An Introductory (for now) Guide to SimulationCraft

Anything mage specific not covered by any of the other subforums, like raid instance guides for mages.
zhengma
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby zhengma Fri Dec 05, 2014 11:09 pm

Today, my followers brought me a piece of "Fireflash Robes of the Strategist". When I import it from the Armory to SimCraft, however, it only displayed as:

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chest=fireflash_robes,id=114439
without the "suffix" part.

At first, I thought it was an import issue, so I found a (older?) version of sc_item_data.inc in an attempt to figure out the suffix myself, but apparently it only contains suffixes up to 5.4, and "strategist" is new.

What should I do about it, except defining the piece myself?
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Chev
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Chev Sat Dec 06, 2014 2:08 am

This is because the it's has random stars for secondary stats, the item number will always be the same. If you want to sim it, you will need to hard code the stats. I'm not sure if the exact syntax (can be found in the SimC wiki) but it I something like:

chest=fireflash_robes,stats=115int_115stam_85crit_94multi
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Frosted
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Frosted Sat Dec 06, 2014 3:41 am

stamina is sta, multistrike is mult

chest=name,stats=115int_115sta_85crit_94mult

This is the list of abbreviations:

Resources: health, mana, energy, rage, runic, focus
Primary: str, agi, sta, int, spi
Secondary: mastery, crit, haste, vers, mult, sp, ap, mp5
Defensive: armor, bonus_armor
Weapon damages: wdps, wspeed, wohdmg, wohspeed
zhengma
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby zhengma Thu Dec 11, 2014 12:04 pm

In the default mage scripts, I don't see any sign indicating target switching between the main target and the prismatic crystal. Is it done automatically and implicitly following some rules? If so, are the rules coded in the kernel and can't be altered unless I re-compile it?
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Chev Thu Dec 11, 2014 12:44 pm

The switch is made automatically, just as it happens in game.
Piecez
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Piecez Thu Dec 11, 2014 2:57 pm

stamina is sta, multistrike is mult

chest=name,stats=115int_115sta_85crit_94mult

This is the list of abbreviations:

Resources: health, mana, energy, rage, runic, focus
Primary: str, agi, sta, int, spi
Secondary: mastery, crit, haste, vers, mult, sp, ap, mp5
Defensive: armor, bonus_armor
Weapon damages: wdps, wspeed, wohdmg, wohspeed
I tried doing this with another piece for comparison purposes. When I input the ID for the item, I get drastic changes in the Sim compared to when I manually input the stats, something like a 500-1k DPS difference, is this just likely an error on my part inputting incorrectly?
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Chev Thu Dec 11, 2014 3:10 pm

Can you paste the two lines you are trying to compare so we can tell you where the difference is coming from.
Piecez
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Piecez Thu Dec 11, 2014 3:28 pm

Ah thanks, but I figured it out/fixed it by just copying over the IDs/bonus IDs straight from my SimC addon and plugging in the stats
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Frosted
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Frosted Thu Dec 11, 2014 8:09 pm

In the default mage scripts, I don't see any sign indicating target switching between the main target and the prismatic crystal. Is it done automatically and implicitly following some rules? If so, are the rules coded in the kernel and can't be altered unless I re-compile it?
It occurs automatically. If you want to change this function, you need to go into sc_mage.cpp, remove the lines which force a target switch inside Pet Prismatic Crystal, and then re-compile.

I think the lines you want to remove are 825 to 829, inside pet_t::arise(),

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// For now, when Prismatic Crystal is summoned, adjust all mage targets to it. o() -> current_target = this; for ( size_t i = 0, end = o() -> action_list.size(); i < end; i++ ) o() -> action_list[ i ] -> target_cache.is_valid = false;
Idyar
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Idyar Wed Dec 17, 2014 7:53 pm

Hey Guys,

So I decided to try and make a talent comparison sim and here is my first attempt. Probably some mistakes in here always welcome any feedback! What I did was manually typed up all the talent combinations and used the automation tool with gearsets generated by ask mr robot to compare different gear levels. 10,000 Iterations and skill set to ELITE.

