is just a general what I do/think about when playing fire. if my group doesn't have a slow I play frost if my tank needs it.
General Azerite:
Using the talent setup with Pyroclasm:
I've been messing with Wildfire x 2 or x 3 with Archive filling in the blanks and it comes down to procs. I like this playstyle on trynical but overall dmg suffers from it. I can do anywhere from 15k with no procs on a boss to 25k with good procs...
I've also tried Wildfire x 1 and Archive x2, similar to 2/3 it comes down to procs, this setup seems less good for ST and better for aoe, meaning it's probably better to just run meteor and Archive x 3 if you don't need more boss damage.
I am testing out using the engineering helm with Barrage of Many Bombs and I'm liking the results with this as well. I think that any dungeon where the tank pulls big more often it pulls ahead in viability. It's done up to 6.5% of my dmg with good procs in a dungeon which is MASSIVE. (BoMB + WF + ARCH or BoMB + ARCH x 2 both seemed good, WF being better for ST when you get procs and Arch x 2 better for trash.
Using the talent setup with Meteor:
I generally just run Archive x 3 or BoMB and Arch x 2.
Meteor is harder to play around to get the full effect when tanks need to kite in higher keys, sometimes better to go frost or play with pyroclasm if your comp has really good aoe.
Please don't use Kindling. (not yet).
Flame Patch vs Living Bomb vs Conflag and Flame on Vs Phoenix Flames
Flame Patch is what I default to if I'm not used to the tanks pulls. When I get more used to the tanks pulls I use living bomb in dungeons where there are 10+ mobs pulled that need to die FAST. You line up combustion, potion, ROP, and your trinket with this. Flame Patch sims higher but back to the kiting thing, sometimes movement changes what can pump out more damage in certain situations, this is also comp dependant.
I personally use Flame On on Tryn and Phoenix Flames on Fort. If group needs more aoe I use PF and if a group needs more ST i'll use FO. With Pyroclasm I almost always use FO as it makes the ROP/combust much easier to manage and saves a lot of GCDs.
Gear
Sim yourself, not going into too much detail here. Make sure you have a Dread Gladiator's Badge--I prefer this over Baleful because it lines up with combustion perfectly and you get the full benefit the whole time. I also use the Dread Gladiator's Insignia but any good passive trinket is a good option for the second spot. For stats generally Mastery/Crit are even with playstyle and comp swaying what is needed. SIM YOURSELF in multiple situations. If you're trying to push 10s sim a 2 minute boss fight. If you're pushing 17s sim a 4-5 minute boss fight, etc. watch some streams to get an idea on how long certain bosses are. For example, Galavax (sp?) in Temple is the most important boss to kill and it's a 4-5 minute boss fight on higher tyrannical keys. If you destroy that boss and play well in the other areas, the dungeon is easy.
Rotation(s)
Most rotational things are situational with affix and comp, the general ST rotation is similar to raid with opening with PPOT/Fireball into your combustion rotation after placing your ROP (I use scorch with fireblasts since I'm still used to the blaster master rotation). This image that someone sent me in the Mage discord would be the min/max version of the opener, but not many mages do this perfectly every single time. https://images-ext-1.discordapp.net/ext ... height=502
For aoe, you can use pyros on prio targets or FS with FP and rune, again all depends on what is needed on a given pull.
For Living Bomb, always line up with ROP.
For Meteor, always line up with ROP.
That's all for now, let me know other things you'd like to know--again these are just things I do and general advice, I don't plan on going into specifics with this
Edits:
12/30
Talent changes for Bolst/Fort: I've been running Searing/Shimmer/ROP/Phoenix/Frenetic/Flame Patch/Meteor, FS over LB because of bolster, but you can get away with LB if you have more prio dps
Rotational changes for Bolst/Fort: on AOE pot->ROP->Meteor->Combust/trinket->PF->FB->FS->PF->FB->FS->PF->Scorch or FB if it's up->FS then Prio target dmg if needed or hard cast FS.
ST just use PF as a filler and use FB with procs
Azerite changes for Bolst/Fort: copying Drjay for this one, 3x archive and 3x heed my call.
This is just a general idea on what I do personally, from dungeon to dungeon and affix to affix things change and over time you'll learn how to adjust to these and pick what pew pews better.
