Rising Death Sim Question
Posted: Sat Sep 22, 2018 12:05 am
So I understand that Rising Death is optimal, but my question is does the simulation assume you are using it at optimal range the entire time?
I've done some testing, and the dmg of it is basically doubled from melee range to max range. Since it's only for me about a 200 dps gain over intellect pot, I'm wondering if the room for error on Rising Death actually makes int pot more appealing. Positioning and ABC is already hard enough without having to focus on staying at 40m for 50 seconds over the course of the fight to optimize my 200 dps gain.
I've done some testing, and the dmg of it is basically doubled from melee range to max range. Since it's only for me about a 200 dps gain over intellect pot, I'm wondering if the room for error on Rising Death actually makes int pot more appealing. Positioning and ABC is already hard enough without having to focus on staying at 40m for 50 seconds over the course of the fight to optimize my 200 dps gain.