Results: http://guildrs.com/Idyar/" target="_blank

Frost Talents

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3332111 name=FB_MI_TV 3332121 name=FB_RoP_TV 3332131 name=FB_IF_TV 3332112 name=FB_MI_PC 3332122 name=FB_RoP_PC 3332132 name=FB_IF_PC 3332113 name=FB_MI_CS 3332123 name=FB_RoP_CS 3332133 name=FB_IF_CS 3332211 name=UM_MI_TV 3332221 name=UM_RoP_TV 3332231 name=UM_IF_TV 3332212 name=UM_MI_PC 3332222 name=UM_RoP_PC 3332232 name=UM_IF_PC 3332213 name=UM_MI_CS 3332223 name=UM_RoP_CS 3332233 name=UM_IF_CS 3332311 name=IN_MI_TV 3332321 name=IN_RoP_TV 3332331 name=IN_IF_TV 3332312 name=IN_MI_PC 3332322 name=IN_RoP_PC 3332332 name=IN_IF_PC 3332313 name=IN_MI_CS 3332323 name=IN_RoP_CS 3332333 name=IN_IF_CS
Frost glyphs: 56377/63090/56364

Frost Gearsets

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#Heroic Dungeons - 630 - Cheap enchants head=felflame_hood,id=109974,bonus_id=524 neck=torq_of_soothing_waters,id=114478,bonus_id=489,enchant_id=5294 shoulder=mantle_of_swirling_light,id=109932,bonus_id=524 chest=robes_of_swirling_light,id=109901,bonus_id=524 waist=felflame_belt,id=109828,bonus_id=524 legs=felflame_legwraps,id=109808,bonus_id=524 feet=sandals_of_swirling_light,id=109786,bonus_id=524 wrist=windcrystal_bracers,id=116965 hands=felflame_grips,id=109861,bonus_id=524 finger1=mark_of_ice,id=109764,bonus_id=524,enchant_id=5301 finger2=mindstalker_seal,id=114471,bonus_id=228,enchant_id=5301 trinket1=coagulated_genesaur_blood,id=110004,bonus_id=524 trinket2=crushtos_runic_alarm,id=110000,bonus_id=524 back=darkshadow_drape,id=114483,bonus_id=489,enchant_id=5302 main_hand=sols_magestaff,id=119174,bonus_id=524 #LFR / Crafted - 642 - Cheap Enchants head=hexweave_cowl,id=114810,bonus_id=227/525 neck=braided_magnaron_plait,id=120084,enchant_id=5294 shoulder=mantle_of_swirling_light,id=109932,bonus_id=524 chest=robes_of_the_ageless,id=120091 waist=belt_of_singing_hooves,id=115429 legs=hexweave_leggings,id=114811,bonus_id=227/525 feet=sandals_of_swirling_light,id=109786,bonus_id=524 wrist=rotmonger_bracers,id=115999 hands=quadripedal_grips,id=115425 finger1=mindstalker_seal,id=114471,bonus_id=228,enchant_id=5301 finger2=timeless_solium_band_of_the_archmage,id=118296,enchant_id=5301 trinket1=sandmans_pouch,id=112320,bonus_id=525 trinket2=coagulated_genesaur_blood,id=110004,bonus_id=524 back=purifiers_silken_cape,id=114484,bonus_id=489,enchant_id=5302 main_hand=imperators_warstaff,id=116372 #Normal Highmaul - 655 - Normal enchants head=vilebreath_mask,id=113596 neck=odyssian_choker,id=113833,enchant_id=5320 shoulder=slaughterhouse_spaulders,id=113609 chest=robes_of_the_arcane_ultimatum,id=113850 waist=girdle_of_the_infected_mind,id=113656 legs=seacursed_leggings,id=113828 feet=destablized_sandals,id=113840 wrist=flawless_windcrystal_bracers,id=115400 hands=quadripedal_grips,id=115425 finger1=signet_of_crystalline_barrage,id=113651,enchant_id=5327 finger2=timeless_solium_band_of_the_archmage,id=118296,enchant_id=5327 trinket1=quiescent_runestone,id=113859 trinket2=shards_of_nothing,id=113835 back=flawless_crystalclasp_stormcloak,id=116970,enchant_id=5313 main_hand=staff_of_the_grand_imperator,id=113857,enchant_id=5334 #Heroic Highmaul - 670 - Normal Enchants head=vilebreath_mask,id=113596,bonus_id=566 neck=odyssian_choker,id=113833,bonus_id=566,enchant_id=5320 shoulder=slaughterhouse_spaulders,id=113609,bonus_id=566 chest=robes_of_the_arcane_ultimatum,id=113850,bonus_id=566 waist=girdle_of_the_infected_mind,id=113656,bonus_id=566 legs=seacursed_leggings,id=113828,bonus_id=566 feet=destablized_sandals,id=113840,bonus_id=566 wrist=crystalwoven_bracers,id=113642,bonus_id=566 hands=meatmongers_gory_grips,id=113610,bonus_id=566 finger1=signet_of_crystalline_barrage,id=113651,bonus_id=566,enchant_id=5327 finger2=timeless_solium_band_of_the_archmage,id=118296,enchant_id=5327 trinket1=quiescent_runestone,id=113859,bonus_id=566 trinket2=shards_of_nothing,id=113835,bonus_id=566 back=cloak_of_searing_shadows,id=113847,bonus_id=566,enchant_id=5313 main_hand=staff_of_the_grand_imperator,id=113857,bonus_id=566,enchant_id=5334
Pitseleh
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Pitseleh Sat Dec 27, 2014 1:45 am

