2. Gear 3. Talents
5. Spells and Cooldowns 5. Tips and Tricks 6. Weakauras
8. Consumables and Miscellaneous items
9. Your role as a Frost Mage 10. Weakaura Links
Who are you?
So you don't have to ask yourself why some random guy with one post is making this guide. I am currently a raider for <Big Dumb Guild>. Top 10 World for mages since 7.2 on Raider.io and Wowprogress.
Woo a stream, started streaming recently! No set schedule yet https://www.twitch.tv/herusx
So who's this guide geared towards?
Don't expect this guide to tell you how to play Frost in a +6 key, you can learn the basics of Frost here on the AT forums. This guide is for those that want to:
- Push to and clear their weekly dungeon easily
- Push keys for that sweet M+ score
Frost Mage stat priorities for M+ will largely remain the same. One exception being Mastery, which has gone up in value with the recent changes in BFA. Always SIM yourself.
Check out the post here to learn how to sim yourself. Legendaries
Now for the fun stuff, Legendaries. Frost is unique in that almost all the legendaries available will be used at least once and have their role in certain situations. There are three categories for legendaries: ST DPS, AoE DPS, and Defensive.
As of patch 8.0 for BFA gear sets are locked in M+, therefore you will only be able to choose 2 legendaries to use throughout the entire dungeon. I've listed all the useful combinations below and what they're good for. Apart from these combinations the best combination in terms of overall utility and damage is http://www.wowhead.com/item=151810/shat ... bonus=3570 + http://www.wowhead.com/item=132452/seph ... bonus=3570.
-ST DPS Legendaries
The best ST setup for bosses currently is http://www.wowhead.com/item=151810/shat ... bonus=3570 + http://www.wowhead.com/item=132410/shar ... bonus=3570.
There is also the http://www.wowhead.com/item=138140/magt ... bonus=3570 + http://www.wowhead.com/item=132410/shar ... bonus=3570 setup which may sim higher for some but might not be the case for all. As usual SIM yourself.
Apart from these two, ideally you want to have http://www.wowhead.com/item=132410/shar ... bonus=3570 as it allows you to have multiple http://www.wowhead.com/spell=80353/time-warp throughout the course of a dungeon. No other legendary can provide the same benefit Shard gives you. Remember http://www.wowhead.com/spell=80353/time-warp isn't just for bosses, if the timing allows it and your group is already http://www.wowhead.com/spell=57724/sated feel free to use http://www.wowhead.com/spell=80353/time-warp on a difficult trash pack.
-AoE DPS Legendaries
There are multiple setups for AoE DPS but I'll list the most notable ones here.
The best overall setup for now is http://www.wowhead.com/item=151810/shat ... bonus=3570 + http://www.wowhead.com/item=132452/seph ... bonus=3570. Providing solid AoE DPS with http://www.wowhead.com/item=132452/seph ... bonus=3570 and great ST DPS with http://www.wowhead.com/item=151810/shat ... bonus=3570. The haste proc is a big DPS increase whenever you can proc it. Along with the extra passive haste, this setup makes for the best AoE DPS in most situations.
The second best setup would be http://www.wowhead.com/item=138140/magt ... bonus=3570 + http://www.wowhead.com/item=132452/seph ... bonus=3570.
Generally any setup including http://www.wowhead.com/item=132452/seph ... bonus=3570, is going to perform well in m+. No other legendary will outperform the passive haste, as well as the haste proc that sephuz provides. As for the other legendaries to pair with it, it will largely come down to what you need for m+. Whether thats ST with http://www.wowhead.com/item=151810/shat ... bonus=3570, 2T cleave with http://www.wowhead.com/item=138140/magt ... bonus=3570, or burst/heavy AoE with http://www.wowhead.com/item=144260/ice-time&bonus=3570
-Sim were done on 5 targets for 300 secs with http://www.wowhead.com/spell=12472/icy-veins and no http://www.wowhead.com/spell=80353/time-warp, Credit to Norrinir for the sims.
-Sim were done on 5 targets for 120 secs with no http://www.wowhead.com/spell=12472/icy-veins or http://www.wowhead.com/spell=80353/time-warp, Credit to Norrinir for the sims.
