[7.2] Frost Talents, Trinkets, Racials, Stats, Legendary
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
I can confirm that Blood Elf silence when used to kick a boss will proc the ring.
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
I may have missed something but how is Unstable Arcanocrystal simming in the trinket tier list?
Also looking at the dps talent set ups, AG is pretty close to FBomb. I actually enjoy the playstyle of AG since my artifact points are low (I just got this guy to 110 last week and I'm sitting at 15 points), and Blizzard seems to be a stronger filler spell even without AG than frostbolt. If I do talent into AG, I assume blizzard shoots up in priority and I would want to ensure nearly 100% uptime on Blizzard?
Also looking at the dps talent set ups, AG is pretty close to FBomb. I actually enjoy the playstyle of AG since my artifact points are low (I just got this guy to 110 last week and I'm sitting at 15 points), and Blizzard seems to be a stronger filler spell even without AG than frostbolt. If I do talent into AG, I assume blizzard shoots up in priority and I would want to ensure nearly 100% uptime on Blizzard?
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
Even without it you want 100% uptime on Blizzard. And with the number of fight with add, it's even more important.
I can only suggest to use addon to track Blizzard duration as UI don't help a lot here.
I can only suggest to use addon to track Blizzard duration as UI don't help a lot here.
my twitter : @nathyiel
my armory : Nathyiel (DalaranEU)
my armory : Nathyiel (DalaranEU)
Frost rocks on cleave but Fire reigns on AoE. Where is Arcane ?
- MagusMaximus
- Posts: 21
- Joined: Wed Apr 22, 2015 7:27 pm
- Location: Oklahoma
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
I was just reviewing the notes on MMOC and saw this:
Channeled? Am I missing something? Surely this isn't going live.Blizzard Ice shards pelt the target area, dealing [ 8 + 360% 396% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 15 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
Tooltip on MMO-C has always been that way for some reason. It's still currently cast and forget on the PTR as it is on live.I was just reviewing the notes on MMOC and saw this:
Channeled? Am I missing something? Surely this isn't going live.Blizzard Ice shards pelt the target area, dealing [ 8 + 360% 396% of Spell Power ] Frost damage over 0 and reducing movement speed by 50% for 15 sec. Mage - Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
I'd love to see Blizzard become an instant cast like Flamestrike is for Fire Mages, even if it requires a FoF Proc or some such.. we need a couple of key changes to make Frost viable, the tiny little buffs imo are not getting us there.
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
that's quiet an incorrect statement, with the buff's frost is completely viable - i agree that blizzard with fof or bf -proc would be nice but tbh it would be just a qol improvementI'd love to see Blizzard become an instant cast like Flamestrike is for Fire Mages, even if it requires a FoF Proc or some such.. we need a couple of key changes to make Frost viable, the tiny little buffs imo are not getting us there.
dps-wise it's totally competitive now imho
- Rainingblue
- Posts: 8
- Joined: Thu Sep 22, 2016 6:09 pm
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
Any update on trinket simulations after EM ones got buffed?
Which are the best ones?
Which are the best ones?
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
crit/mastery gear
Arcano + Sinew
some hate/versatility
Arcano + Twisting Winds
no neck enchant
im confused about the stat weight difference when changing gear. might the big crit difference come from the change of trinkets?
Arcano + Sinew
some hate/versatility
Arcano + Twisting Winds
no neck enchant
im confused about the stat weight difference when changing gear. might the big crit difference come from the change of trinkets?
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
yes, it does. It is because capping crit on ice lance (fllury maybe too) so if have too much crit you have higher than 100% crit chance on those abilites and crit is losing its value.
Reaching 33,3.. % crit chance makes spells that are affected by Shatter talent to have 100% crit chance (1,5 multiplier and + 50% bonus chance)
Twisting winds as an intelligence trinket vs sinew make the difference with your gear probably.
Reaching 33,3.. % crit chance makes spells that are affected by Shatter talent to have 100% crit chance (1,5 multiplier and + 50% bonus chance)
Twisting winds as an intelligence trinket vs sinew make the difference with your gear probably.
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
Your low crit setup with only +/+ 1.5k stat scaling plots doesn't reach to ice lance crit cap (33.3%) to show it's value drop significantly.im confused about the stat weight difference when changing gear. might the big crit difference come from the change of trinkets?
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
Current Frost APL doesn't use Blizzard without Arctic Gale even against multiple enemies. This should fix it:
Also, there's a point at which casting Blizzard is better than casting Ice Lance, this seems to happen roughly against 4 enemies (3 with Arctic Gale). The following APL does just that:
You can move the action even further up, but it starts to matter at around 7-8 enemies and the gains are rather small (against 10 enemies, casting Blizzard before Ice Lance is ~2.7% increase, casting Blizzard before Water Jet/Flurry is ~3.1% increase).