Hello!

I think I've got the basics down for simulating my character, and now I'd like to learn a bit more.

What I want to know is how to use Simulation Craft to:
1) figure out the difference in using 1 piece of gear over the other, or talents or both.
2) Is there a way to do this without having to relog into your character, change talents/gear, and run the test again?
3) What if I want to sim with gear that I do not have? How do I go about this?

Thank you!
Idyar
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Idyar Mon Dec 29, 2014 8:16 am

Hello!

I think I've got the basics down for simulating my character, and now I'd like to learn a bit more.

What I want to know is how to use Simulation Craft to:
1) figure out the difference in using 1 piece of gear over the other, or talents or both.
2) Is there a way to do this without having to relog into your character, change talents/gear, and run the test again?
3) What if I want to sim with gear that I do not have? How do I go about this?

Thank you!
Hello there I think I can help you with these questions.

1) Lets look at changing just one variable of a character. Lets take my current character copy and paste from the simcraft in game mod I get this.

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mage="Idyar" level=100 race=undead region=us server=area_52 role=attack professions=tailoring=700/jewelcrafting=700 talents=3332311 glyphs=146976/56377/146662/56364/89749/63090 spec=frost head=,id=113596,bonus_id=566 neck=,id=113833,bonus_id=563,gem_id=115806,enchant_id=5294 shoulder=,id=113609 back=,id=116295,bonus_id=563,gem_id=115806,enchant_id=5302 chest=,id=114500,bonus_id=137 wrist=,id=115999,bonus_id=42 hands=,id=113610 waist=,id=115429,bonus_id=43 legs=,id=109804,bonus_id=499/524 feet=,id=114501,bonus_id=73/563,gem_id=115806 finger1=,id=113604,bonus_id=40/566,enchant_id=5301 finger2=,id=118296,enchant_id=5301 trinket1=,id=113835,bonus_id=566 trinket2=,id=112320,bonus_id=525/529 main_hand=,id=113837,bonus_id=563/43,gem_id=115806,enchant_id=5334 off_hand=,id=118851
Now I know that I should be using prismatic crystal but I hate it so much UGH. So lets change my profile to figure out how much more DPS I could get by using crystal. You see the line: talents=3332311 this represents my talent choices. They are listed by tier so the first number is tier1 second number is tier 2 talent etc etc. So if I want to change my tier7 (lvl100) talent I would be looking at the last number. Currently I have 1 which is Temporal Void lets change that to 3 which is Prismatic crystal. So now it looks like this talents=3332313

You mentioned wanting to change a piece of gear as well so lets say I want to replace my sandmans trinket with heroic Imperator trinket . Looking at the item on wowhead we notice a couple things. One is the item ID and the other is the bonus ID. In this example

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http://www.wowhead.com/item=113859&bonus=566
The item id is 113859 and the bonus is 566. So we go up again and replace trinket2=,id=112320,bonus_id=525/529 with trinket2=,id=113859,bonus_id=566

2) Yes as you can see from my example above you can adjust things without having to relog.
3) Think my example above demonstrates the answer to this as well.
ps2dude756
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby ps2dude756 Tue Jan 06, 2015 10:32 am

I'm trying to determine the best way to compare talent options and stat weights for different fights in Highmaul. So far I've been mostly looking at the different pre-built fight types to do this. Obviously The Butcher would be a Patchwerk fight, and Tectus seems like a HecticAddCleave fight, but I'm not sure what to classify a lot of the others as. In particular I'm not sure whether to make them HelterSkelter, LightMovement, or HeavyMovement.