-Sim were done on 5 targets for 30 secs with no http://www.wowhead.com/spell=12472/icy-veins or http://www.wowhead.com/spell=80353/time-warp, Credit to Norrinir for the sims.
-both sims have "Sephuz30" proc at 1 sec and another at 31 sec and "Sephuz60" proccing once. Keep in mind shorter sims come with high variance, so take these results with a grain of salt.
The last being http://www.wowhead.com/item=144260/ice-time&bonus=3570 + http://www.wowhead.com/item=133970/zann ... bonus=3570. This setup saw some play last season when 2p+4p wasn't a thing, but not so much anymore. It does have uses here and there but only for very specific situations where burst AoE can be set up.
-High Burst AoE
Gonna dedicate a small section here to our favorite meme http://www.wowhead.com/item=144260/ice-time&bonus=3570. Ever since we were able to use http://ptr.wowhead.com/spell=242252/ite ... t-2p-bonus, Ice Time's value has actually skyrocketed. In fact it is the highest simming setup for AoE and scaling far better with higher mob count than http://www.wowhead.com/item=138140/magt ... bonus=3570 + http://www.wowhead.com/item=132452/seph ... bonus=3570. With the addition of http://www.wowhead.com/spell=84714/frozen-orb added into our http://bfa.wowhead.com/spell=76613/mastery-icicles, http://www.wowhead.com/item=144260/ice-time&bonus=3570 paired with T20 4p has insane value.
-5 targets 2 min duration
-10 targets 2 min duration
-15 targets 2 min duration
-All sims were done with my own gear, Ice Time sets using T20 4p instead of T21. Sephuz procced on CD and no http://www.wowhead.com/spell=80353/time-warp.
But due to the fact that Ice Time needs proper positioning and 10 secs for its damage to go off, this set is really only viable in certain niche situations. Also with the requirement of T20 2p, potentially T20 4p as well if the trash packs live long enough, this set is only worth taking if your T20 pieces are at a high enough ilvl. In any case sim your options for AoE, especially if you're considering this set. That being said, this set has some of the craziest payouts I've ever seen in m+.
-side note: The nova from http://www.wowhead.com/item=144260/ice-time&bonus=3570 can be shattered and should be shattered if possible with http://www.wowhead.com/spell=122/frost-nova
Not going to include http://www.wowhead.com/item=132411/lady ... bonus=3570, http://www.wowhead.com/item=144259/kilj ... bonus=3570 in this list because there are just better options. http://www.wowhead.com/item=132411/lady ... bonus=3570 is still a decent AoE legendary if A) no other legendaries mentioned before and/or B) no 2p+4p since it takes up a tier slot. Also requires the use of http://bfa.wowhead.com/spell=155149/thermal-void. Lastly http://www.wowhead.com/item=144259/kilj ... bonus=3570 is just a waste of a legendary slot that can be more than compensated for by a good trinket. If these are all you got try to pair them with http://www.wowhead.com/item=138140/magt ... bonus=3570 if you can.
-HUGE NOTE All the sims done in this section were done with my own gear using this talent setup. Sims will obviously vary from person to person with changes in talents and gear.
If you're not going to be pushing keys past a 15 don't worry about this section.
The best defensive legendary you could possibly use is http://www.wowhead.com/item=132444/pryd ... bonus=3570. Paired with http://www.wowhead.com/spell=198094/ice-barrier I can have a 2.5mil absorb shield which is enough to survive almost all mechanics thrown at you in M+.
Whereas http://www.wowhead.com/item=133977/belo ... bonus=3570 is just as strong giving me a 1.1mil shield every blink. Although in most situations where a defensive legendary is needed wasting http://www.wowhead.com/spell=212653/shimmer charges for a shield isn't as optimal as Prydaz's passive shield.
The cool thing though is that the combination of http://www.wowhead.com/item=132444/pryd ... bonus=3570 + http://www.wowhead.com/item=133977/belo ... bonus=3570 gives me an insane 3.4mil shield which is sometimes necessary when DPS isn't an issue.
Just like Legendaries there are ST and AoE trinkets for Frost.
Just like in Raid your ST trinkets will remain almost identical, but I'll put some specific trinkets. Pantheon trinkets will be excluded from this list since 99.9% of the population does not have one.