Code: Select all
actions=counterspell,if=target.debuff.casting.react
actions+=/ice_lance,if=buff.fingers_of_frost.react=0&prev_gcd.flurry
actions+=/time_warp,if=(time=0&buff.bloodlust.down)|(buff.bloodlust.down&equipped.132410)
actions+=/call_action_list,name=cooldowns
actions+=/blizzard,if=buff.potion_of_deadly_grace.up&!prev_off_gcd.water_jet
actions+=/ice_nova,if=debuff.winters_chill.up
actions+=/frostbolt,if=prev_off_gcd.water_jet
actions+=/water_jet,if=prev_gcd.frostbolt&buff.fingers_of_frost.stack<(2+artifact.icy_hand.enabled)&buff.brain_freeze.react=0
actions+=/ray_of_frost,if=buff.icy_veins.up|(cooldown.icy_veins.remains>action.ray_of_frost.cooldown&buff.rune_of_power.down)
actions+=/flurry,if=buff.brain_freeze.react&buff.fingers_of_frost.react=0
actions+=/glacial_spike
actions+=/frozen_touch,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled)
actions+=/frost_bomb,if=debuff.frost_bomb.remains<action.ice_lance.travel_time&buff.fingers_of_frost.react>0
actions+=/ice_lance,if=buff.fingers_of_frost.react>0&cooldown.icy_veins.remains>10|buff.fingers_of_frost.react>2
actions+=/frozen_orb
actions+=/ice_nova
actions+=/comet_storm
actions+=/blizzard,if=talent.artic_gale.enabled|active_enemies>1
actions+=/ebonbolt,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled)
actions+=/frostbolt
Code: Select all
actions=counterspell,if=target.debuff.casting.react
actions+=/ice_lance,if=buff.fingers_of_frost.react=0&prev_gcd.flurry
actions+=/time_warp,if=(time=0&buff.bloodlust.down)|(buff.bloodlust.down&equipped.132410)
actions+=/call_action_list,name=cooldowns
actions+=/blizzard,if=buff.potion_of_deadly_grace.up&!prev_off_gcd.water_jet
actions+=/ice_nova,if=debuff.winters_chill.up
actions+=/frostbolt,if=prev_off_gcd.water_jet
actions+=/water_jet,if=prev_gcd.frostbolt&buff.fingers_of_frost.stack<(2+artifact.icy_hand.enabled)&buff.brain_freeze.react=0
actions+=/ray_of_frost,if=buff.icy_veins.up|(cooldown.icy_veins.remains>action.ray_of_frost.cooldown&buff.rune_of_power.down)
actions+=/flurry,if=buff.brain_freeze.react&buff.fingers_of_frost.react=0
actions+=/glacial_spike
actions+=/frozen_touch,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled)
actions+=/blizzard,if=active_enemies>3|active_enemies>2&talent.arctic_gale.enabled
actions+=/frost_bomb,if=debuff.frost_bomb.remains<action.ice_lance.travel_time&buff.fingers_of_frost.react>0
actions+=/ice_lance,if=buff.fingers_of_frost.react>0&cooldown.icy_veins.remains>10|buff.fingers_of_frost.react>2
actions+=/frozen_orb
actions+=/ice_nova
actions+=/comet_storm
actions+=/blizzard,if=talent.artic_gale.enabled|active_enemies>1
actions+=/ebonbolt,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled)
actions+=/frostbolt
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
Updated every section of the OP.