How would you classify the various fights (my guild isn't on Mythic yet, if that changes anything)? Alternatively, are there ways to add custom fight styles tuned to the actual bosses themselves?
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Frosted
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Frosted Tue Jan 06, 2015 5:04 pm

https://code.google.com/p/simulationcra ... RaidEvents" target="_blank

That link covers the functions used to add different kinds of raid events (movement, boss vulnerabilities, adds coming in and out), and should help you with putting something together to model the bosses better.
Valounette
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Valounette Wed Jan 07, 2015 2:20 pm

I recently started using Simcraft. Need some help.

I want to be able to check talents/gear changes etc without having to import. My problem:

I important Arcane/Frost specs.

My gear is only appropriate for Frost.

I have a Mark of the frostwolf enchant. I found the line in the text here:

main_hand=spire_of_tectus,id=113639,bonus_id=561/566,enchant=mark_of_the_frostwolf

I want to see how much I sim with arcane enchants. I changed to this:

main_hand=spire_of_tectus,id=118015,bonus_id=561/566,enchant=mark_of_bleeding_hollow

i.e. I changed the enchant name and id. But there is an error. It doesn't work.

After about 20 google searches, no where has any information on where to find the bonus_id.

What is bonus_id=561/566; how do I find the right one for the new enchant I want to sim - or am I doing this all wrong?
Chev
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Chev Wed Jan 07, 2015 2:40 pm

You are attempting to equip the enchant as a weapon and that is why it is erroring.

SimC does not actually use "spire_of_tectus". This is just there to make the profile easier to read by a human. It uses the "id=XXXXXXX" which you have replaced with the item id of Bleeding Hollow enchant. To get it to work, use:

main_hand=spire_of_tectus,id=113639,bonus_id=561/566,enchant=mark_of_bleeding_hollow

Bonus ID is the item bonus. In previous expansions you had a different item ID for each item on each difficulty. E.g. LFR, Flex, Normal, HC, on top of that you could have Normal Warforged and HC Warforged, again with different item IDs. To reduce the number of items in a database, you now have a single item ID with bonus ID's. The "561/566" indicates that you have the Heroic Warforged version. Wowhead uses the same method. E.g.

http://www.wowhead.com/item=113639&bonus=561:566 (wowhead.com/item=113639&bonus=561:566)

If you want to get the different ID's, below the tool tip you will see a link to "Item Versions" which when you mouse over, you get the option to change.
Valounette
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Valounette Wed Jan 07, 2015 3:29 pm

Ooh so I just got confused with the weapon id. So the enchant only needs the text name?

Thanks! And nice info on the bonus id :)
Chev
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Chev Wed Jan 07, 2015 5:52 pm

Ooh so I just got confused with the weapon id. So the enchant only needs the text name?

Thanks! And nice info on the bonus id :)
Thats correct
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Narsha
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Narsha Fri Jan 09, 2015 7:41 pm

Hi all, my guild are working on Tectus mythic and I guess that means I have to go fire, eurgh, but a mage gotta do what a mage gotta do I guess! But as I'm setting up I wonder what treshold I should put as a decent ignite for combustion but have no idea so I decided to sim myself to hopefully get something out of it. The simming went fine but can someone point me to where I can find the information I am after, if it is there at all?

Lots of thanks!
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Komma
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Re: An Introductory (for now) Guide to SimulationCraft

Unread postby Komma Fri Jan 09, 2015 10:13 pm

Hi all, my guild are working on Tectus mythic and I guess that means I have to go fire, eurgh, but a mage gotta do what a mage gotta do I guess! But as I'm setting up I wonder what treshold I should put as a decent ignite for combustion but have no idea so I decided to sim myself to hopefully get something out of it. The simming went fine but can someone point me to where I can find the information I am after, if it is there at all?

Lots of thanks!
I'm afraid the sim doesn't "check for a high ignite", but just uses spells in a certain order to boost ignite as high as it can. For example, it'll try to do Meteor -> Pyro -> Pyro to spike the ignite to a high level. It's what I do in game as well.
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