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[Tier 22] Talents, Racials, Weapons Enchants, Azerite, Potions & Foods!
Posted: Tue Nov 28, 2017 7:44 pm
by Glynny
Hello,
Like before, there have been sim dump threads originally created by Frosted. I have started doing these now instead of Frosted. Below are a bunch of sims I've ran for T22.
I also created a Github repository with all the Simc files, HTML files & batch files used to make this all possible. Feel free to check them out here:
https://github.com/Glynnyx/Simc-Files any updates to this thread can be tracked there.
The abbreviations for the Azerite trains can all be found in this script here:
https://repl.it/@zulandia/Mage-Azerite-Traits
Without further ado, lets get to the Sims!
Table of contents:
- Single Target Talents
- Two Target Talents
- Four Target Talents
- Two Target Stat Weights
- Single Target Stat Weights
- Four Target Stat Weights
- Single Target Racials
- Two Target Racials
- Four TargetRacials
- Single Target Weapon Enchants
- Two Target Weapon Enchants
- Four Target Weapon Enchants
- Single Target Azerite Traits
- Two Target Azerite Traits
- Four Target Azerite Traits
- Single Target Potions
- Two Target Potions
- Four Target Potions
- Single Target Foods
- Two Target Foods
- Four Target Foods
Single Target Talents
Two Target Talents
Four Target Talents
Single Target Stat Weights
Two Target Stat Weights
Four Target Stat Weights
Single Target Racials
Two Target Racials
FourTarget Racials
Single Target Weapon Enchants
Two Target Weapon Enchants
Four Target Weapon Enchants
Single Target Azerite Traits
Two Target Azerite Traits
Four Target Azerite Traits
Single Target Potions
Two Target Potions
Four Target Potions
Single Target Foods
Two Target Foods
Four Target Foods
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Wed Nov 29, 2017 5:36 am
by Cablok
how were the sims for sephuz done btw? w/proc or baseline?
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Wed Nov 29, 2017 2:04 pm
by Glynny
how were the sims for sephuz done btw? w/proc or baseline?
Just baseline no proc. If you were to add sephuz proc to these every sephuz profile would be top.
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Wed Nov 29, 2017 9:19 pm
by Cablok
Thanks for the reply and all the work you've done, very helpful since i bounce between all three specs on fights
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Nov 30, 2017 2:17 am
by alexs1mmo
Is anyone using sephuz over shard? Shard Sims well in a perfect world, and most fights will allow 3 heroism casts. In a real world, factoring mechanics, movement and player error... sephuz only Sims 50k less and there a few fights where it can be procced.. thoughts?
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Nov 30, 2017 2:55 am
by reid8470
Is anyone using sephuz over shard? Shard Sims well in a perfect world, and most fights will allow 3 heroism casts. In a real world, factoring mechanics, movement and player error... sephuz only Sims 50k less and there a few fights where it can be procced.. thoughts?
Sephuz seems really nice on High Command, Hasabel, and Eonar, but Shard is likely preferable on the rest. Could maybe run Sephuz on Argus but it's a bit iffy.
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Nov 30, 2017 9:23 am
by styx666
first of all, thank you very much for the awesome work!
Legendary discussion: Whell there are fights that lasts shorter than 5 minutes and you use lust in execute phase like first boss. I dont see the value of running shard on that boss because most likeley the boss dies before the 2nd lust has ended and you are not allowed to use the 2nd lust on a fresh iv.
Beeing doomed to run 2p4p (or having increadibly high offpieces) we don't really have many options to run in this scenario.
- Helm: Destroys 2p4p
- Belt: relatively weak
- Sephuz: basically a statstick when you cant procc it
- Prydaz: statstick + surviveability
which would be your choice ? you go for a different build ?
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Nov 30, 2017 9:38 am
by Cablok
first of all, thank you very much for the awesome work!
Legendary discussion: Whell there are fights that lasts shorter than 5 minutes and you use lust in execute phase like first boss. I dont see the value of running shard on that boss because most likeley the boss dies before the 2nd lust has ended and you are not allowed to use the 2nd lust on a fresh iv.
Beeing doomed to run 2p4p (or having increadibly high offpieces) we don't really have many options to run in this scenario.