The single best trinket you can get for ST right now is http://www.wowhead.com/item=151962/prot ... =3610:1472 (its damage is a little broken TBH). Here's a quick rundown of the other top trinkets for ST:
With the release of Antorus comes by far the best AoE trinket Frost can get, http://www.wowhead.com/item=151962/prot ... =3610:1472, otherwise known as the ROCKET. It is the single best trinket for AoE, cleave, and ST if high enough ilvl. Although Frost doesn't see as huge of an increase from AoE trinkets as Fire or Arcane does with trinkets like http://www.wowhead.com/item=151969/term ... =3612:1502, you will still see considerable gain from these:
- Stat Stick: Haste or Vers
-http://www.wowhead.com/item=151969/term ... =3612:1502 should always be used away from a trash pack as the ship can hit itself, reducing the number of times it can hit the target.
RIP Relics, obviously just take the highest ilvl.
Relics still follow the same guideline as raid with an exception. If you want to maintain raid damage follow this for more on relics, racials, etc.
-credit to Glynny
To maintain high overall dmg and still have solid ST DPS, the best relic setup to go for would be 3x http://www.wowhead.com/spell=195322/let-it-go relics to take advantage of the constant AoE and http://www.wowhead.com/spell=84714/frozen-orb resets throughout the dungeon.
With the introduction of a new tier comes new bonuses: http://ptr.wowhead.com/spell=251859/ite ... t-2p-bonus and http://ptr.wowhead.com/spell=251860/ite ... t-4p-bonus. Although Tier 21 bonuses aren't as strong for AoE as Tier 20 was, it still provides strong priority damage.
For ST your best combination is T20 2p (http://ptr.wowhead.com/spell=242252/ite ... t-2p-bonus) + T21 4p (http://ptr.wowhead.com/spell=251859/ite ... t-2p-bonus + http://ptr.wowhead.com/spell=251860/ite ... t-4p-bonus)
For AoE, always take http://ptr.wowhead.com/spell=242252/ite ... t-2p-bonus regardless of what tier combinations you have. It is our single best bonus for AoE. As for your other pieces, this will come down to ilvl and legendary combinations you choose to use. SIM your options, just because http://ptr.wowhead.com/spell=242254/ite ... t-4p-bonus + http://ptr.wowhead.com/spell=211411/ite ... t-2p-bonus is strong on paper doesn't necessarily make the ilvl loss worth it.
With the addition of locked gear sets in m+ you have to decide for yourself on whether or not you want more AoE focused gear or more ST orientated gear. T20 2p + T21 2p is a good compromise, especially when using http://www.wowhead.com/item=151810/shat ... bonus=3570. On the other hand you can stick to T20 2p + T21 4p and use http://www.wowhead.com/item=138140/magt ... bonus=3570 + http://www.wowhead.com/item=132452/seph ... bonus=3570.
T20 2p is just as strong if not stronger than before, but as always please sim yourself.
The go-to talent setup as of now focuses on our cleave/AoE talents while still maintaining high ST DPS. Talent choices will vary depending on ST and Utility. http://bfa.wowhead.com/spell=199786/glacial-spike is personally simming higher than http://bfa.wowhead.com/spell=155149/thermal-void, but it can be the other way for you.
Talents are very close and can largely depend on your gear, these are merely recommendations. ALWAYS SIM YOURSELF FIRST.
http://bfa.wowhead.com/spell=205027/bone-chilling provides the highest overall DPS out of all 3 talents.
You can take http://bfa.wowhead.com/spell=205024/lonely-winter since it does sim higher for others on ST.
http://www.wowhead.com/spell=212653/shimmer is hands down the most versatile choice on this line, especially in situations requiring http://www.wowhead.com/item=133977/belo ... bonus=3570.
http://www.wowhead.com/spell=1463/incanters-flow is our best ST and AoE talent choice here.
