[BFA Pre Patch] Talents, Racials, Legendaries, Enchants, Stats & More!

Guides and discussions of all things specific to the Ice Lancers of Azeroth.
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Glynny
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[BFA Pre Patch] Talents, Racials, Legendaries, Enchants, Stats & More!

Unread postby Glynny Tue Nov 28, 2017 7:44 pm

Hello,

Like before there have been sim dump threads originally created by Frosted. I have started doing these now instead of Frosted. Below are a bunch of sims I've ran for patch BFA Pre patch. Remember this is for the pre patch so there is no azerite traits listed. This will be added before BFA launches.

I also created a Github repository with all the Simc files, HTML files & batch files used to make this all possible. Feel free to check them out here: https://github.com/Glynnyx/Simc-Files any updates to this thread can be tracked there.

The percentage displayed beside each Sims is a comparison to the base profile which will likely have no legendary items, enchants etc. where applicable.

Without further ado, lets get to the Sims!


Table of contents:

  1. Single Target Talents
  2. Single Target Stat Weights
  3. Two Target Talents
  4. Two Target Stat Weights
  5. Four Target Talents
  6. Four Target Stat Weights
  7. Single Target Racials
  8. Two Target Racials
  9. Four TargetRacials
  10. Single Target Neck Enchants
  11. Two Target Neck Enchants
  12. Four Target Neck Enchants
  13. Single Target Legendaries
  14. Two Target Legendaries
  15. Four Target Legendaries
  16. Stats - Crit
  17. Stats - Haste
  18. Stats - Vers
  19. Stats - Mastery
  20. Stats - All

Single Target Talents

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Single Target Stat Weights

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Two Target Talents

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Two Target Stat Weights

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Four Target Talents

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Four Target Stat Weights

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Single Target Racials

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Two Target Racials

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FourTarget Racials

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Single Target Neck Enchants

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Two Target Neck Enchants

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Four Target Neck Enchants

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Single Target Legendaries

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Two Target Legendaries

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Four Target Legendaries

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Stats - Crit

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Stats - Haste

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Stats - Vers

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Stats - Mastery

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Stats - All

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Last edited by Glynny on Wed Jul 18, 2018 9:48 pm, edited 16 times in total.
Cablok
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Joined: Sat Oct 01, 2016 9:57 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Cablok Wed Nov 29, 2017 5:36 am

how were the sims for sephuz done btw? w/proc or baseline?
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Glynny
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Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Glynny Wed Nov 29, 2017 2:04 pm

how were the sims for sephuz done btw? w/proc or baseline?
Just baseline no proc. If you were to add sephuz proc to these every sephuz profile would be top.
Cablok
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Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Cablok Wed Nov 29, 2017 9:19 pm

Thanks for the reply and all the work you've done, very helpful since i bounce between all three specs on fights
alexs1mmo
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Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby alexs1mmo Thu Nov 30, 2017 2:17 am

Is anyone using sephuz over shard? Shard Sims well in a perfect world, and most fights will allow 3 heroism casts. In a real world, factoring mechanics, movement and player error... sephuz only Sims 50k less and there a few fights where it can be procced.. thoughts?
reid8470
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Joined: Wed Jan 18, 2017 6:49 am

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby reid8470 Thu Nov 30, 2017 2:55 am

Is anyone using sephuz over shard? Shard Sims well in a perfect world, and most fights will allow 3 heroism casts. In a real world, factoring mechanics, movement and player error... sephuz only Sims 50k less and there a few fights where it can be procced.. thoughts?
Sephuz seems really nice on High Command, Hasabel, and Eonar, but Shard is likely preferable on the rest. Could maybe run Sephuz on Argus but it's a bit iffy.
styx666
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Joined: Fri Nov 25, 2016 1:24 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby styx666 Thu Nov 30, 2017 9:23 am

first of all, thank you very much for the awesome work!

Legendary discussion: Whell there are fights that lasts shorter than 5 minutes and you use lust in execute phase like first boss. I dont see the value of running shard on that boss because most likeley the boss dies before the 2nd lust has ended and you are not allowed to use the 2nd lust on a fresh iv.
Beeing doomed to run 2p4p (or having increadibly high offpieces) we don't really have many options to run in this scenario.
- Helm: Destroys 2p4p
- Belt: relatively weak
- Sephuz: basically a statstick when you cant procc it
- Prydaz: statstick + surviveability

which would be your choice ? you go for a different build ?
Cablok
Posts: 15
Joined: Sat Oct 01, 2016 9:57 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Cablok Thu Nov 30, 2017 9:38 am

first of all, thank you very much for the awesome work!

Legendary discussion: Whell there are fights that lasts shorter than 5 minutes and you use lust in execute phase like first boss. I dont see the value of running shard on that boss because most likeley the boss dies before the 2nd lust has ended and you are not allowed to use the 2nd lust on a fresh iv.
Beeing doomed to run 2p4p (or having increadibly high offpieces) we don't really have many options to run in this scenario.
- Helm: Destroys 2p4p
- Belt: relatively weak
- Sephuz: basically a statstick when you cant procc it
- Prydaz: statstick + surviveability

which would be your choice ? you go for a different build ?
the helm plus shard is REALLY close to shard/bracers with 2pc/4pc vs 4pc +helm
styx666
Posts: 2
Joined: Fri Nov 25, 2016 1:24 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby styx666 Thu Nov 30, 2017 10:53 am

whell the question was, what to wear instead of shard when you basically only get 1.5 lusts in 1 iv total. Shard+Head has the same problem :P
Cablok
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Joined: Sat Oct 01, 2016 9:57 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Cablok Thu Nov 30, 2017 11:33 am

whell the question was, what to wear instead of shard when you basically only get 1.5 lusts in 1 iv total. Shard+Head has the same problem :P
oh my bad lol, it seems like in that situation you would want to go the highest simming paired legendary that doesn't have shard? or use sephuz in place of shard if you can proc it
Yokomo
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Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Yokomo Fri Dec 08, 2017 3:24 pm