Re: [7.0] Frost Talents, Trinkets, Racials, Stats, Legendary
This was fixed. Blizzard now responds to AG, #targets, or the Flurry/Blizzard legendary.Current Frost APL doesn't use Blizzard without Arctic Gale even against multiple enemies. This should fix it:Also, there's a point at which casting Blizzard is better than casting Ice Lance, this seems to happen roughly against 4 enemies (3 with Arctic Gale). The following APL does just that:Code: Select all
actions=counterspell,if=target.debuff.casting.react actions+=/ice_lance,if=buff.fingers_of_frost.react=0&prev_gcd.flurry actions+=/time_warp,if=(time=0&buff.bloodlust.down)|(buff.bloodlust.down&equipped.132410) actions+=/call_action_list,name=cooldowns actions+=/blizzard,if=buff.potion_of_deadly_grace.up&!prev_off_gcd.water_jet actions+=/ice_nova,if=debuff.winters_chill.up actions+=/frostbolt,if=prev_off_gcd.water_jet actions+=/water_jet,if=prev_gcd.frostbolt&buff.fingers_of_frost.stack<(2+artifact.icy_hand.enabled)&buff.brain_freeze.react=0 actions+=/ray_of_frost,if=buff.icy_veins.up|(cooldown.icy_veins.remains>action.ray_of_frost.cooldown&buff.rune_of_power.down) actions+=/flurry,if=buff.brain_freeze.react&buff.fingers_of_frost.react=0 actions+=/glacial_spike actions+=/frozen_touch,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled) actions+=/frost_bomb,if=debuff.frost_bomb.remains<action.ice_lance.travel_time&buff.fingers_of_frost.react>0 actions+=/ice_lance,if=buff.fingers_of_frost.react>0&cooldown.icy_veins.remains>10|buff.fingers_of_frost.react>2 actions+=/frozen_orb actions+=/ice_nova actions+=/comet_storm actions+=/blizzard,if=talent.artic_gale.enabled|active_enemies>1 actions+=/ebonbolt,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled) actions+=/frostbolt
You can move the action even further up, but it starts to matter at around 7-8 enemies and the gains are rather small (against 10 enemies, casting Blizzard before Ice Lance is ~2.7% increase, casting Blizzard before Water Jet/Flurry is ~3.1% increase).Code: Select all
actions=counterspell,if=target.debuff.casting.react actions+=/ice_lance,if=buff.fingers_of_frost.react=0&prev_gcd.flurry actions+=/time_warp,if=(time=0&buff.bloodlust.down)|(buff.bloodlust.down&equipped.132410) actions+=/call_action_list,name=cooldowns actions+=/blizzard,if=buff.potion_of_deadly_grace.up&!prev_off_gcd.water_jet actions+=/ice_nova,if=debuff.winters_chill.up actions+=/frostbolt,if=prev_off_gcd.water_jet actions+=/water_jet,if=prev_gcd.frostbolt&buff.fingers_of_frost.stack<(2+artifact.icy_hand.enabled)&buff.brain_freeze.react=0 actions+=/ray_of_frost,if=buff.icy_veins.up|(cooldown.icy_veins.remains>action.ray_of_frost.cooldown&buff.rune_of_power.down) actions+=/flurry,if=buff.brain_freeze.react&buff.fingers_of_frost.react=0 actions+=/glacial_spike actions+=/frozen_touch,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled) actions+=/blizzard,if=active_enemies>3|active_enemies>2&talent.arctic_gale.enabled actions+=/frost_bomb,if=debuff.frost_bomb.remains<action.ice_lance.travel_time&buff.fingers_of_frost.react>0 actions+=/ice_lance,if=buff.fingers_of_frost.react>0&cooldown.icy_veins.remains>10|buff.fingers_of_frost.react>2 actions+=/frozen_orb actions+=/ice_nova actions+=/comet_storm actions+=/blizzard,if=talent.artic_gale.enabled|active_enemies>1 actions+=/ebonbolt,if=buff.fingers_of_frost.stack<=(0+artifact.icy_hand.enabled) actions+=/frostbolt
Re: [7.1] Frost Talents, Trinkets, Racials, Stats, Legendary
Probably worth adding that after hitting shatter cap, stat values change to haste>vers>>crit, mastery
Re: [7.1] Frost Talents, Trinkets, Racials, Stats, Legendary
Is blizzard worth casting on one target? With or without AG?
Re: [7.1] Frost Talents, Trinkets, Racials, Stats, Legendary
I am surprised to see that Incanters flow is better dmg, am I missing something or is that just legit? O.o
Re: [7.1] Frost Talents, Trinkets, Racials, Stats, Legendary
Not worth without AG. With AG, it depends - sim for yourself to be sure.Is blizzard worth casting on one target? With or without AG?
Yes, it is legit. This is because Frost with BC/TV doesn't have spikes in damage which could be exploited with Rune of Power.I am surprised to see that Incanters flow is better dmg, am I missing something or is that just legit? O.o
Look at it this way: assume Frost does damage absolutely uniformly (not exactly true, but close enough), then Incanter's Flow is 12% increased spell damage. Rune of Power is +50% for 10 seconds, -100% for 1.5 sec (casting Rune of Power doesn't do any damage) and then +0% for 28.5 sec. This gives 8.75% damage increase. The increase is better in reality, because Rune of Power has two charges (so you get extra +50% for 10 sec compared to my calculation above) and Frost damage isn't completely uniform (Icy Veins).
Re: [7.1] Frost Talents, Trinkets, Racials, Stats, Legendary
Thanks man! I had a feeling it was something like that but just needed to hear it. Casting blizzard on single target must be quite low priority though? Like when IF has low stacks and you do not have many CD's or flurry procs for chain reactions to use?
Re: [7.1] Frost Talents, Trinkets, Racials, Stats, Legendary
I'm having trouble keeping up Icy Veins. At best, I can maintain it to half cooldown. I'm sitting at 28% Crit and 29% Haste. Am I likely doing something wrong or is it typical to extend IV to only that far?
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