No reason to go for a ST talent in http://www.wowhead.com/spell=55342/mirror-image or hindering yourself with http://www.wowhead.com/spell=116011/rune-of-power.
http://bfa.wowhead.com/spell=257537/ebonbolt if you're talented into http://bfa.wowhead.com/spell=199786/glacial-spike.
http://bfa.wowhead.com/spell=205030/frozen-touch if you're talented into http://bfa.wowhead.com/spell=155149.
http://bfa.wowhead.com/spell=278309/chain-reaction can see value on extended AoE fights, especially when paired with http://bfa.wowhead.com/spell=155149/thermal-void.
http://www.wowhead.com/spell=235224/frigid-winds provides the best slow in the game and the most overall use in this line. Also provides the best utility for http://www.wowhead.com/affix=8/sanguine, http://www.wowhead.com/affix=2/skittish, http://www.wowhead.com/affix=4/necrotic.
http://www.wowhead.com/spell=113724 has its uses when a stun/cc is necessary for certain mobs and http://www.wowhead.com/spell=205036/ice-ward pairs well with http://www.wowhead.com/item=132452/seph ... bonus=3570 and helping tanks kite mobs.
http://bfa.wowhead.com/spell=153595/comet-storm should be taken in almost every dungeon. It is our best burst AoE talent and our best ST talent.
http://bfa.wowhead.com/spell=270233/freezing-rain and http://bfa.wowhead.com/spell=56377/splitting-ice are both very good for extended AoE and can fill niche roles, such as kiting, 2T cleave, etc.
http://bfa.wowhead.com/spell=199786/glacial-spike is our go to for tier 7, it has huge ST burst dmg and for most the best ST talent. GS is obviously not the best AoE talent to take, only really providing ST dmg and priority target dmg.
http://bfa.wowhead.com/spell=155149/thermal-void can be taken if it is your highest ST talent. Its usefulness in m+ has gone down with the removal of IV cooldown reduction, with its value only going up the longer a fight takes.
http://bfa.wowhead.com/spell=205021/ray-of-frost does competitive dmg in both ST and AoE, but having to channel the entire spell duration to get its full effect is its downside. Feel free to take it if you wish, its channel is its only detriment.
Racials in M+ make a huge difference compared to its counterpart. Apart from DPS gains with races like Troll http://www.wowhead.com/spell=26297/berserking or Dwarf http://www.wowhead.com/spell=59224/migh ... e-mountain, the utility certain races provide make up for certain aspects Frost lacks in. The top 3 racials to have in M+ in terms of racials are:
Get accustomed to your racial, you never know how useful it might be! For example since I'm a Dwarf and I get http://www.wowhead.com/spell=20594/stoneform it allows me to clear the http://www.wowhead.com/spell=227742/garrote from http://www.wowhead.com/npc=114312/moroes#abilities.
Spells and Cooldowns
This part of the guide isn't going to map out each button press to the dot. It's going to give you general guidelines to take advantage of the weird timings that come with M+. Along with Utility spells most people don't even have binded!
With the changes to some of our AoE abilities/talents such as http://www.wowhead.com/spell=84714/frozen-orb and http://bfa.wowhead.com/spell=153595/comet-storm our AoE will look a little different. http://bfa.wowhead.com/spell=153595/comet-storm is our hardest hitting AoE ability and should be used with http://bfa.wowhead.com/spell=33395/freeze/http://bfa.wowhead.com/spell=122/frost-nova to take advantage of http://bfa.wowhead.com/spell=12982/shatter. http://www.wowhead.com/spell=84714/frozen-orb has been included into our http://bfa.wowhead.com/spell=76613/mastery-icicles and has also recieved some buffs to its base damage. Making it an even bigger priority for AoE. Apart from that rotation will largely remain the same; keeping http://www.wowhead.com/spell=190356/blizzard on CD on 2+ targets and making sure to maximize http://www.wowhead.com/spell=84714/frozen-orb usage. http://www.wowhead.com/spell=12472/icy-veins has also taken a hit with the loss the artifact trait http://www.wowhead.com/spell=195448/chilled-to-the-core, making it only a haste buff. It is still a good CD to use and should be used on big trash pulls and bosses.
A little more on http://www.wowhead.com/spell=190356/blizzard usage. The general rule of thumb is Blizzard on CD when there are 2+ targets. Since more http://www.wowhead.com/spell=84714/frozen-orb = more damage. But using Blizzard even on 1 target is going to be a HUGE gain if it means Frozen Orb will be off cooldown going into the next pack of 5 mobs! Remember http://ptr.wowhead.com/spell=242252/ite ... t-2p-bonus uptime is almost as important as IV uptime.