Is it better to use a 200 secondary stat Gem than a 200 int Gem? When i watch the stats Weights it is better to use it. Isn't it?
snafu
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Joined: Wed Jun 28, 2017 8:34 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby snafu Mon Dec 11, 2017 2:03 am

anywhere to get the stat weights of the void and light crucible talents? Trying to put all the info in to the addon. Thanks
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Herux
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Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Herux Thu Dec 21, 2017 11:07 am

anywhere to get the stat weights of the void and light crucible talents? Trying to put all the info in to the addon. Thanks
You can find that pinned in the mage discord, here's a link. It was posted by Frosted.
chitwndan
Posts: 2
Joined: Tue Feb 17, 2015 8:39 am

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby chitwndan Sat Jan 06, 2018 2:08 am

I'm sorry if this is a dumb question, but I can't decipher many of the legendaries that are listed in the guide above.

For example what is Shard_CmS_Helm? Can you help me decipher the code?
Cames
Posts: 43
Joined: Thu Feb 16, 2017 10:56 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Cames Sat Jan 06, 2018 7:22 am

Shard of Exodar Ring and the Shattered Fragments of Sindrigosa Helm (it casts CoMet Storm).
fungames22
Posts: 24
Joined: Tue Nov 01, 2016 3:39 pm

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby fungames22 Fri Jan 19, 2018 2:53 am

Is there a Ray of Frost build with Chronos Shard?
Caladia
Posts: 5
Joined: Sun Aug 27, 2017 5:50 am
Location: Arizona

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Caladia Tue Jan 23, 2018 8:00 pm

first of all, thank you very much for the awesome work!

Legendary discussion: Whell there are fights that lasts shorter than 5 minutes and you use lust in execute phase like first boss. I dont see the value of running shard on that boss because most likeley the boss dies before the 2nd lust has ended and you are not allowed to use the 2nd lust on a fresh iv.
Beeing doomed to run 2p4p (or having increadibly high offpieces) we don't really have many options to run in this scenario.
- Helm: Destroys 2p4p
- Belt: relatively weak
- Sephuz: basically a statstick when you cant procc it
- Prydaz: statstick + surviveability

which would be your choice ? you go for a different build ?
This is my problem, and it stems from how long do we hang on to 2pc t20? I see it's contributing 3-4% dps if I look at my logs through wowanalyzer. How much stats do I need to gain to make up for that 3-4% dps. Since I started my mage late, I didn't get lucky with wf/tf procs from t20, so they're base ilvl of 915.

I have helm or Sephuz to swap to if I can't get full use of my own TW from Shard. I've been swapping to Sephuz since the stats are basically identical and I gain 2% Haste from the passive effect for now.
Sozin
Posts: 1
Joined: Fri Oct 06, 2017 10:10 am

Re: [7.3.2] Talents, Racials, Relics, Legendaries & More!

Unread postby Sozin Thu Jan 25, 2018 1:27 pm

i have a conundrum on my hands regarding relics, currently in ebonchill i have:

rime of the spirit realm 965:
let it go
master of shadows
obsidian lance

miniturized cosmic beacon 960:
orbital strike
refractive shell
obsidian lance

cruelty of dantalionax 975:
let it go
refractive shell
frozen veins

my issue is i have a heroic baseline Thu'rayn lash from varimathras as an arcane relic and the crucible was kind to me with this one and gave me refractive shell and let it go (it has obsidian lance as it's baseline trait), i'm curious if i should lose 15 ilvls on my current arcane relic (3 on weapon) with only the baseline trait being different or just leave things as is and wait for a higher ilvl arcane relic to take this spot (dunno if i will get this lucky with crucible traits again however).

sims aren't helping cos they show pretty much an equal value, just want some feedback from others what they would do.
Eyliria
Posts: 170
Joined: Wed Nov 16, 2016 4:17 pm

Re: [BFA Pre Patch] Talents, Racials, Legendaries, Enchants, Stats & More!

Unread postby Eyliria Mon Jul 16, 2018 10:41 pm

Until about yesterday, all I'd seen regarding BFA Frost was that we'd be going Glacial Spike for ST and Bone Chilling was making a come back because of the loss of the ebonchill traits.

The updates to this post seem to indicate otherwise, with TV / Lonely Winter still being the best choices for those talents.

Did something change recently for this to happen?
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Julia
Posts: 58
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Location: The Netherlands

Re: [BFA Pre Patch] Talents, Racials, Legendaries, Enchants, Stats & More!

Unread postby Julia Tue Jul 17, 2018 2:12 am

Until about yesterday, all I'd seen regarding BFA Frost was that we'd be going Glacial Spike for ST and Bone Chilling was making a come back because of the loss of the ebonchill traits.

The updates to this post seem to indicate otherwise, with TV / Lonely Winter still being the best choices for those talents.

Did something change recently for this to happen?
As mentioned on reply to my own post, this thread is simmed on prepatch. It keeps in mind your legendaries, high stat values and tier bonusses where as my post is aimed at actual BfA, giving a rough idea of Uldir and preraid.

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