[SimC] 6.0.2 Level 90 Talents and Stat Weights
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
Yeah current tier 4pc for frost is pretty lame over the stat increase on wf bits, always has been
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
never mind there must have been a glitch in the matrix my math was just retarded
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
gUYS,
Atm how much buffed haste do we need considering 585 / + ilvl ?
There must be an optimal one
Atm how much buffed haste do we need considering 585 / + ilvl ?
There must be an optimal one
- Dizzeeyooo
- Posts: 26
- Joined: Wed Jun 18, 2014 5:56 pm
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
this seems to be fixed now on EU at least, have been unable to reproduce it since the server restartsomething else to be aware of from when I was testing frost yesterday - changing a talent or a glyph causes the frost armor passive 8% multistrike to be removed, and I could only restore it by respeccing at the end of making talent/glyph changes
Edit: nvm spoke too soon, still happens when you change glyphs/talents while in a raid group
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
I have to say, I'm really digging IN. Pet freeze + IN are so much better than the old frost bomb freeze trick. #1ed on nazgrim just because of that and that was without having IV up accidentally.
I really do wonder how much worse than FB it is though, considering that 1) IN is castable on the move and 2) you can more easily snapshot trinket procs than you cqn with FB?
I really do wonder how much worse than FB it is though, considering that 1) IN is castable on the move and 2) you can more easily snapshot trinket procs than you cqn with FB?
- Dizzeeyooo
- Posts: 26
- Joined: Wed Jun 18, 2014 5:56 pm
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
hitting some target dummies on live while bored, I was curious, are fingers of frost and brainfreeze procs supposed to never benefit from multistrike? the base spells both multistrike as normal, but neither procced a single time when used with their procs during 3 separate 10 minute damage tests.
Edit: maybe it is an intended thing with procs? elemental shamans lava burst doesn't benefit from multistrike either
Edit: maybe it is an intended thing with procs? elemental shamans lava burst doesn't benefit from multistrike either
Last edited by Dizzeeyooo on Fri Oct 24, 2014 1:13 am, edited 1 time in total.
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
Skada/Recount/Damage Meter generic issue. If you check logs you'll see that multistrikes are happening just fine.hitting some target dummies on live while bored, I was curious, are fingers of frost and brainfreeze procs supposed to never benefit from multistrike? the base spells both multistrike as normal, but neither procced a single time when used with their procs during 3 separate 10 minute damage tests.
- Dizzeeyooo
- Posts: 26
- Joined: Wed Jun 18, 2014 5:56 pm
Re: [SimC] 6.0.2 Level 90 Talents and Stat Weights
yea that was my thinking after noticing they don't show for elemental shamans either, can see them happening in the combat log after looking at that instead
so does skada/recount simply not see multistrike damage from procs, or does it include the damage as part of the total damage of the proc and group it all together as one hit?
so does skada/recount simply not see multistrike damage from procs, or does it include the damage as part of the total damage of the proc and group it all together as one hit?
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