As a Frost mage we have A LOT of utility. We have http://www.wowhead.com/spell=219407/polymorph, http://www.wowhead.com/spell=122/frost-nova (two with http://www.wowhead.com/spell=205036/ice-ward), http://www.wowhead.com/spell=113724/ring-of-frost, http://www.wowhead.com/spell=190357/blizzard, and yes even http://www.wowhead.com/spell=120/cone-of-cold. Now you might ask what's the point of Utility? Well when the key level gets higher and higher you can't always pull an entire mob pack and burn through it. Sometimes you have to CC certain mobs to avoid the risk of wiping. This is where spells like http://www.wowhead.com/spell=219407/polymorph and http://www.wowhead.com/spell=113724/ring-of-frost come in handy. As well as http://www.wowhead.com/spell=122/frost-nova, http://www.wowhead.com/spell=190357/blizzard, and http://www.wowhead.com/spell=120/cone-of-cold for kiting mobs from hitting your tank or melee.
Specifically, correct http://www.wowhead.com/spell=219407/polymorph usage is really crucial for high m+. CC'ing a mob completely out of combat until ready to be killed is highly valuable. Certain mobs such as http://www.wowhead.com/npc=95842/valarjar-thundercaller with their http://www.wowhead.com/spell=198595/thunderous-bolt and http://www.wowhead.com/spell=198599 can easily wipe a group on a high level http://www.wowhead.com/affix=10/fortified key.
http://www.wowhead.com/spell=113724/ring-of-frost is also very useful in high m+ since it is our only incapacitate spell as a Frost mage. Mobs such as http://www.wowhead.com/npc=98691/risen-scout#abilities with their http://www.wowhead.com/spell=200291 can do millions of damage onto an entire group if not stunned, disorientated, or incapacitated. Given that Frost only has one of those 3 as a talent, http://www.wowhead.com/spell=113724/ring-of-frost should only be used in specific situations that require it. It is also a tricky spell to get used to, it's not an instant CC like http://www.wowhead.com/spell=31661/dragons-breath or http://www.wowhead.com/spell=119381/leg-sweep.
As for the other Utility spells, apart from http://www.wowhead.com/spell=190357/blizzard use your head and kite appropriately. For example don't http://www.wowhead.com/spell=122/frost-nova during http://www.wowhead.com/affix=2/skittish when your tank is running. It'll get your melee killed! Unless you like messing with your friends...
Lastly, DO NOT FORGET ABOUT http://www.wowhead.com/spell=2139/counterspell. Kicking casts in M+ is more important than most people realize. A lot of mobs have spells that can easily kill you or your entire group. Now obviously knowing what to kick and what to let by comes with practice and experience, but just keep in mind to kick casts. If you're lucky you might be with a good group that can guide you to interrupt casts. Otherwise trial and error!
Minor Defensive Spells
We have one minor defensive and it's possibly the best one in the game! http://www.wowhead.com/spell=11426/ice-barrier is arguably the best minor absorb in the game. With a 25 sec CD and near 1.3mil absorb shield for me at 927 ilvl it'll help you get through A LOT of mechanics without having to use http://www.wowhead.com/spell=45438/ice-block at the wrong time. Use it religiously it'll save your healer some mana and ultimately make the run go quicker. Less time wasted on healing in between packs means more DPS uptime.
Tips and Tricks
Here are some tips and tricks that can either improve QoL or even provide big DPS increases that you might not have known about.
The biggest tip I can give you in M+ is keybind http://www.wowhead.com/spell=30449/spellsteal it is in my opinion one of the most useful aspects of being a mage in M+. There is a huge range of mob abilities that can be spellstolen as well as purged, here's some of the most notable:
- BRH http://www.wowhead.com/npc=100486/risen-arcanist : http://www.wowhead.com/spell=197797/arcane-blitz
- ARC http://www.wowhead.com/npc=98733/wither ... #abilities : http://www.wowhead.com/spell=210662/unstable-flux
- ARC http://www.wowhead.com/npc=105617/eredar-chaosbringer : http://www.wowhead.com/spell=211632/brand-of-the-legion This one is cast on the Chaosbringers' target gotta watch for it!