Feel free to post questions here if you have any and I'll try to respond as I can. I'm not the best mage and I'm sure someone could post a better guide, but figured I'd share what I've been doing after browsing some of the posts on here. I stream sometimes but rarely read chat since I'm focused on the keys I'm doing or the people I'm playing with so feel free to ask questions here or add my Btag Sadlo#1909 most mage streamers are also super informative if you ask 1 or 2 specific questions without bombarding them
Edits will all be at the bottom so you don't have to reread anything
Raider.io
https://raider.io/characters/us/darkspear/Sadlo
logs
https://www.warcraftlogs.com/character/id/27887816
Again this is just a general what I do/think about when playing fire. if my group doesn't have a slow I play frost if my tank needs it.
General Azerite:
Using the talent setup with Pyroclasm:
I've been messing with Wildfire x 2 or x 3 with Archive filling in the blanks and it comes down to procs. I like this playstyle on trynical but overall dmg suffers from it. I can do anywhere from 15k with no procs on a boss to 25k with good procs...
I've also tried Wildfire x 1 and Archive x2, similar to 2/3 it comes down to procs, this setup seems less good for ST and better for aoe, meaning it's probably better to just run meteor and Archive x 3 if you don't need more boss damage.
I am testing out using the engineering helm with Barrage of Many Bombs and I'm liking the results with this as well. I think that any dungeon where the tank pulls big more often it pulls ahead in viability. It's done up to 6.5% of my dmg with good procs in a dungeon which is MASSIVE. (BoMB + WF + ARCH or BoMB + ARCH x 2 both seemed good, WF being better for ST when you get procs and Arch x 2 better for trash.
Using the talent setup with Meteor:
I generally just run Archive x 3 or BoMB and Arch x 2.
Meteor is harder to play around to get the full effect when tanks need to kite in higher keys, sometimes better to go frost or play with pyroclasm if your comp has really good aoe.
Please don't use Kindling. (not yet).
Flame Patch vs Living Bomb vs Conflag and Flame on Vs Phoenix Flames
Flame Patch is what I default to if I'm not used to the tanks pulls. When I get more used to the tanks pulls I use living bomb in dungeons where there are 10+ mobs pulled that need to die FAST. You line up combustion, potion, ROP, and your trinket with this. Flame Patch sims higher but back to the kiting thing, sometimes movement changes what can pump out more damage in certain situations, this is also comp dependant.
I personally use Flame On on Tryn and Phoenix Flames on Fort. If group needs more aoe I use PF and if a group needs more ST i'll use FO. With Pyroclasm I almost always use FO as it makes the ROP/combust much easier to manage and saves a lot of GCDs.
Gear
Sim yourself, not going into too much detail here. Make sure you have a Dread Gladiator's Badge--I prefer this over Baleful because it lines up with combustion perfectly and you get the full benefit the whole time. I also use the Dread Gladiator's Insignia but any good passive trinket is a good option for the second spot. For stats generally Mastery/Crit are even with playstyle and comp swaying what is needed. SIM YOURSELF in multiple situations. If you're trying to push 10s sim a 2 minute boss fight. If you're pushing 17s sim a 4-5 minute boss fight, etc. watch some streams to get an idea on how long certain bosses are. For example, Galavax (sp?) in Temple is the most important boss to kill and it's a 4-5 minute boss fight on higher tyrannical keys. If you destroy that boss and play well in the other areas, the dungeon is easy.
Rotation(s)
Most rotational things are situational with affix and comp, the general ST rotation is similar to raid with opening with PPOT/Fireball into your combustion rotation after placing your ROP (I use scorch with fireblasts since I'm still used to the blaster master rotation). This image that someone sent me in the Mage discord would be the min/max version of the opener, but not many mages do this perfectly every single time. https://images-ext-1.discordapp.net/ext ... height=502
For aoe, you can use pyros on prio targets or FS with FP and rune, again all depends on what is needed on a given pull.
For Living Bomb, always line up with ROP.
For Meteor, always line up with ROP.
That's all for now, let me know other things you'd like to know--again these are just things I do and general advice, I don't plan on going into specifics with this
Edits:
12/30
Talent changes for Bolst/Fort: I've been running Searing/Shimmer/ROP/Phoenix/Frenetic/Flame Patch/Meteor, FS over LB because of bolster, but you can get away with LB if you have more prio dps
Rotational changes for Bolst/Fort: on AOE pot->ROP->Meteor->Combust/trinket->PF->FB->FS->PF->FB->FS->PF->Scorch or FB if it's up->FS then Prio target dmg if needed or hard cast FS.
ST just use PF as a filler and use FB with procs
Azerite changes for Bolst/Fort: copying Drjay for this one, 3x archive and 3x heed my call.