- Helm: Destroys 2p4p
- Belt: relatively weak
- Sephuz: basically a statstick when you cant procc it
- Prydaz: statstick + surviveability
which would be your choice ? you go for a different build ?
the helm plus shard is REALLY close to shard/bracers with 2pc/4pc vs 4pc +helm
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Nov 30, 2017 10:53 am
by styx666
whell the question was, what to wear instead of shard when you basically only get 1.5 lusts in 1 iv total. Shard+Head has the same problem
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Nov 30, 2017 11:33 am
by Cablok
whell the question was, what to wear instead of shard when you basically only get 1.5 lusts in 1 iv total. Shard+Head has the same problem
oh my bad lol, it seems like in that situation you would want to go the highest simming paired legendary that doesn't have shard? or use sephuz in place of shard if you can proc it
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Fri Dec 08, 2017 3:24 pm
by Yokomo
Is it better to use a 200 secondary stat Gem than a 200 int Gem? When i watch the stats Weights it is better to use it. Isn't it?
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Mon Dec 11, 2017 2:03 am
by snafu
anywhere to get the stat weights of the void and light crucible talents? Trying to put all the info in to the addon. Thanks
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Dec 21, 2017 11:07 am
by Herus
anywhere to get the stat weights of the void and light crucible talents? Trying to put all the info in to the addon. Thanks
You can find that pinned in the mage discord, here's a
link. It was posted by Frosted.
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Sat Jan 06, 2018 2:08 am
by chitwndan
I'm sorry if this is a dumb question, but I can't decipher many of the legendaries that are listed in the guide above.
For example what is Shard_CmS_Helm? Can you help me decipher the code?
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Sat Jan 06, 2018 7:22 am
by Cames
Shard of Exodar Ring and the Shattered Fragments of Sindrigosa Helm (it casts CoMet Storm).
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Fri Jan 19, 2018 2:53 am
by fungames22
Is there a Ray of Frost build with Chronos Shard?
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Tue Jan 23, 2018 8:00 pm
by Caladia
first of all, thank you very much for the awesome work!
Legendary discussion: Whell there are fights that lasts shorter than 5 minutes and you use lust in execute phase like first boss. I dont see the value of running shard on that boss because most likeley the boss dies before the 2nd lust has ended and you are not allowed to use the 2nd lust on a fresh iv.
Beeing doomed to run 2p4p (or having increadibly high offpieces) we don't really have many options to run in this scenario.
- Helm: Destroys 2p4p
- Belt: relatively weak
- Sephuz: basically a statstick when you cant procc it
- Prydaz: statstick + surviveability
which would be your choice ? you go for a different build ?
This is my problem, and it stems from how long do we hang on to 2pc t20? I see it's contributing 3-4% dps if I look at my logs through wowanalyzer. How much stats do I need to gain to make up for that 3-4% dps. Since I started my mage late, I didn't get lucky with wf/tf procs from t20, so they're base ilvl of 915.
I have helm or Sephuz to swap to if I can't get full use of my own TW from Shard. I've been swapping to Sephuz since the stats are basically identical and I gain 2% Haste from the passive effect for now.
Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!
Posted: Thu Jan 25, 2018 1:27 pm
by Sozin
i have a conundrum on my hands regarding relics, currently in ebonchill i have:
rime of the spirit realm 965:
let it go
master of shadows
obsidian lance
miniturized cosmic beacon 960:
orbital strike
refractive shell
obsidian lance
cruelty of dantalionax 975:
let it go
refractive shell
frozen veins
my issue is i have a heroic baseline Thu'rayn lash from varimathras as an arcane relic and the crucible was kind to me with this one and gave me refractive shell and let it go (it has obsidian lance as it's baseline trait), i'm curious if i should lose 15 ilvls on my current arcane relic (3 on weapon) with only the baseline trait being different or just leave things as is and wait for a higher ilvl arcane relic to take this spot (dunno if i will get this lucky with crucible traits again however).
sims aren't helping cos they show pretty much an equal value, just want some feedback from others what they would do.
Re: [BFA Pre Patch] Talents, Racials, Legendaries, Enchants, Stats & More!
Posted: Mon Jul 16, 2018 10:41 pm
by Eyliria
Until about yesterday, all I'd seen regarding BFA Frost was that we'd be going Glacial Spike for ST and Bone Chilling was making a come back because of the loss of the ebonchill traits.
The updates to this post seem to indicate otherwise, with TV / Lonely Winter still being the best choices for those talents.
Did something change recently for this to happen?
Re: [BFA Pre Patch] Talents, Racials, Legendaries, Enchants, Stats & More!
Posted: Tue Jul 17, 2018 2:12 am
by Julia
Until about yesterday, all I'd seen regarding BFA Frost was that we'd be going Glacial Spike for ST and Bone Chilling was making a come back because of the loss of the ebonchill traits.
The updates to this post seem to indicate otherwise, with TV / Lonely Winter still being the best choices for those talents.
Did something change recently for this to happen?
As mentioned on reply to my own post, this thread is simmed on prepatch. It keeps in mind your legendaries, high stat values and tier bonusses where as my post is aimed at actual BfA, giving a rough idea of Uldir and preraid.