- COS http://www.wowhead.com/npc=111563/duskw ... #abilities : http://www.wowhead.com/spell=209033/fortification
- HOV http://www.wowhead.com/npc=96574/stormforged-sentinel : http://www.wowhead.com/spell=198745/protective-light
-Edit: I have actually forgot how to make spellstealable/purgeable buffs appear with a yellow border on Elvui. If I or anyone else finds out how to do so I'll update the guide ASAP.
Apart from http://www.wowhead.com/spell=30449/spellsteal there are plenty of innovative and cool ways to use our spell kit to either mitigate or negate entire mechanics. Spells like http://www.wowhead.com/spell=236645/shimmer and http://www.wowhead.com/spell=45438/ice-block.
http://www.wowhead.com/spell=236645/shimmer can be used to:
- Karazhan http://www.wowhead.com/npc=114350/shade-of-medivh : http://www.wowhead.com/spell=227615/inferno-bolt can be avoided if you blink at the end of the cast while the bolt is traveling.
- HOV http://www.wowhead.com/npc=95675/god-king-skovald : http://www.wowhead.com/spell=193659/felblaze-rush can be avoided completely with a well timed blink.
- HOV http://www.wowhead.com/npc=99868/fenryr : http://www.wowhead.com/spell=196497/ravenous-leap can also be avoided with blink but is a bit trickier than the others, you gotta watch where you blink! Don't wanna blink into someone who is also targeted.
- ARC http://www.wowhead.com/npc=98206/general-xakal : http://www.wowhead.com/spell=197810/wicked-slam should be immuned! Its a huge AoE nuke.
- VOTW http://www.wowhead.com/npc=95886/ashgolm : http://www.wowhead.com/spell=192519/lava can be cleared by walking over multiple patches and blocking the debuff off.
- BRH http://www.wowhead.com/npc=98949/smashspite-the-hateful : http://www.wowhead.com/spell=198079/hateful-gazehttp://www.wowhead.com/spell=224188/hateful-charge can be immuned if targeted onto you or you can save a teammate by ice blocking in its pathway.
Removed in patch 8.0 RIP Gear swapping, you will be missed
Gear swapping is a HUGE part of optimizing M+ performance, you can't be running an entire dungeon using just ST gear and expect to top meters! There's two ways to get comfortable with gear swapping that I know of. One is to use the in game gear manager then binding the gear set to a key or clicking the set on a bar. The other way, which is what I use personally, is through an addon called Opie Rings. The addon page can explain it in full, but it basically uses one keybind to give you a radial dial to put whatever you want. Here's a quick look at what it looks like.
One thing to note when it comes to gear swapping is that on-use trinkets will go on a 30 sec CD timer even if it is already "off CD". So if you're using something like http://www.wowhead.com/item=147012/umbr ... =3562:1497 or http://www.wowhead.com/item=147017/tarn ... =3562:1497 make sure you give yourself enough time before its use.
-hot tip:use http://www.wowhead.com/spell=66/invisibility to gear swap even in combat!
Removed in patch 8.0
Glacial Eruption Shattering
Here's a minor trick that can help squeeze out a bit of AoE DPS if timed correctly. With the addition of new traits in 7.2.5 http://www.wowhead.com/spell=214634/ebonbolt?rank=0 got a new passive through the http://www.wowhead.com/spell=238128/gla ... ion?rank=0 trait, which on its own isn't very strong. The cool thing though is that since it has a small AoE it can in fact be used to hit multiple targets and can be shattered with http://www.wowhead.com/spell=122/frost-nova. The timing is tricky!
Apart from standard spell cooldown and buff trackers there are a couple of weakauras I use specifically to help me with M+.
- Quaking WA -tracks the timing of http://www.wowhead.com/affix=14/quaking so you don't get locked out.
- Unspent talent point WA -if you're using http://www.wowhead.com/item=151642/soul ... bonus=3570 this will save yourself the embarrassment of missing a talent!
- Explosives WA -tracks number of http://www.wowhead.com/affix=13/explosive currently spawned and highlights their nameplate.
- Party Interrupt Tracker -tracks everyone's interrupt to help manage interrupts.
- Arcane Intellect WA - tracks http://bfa.wowhead.com/spell=1459/arcane-intellect as well as http://bfa.wowhead.com/spell=21562/power-word-fortitude and http://bfa.wowhead.com/spell=6673/battle-shout.
I personally do not use a lot of addons specific to M+ and don't find any of them to be particularly useful. There are however a few general addons that are a must if you're serious about pushing keys.
- Weakauras -to take advantage of those awesome weakauras I listed.
- Details! -or any other damage meter. However I recommend getting one that shows damage taken and death recounts accurately so that you can learn what abilities are killing you.
With every dungeon you should be prepared to come in with at least:
- http://www.wowhead.com/item=133573/seed ... fish-plate or food of choice, also keep in mind utility foods such as http://www.wowhead.com/item=133577/fighter-chow.
- http://www.wowhead.com/item=120257/drums-of-fury in case your group doesn't have a 2nd http://www.wowhead.com/spell=2825/bloodlust.
- http://www.wowhead.com/item=40771/cobalt-frag-bomb which can be used to substitute lack of CC.
-credit to Norrinir
- http://www.wowhead.com/item=127834/anci ... ing-potion optional but wink wink you should bring these!
- http://www.wowhead.com/item=127840/skaggldrynk if your http://www.wowhead.com/spell=66/invisibility is on cd.
I'll split this up into two categories one for Farming either for the gear or the weekly and the other for Pushing Keys.
Your role as a Frost mage will predominately be ST DPS, but that doesn't mean you should slack on your AoE DPS. Frost is one of the better specs in the game when it comes to M+ with solid AoE and one of the best ST DPS in the game. We also provide great Utility for some of the trickier Affixes. If its http://www.wowhead.com/affix=2/skittish, http://www.wowhead.com/affix=4 week kite the adds and help your tank. Frost is also amazing at killing http://www.wowhead.com/affix=13/explosive and managing trash health during http://www.wowhead.com/affix=7/bolstering weeks with http://www.wowhead.com/spell=56377/splitting-ice. Don't be afraid to soak mechanics with http://www.wowhead.com/spell=45438/ice-block and control adds with http://www.wowhead.com/spell=30449/spellsteal and http://www.wowhead.com/spell=219407/polymorph. Just like in Raid we're not just a reliable source of damage, we also have great utility for all sorts of mechanics.
When it comes to pushing keys your role will be just like when you're farming keys. Except when it comes to higher level keys, expect to do a lot more than just DPS. As a mage you should be aware of what mobs are CC'able with http://www.wowhead.com/spell=219407/polymorph and in the right situations. Keeping track of your groups http://www.wowhead.com/spell=2825/bloodlust as well as your personal http://www.wowhead.com/spell=80353/time-warp. Knowing what mechanics you can immune with http://www.wowhead.com/spell=45438/ice-block and avoid with http://www.wowhead.com/spell=236645/shimmer. What mobs you can http://www.wowhead.com/spell=30449/spellsteal to not only boost your DPS but also to reduce the number of http://www.wowhead.com/spell=2139/counterspell needed. As far as damage is concerned you should be prioritizing procs to maintain high uptime on http://www.wowhead.com/spell=12472/icy-veins and http://www.wowhead.com/spell=195419/chain-reaction. Using http://www.wowhead.com/spell=190356/blizzard on CD along with http://www.wowhead.com/spell=84714/frozen-orb to have high uptime on http://ptr.wowhead.com/spell=242252/ite ... t-2p-bonus. Gear swapping efficiently so that you're using the right Legendary setup for the current pull.
I've recently made my own Frost mage weakaura set, as well as one for Arcane, that are tailored more for M+ than for raid. I also customized a set of weakauras tracking certain abilities in dungeons that I found to be the most useful.
- Dungeon WA -Dungeon WAs are separated per dungeon
Aside from Frost specific things regarding M+, a lot of your success in pushing keys comes with a lot of practice. Being knowledgeable with all the dungeons takes time. Min/Maxing every little thing you can takes a lot of practice and execution. Remember that M+ is a race against a timer, every little thing adds up.
Feel free to add your insight, I'm more then welcome to new ideas and strategies. Also if you think I'm wrong feel free to correct it I'm more than willing to admit fault.
If you see me on discord feel free to ask questions, currently going by Herusx
Have fun pushing keys